McGinnis
McGinnis

Most recent change: March 10, 2026

03-06-2026 Update

Patch 03-10-2026

Open Patch
Heavy Barrage

Heavy Barrage

  • radius reduced from 5m to 4.5m
  • T1 slow duration reduced from 1.5s to 1s
  • T3 spirit scaling reduced from +0.25 to +0.2
  • T3 damage reduced from +25 to +22

03-06-2026 Update

Update 03-06-2026

Open Patch

General

  • Stamina speed bucket 3 to 2
  • Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
  • Mini Turrets initial fading resist start value increased from 60% to 80%
  • Mini Turrets now have 35% melee resist
Mini Turret

Mini Turret

  • duration increased from 24s to 35s
  • base health and health growth reduced by 40%
  • tracking, angle and projectile speeds significantly improved
  • on the minimap now flash/turn red when they are attacking
  • T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
  • T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
  • T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Medicinal Specter

Medicinal Specter

  • duration no longer scales with spirit power
  • radius no longer scales with spirit power
  • regen now scales with spirit power (+0.3)
  • cooldown increased from 48s to 50s
  • no longer provides +15% Stamina Recovery
  • T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
  • T2 increased from -17s Cooldown to -20s
  • T2 now also increases Stamina Recovery by +100%
  • T3 regen reduced from 2.5% Max HP to 2%
  • T3 now also increases radius by 3m
  • T3 now also increases duration by 1s
Spectral Wall

Spectral Wall

  • that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
  • min range reduced from 6m to 5m
  • applies it's slow to enemies it passes through while being summoned
  • T1 no longer drains 1 stamina
  • T1 Damage Amp increased from 15% to 20%
  • T2 also increases wall duration by +2s
  • T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
Heavy Barrage

Heavy Barrage

  • duration reduced from 13s to 8s
  • minimum range reduced from 9m to 8.5m
  • T1 tooltip updated to clarify that it also reduces dash distance
  • T1 move slow reduced from 40% to 30%
  • T1 dash slow increased from 20% to 30%
  • T1 slow duration reduced from 2s to 1.5s
  • T2 cooldown reduction increased from -45s to -55s
  • T2 now also increases duration by 6s
  • T3 damage increased from +21 to +25
  • T3 spirit scaling from +0.2 to +0.25
  • T3 now also increases explosion radius by 2m

12-29-2025 Update

Patch 12-31-2025

Open Patch
Medicinal Specter

Medicinal Specter

  • radius spirit scaling reduced from 0.0456 to 0.03
  • duration spirit scaling reduced from 0.11 to 0.05
  • T3 reduced from 3% Max Health to 2.5%
Heavy Barrage

Heavy Barrage

  • T1 slow increased from 30% to 40% (and 20% dash slow)
  • T3 spirit scaling increased from +0.1 to +0.2

07-29-2025 Update

Update 07-29-2025

Open Patch

General

  • Health per boon reduced from 56 to 52
  • Turrets health per boon reduced from 12 to 10
Spectral Wall

Spectral Wall

  • fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
  • change the preview particle
  • now supports Lag Compensation
  • will now erupt where the preview Particle is displaying when manually triggering the Eruption

07-04-2025 Update

Update 07-04-2025

Open Patch

General

  • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
  • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
  • Health per boon increased from 52 to 56
Medicinal Specter

Medicinal Specter

  • now comes out faster and has a better visual que
Heavy Barrage

Heavy Barrage

  • DPS increased by 6%

04-17-2025 Update

Update 04-18-2025

Open Patch

General

  • Mini Turrets tracking speed increased by 15%
  • Mini Turrets bullet velocity increased by 10%
  • Mini Turrets T3 now also increases duration by 18s

12-06-2024 Update

Update 12-06-2024

Open Patch

General

  • Mini Turrets HP gain per boon increased from 20 to 30
  • Mini Turrets no longer limit the damage they take to 33% of HP per second
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turrets Fire Rate reduced by 20%

11-21-2024 Update

Update 11-21-2024

Open Patch

General

  • Bullet Velocity increased from 533 to 590
  • Fixed Wall triggering Reactive Barrier before T3 stun
  • Mini Turrets health no longer scales with your hero's health.
  • Mini Turrets Spirit Resist reduced from 70% to 30%
  • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
  • Mini Turrets now gain +20 Health per Boon
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Fixed Mini Turrets dying causing you to lose sprint
  • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • Mini Turrets bullet velocity increased from 406 to 500
Medicinal Specter

Medicinal Specter

  • T3 reduced from 5% to 4.5%

11-07-2024 Update

Update 11-07-2024

Open Patch

General

  • Mini Turrets DPS reduced from 60 to 40
  • Mini Turrets health reduced from 20% max HP to 15%

10-27-2024 Update

Update 10-28-2024

Open Patch

General

  • Mini Turrets Spirit Resist reduced from 80% to 70%
Spectral Wall

Spectral Wall

  • cooldown increased from 37s to 46s
  • T2 cooldown improved from -14s to -23s

10-24-2024 Update

Update 10-24-2024

Open Patch

General

  • Gun spin decay rate improved from 0.65 to 0.25
  • Mini Turrets cooldown reduced from 24s to 18s
  • Mini Turrets spirit resist increased from 60% to 80%
Spectral Wall

Spectral Wall

  • slow reduced from 25% to 20%
  • T1 damage amp reduced from 25% to 15%
Heavy Barrage

Heavy Barrage

  • minimum range increased from 6m to 7m
  • cooldown increased from 106s to 140s
  • T2 cooldown improved from -47s to -50s
  • T1 slow reduced from 35% to 30%

10-10-2024 Update

Update 10-10-2024

Open Patch

General

  • No longer has +25% Spirit Resist
  • Now has +15% Bullet Resist
  • Mini Turrets T1 no longer grants +1 charge
  • Mini Turrets duration reduced from 30s to 24s
  • Mini Turrets cooldown reduced from 30s to 24s
  • Mini Turrets health scaling reduced from 30% to 20%
  • Mini Turrets recharge time reduced from 5s to 3s
  • Mini Turrets cast range increased from 15m to 20m
  • Fixed Ricochet not bouncing off of Mini Turrets
Mini Turret

Mini Turret

  • damage reduction against troopers/neutrals increased from -40% to -50%
  • damage reduction against objectives increased from -60% to -70%
  • spawn time reduced from 1s to 0.25s
  • attack delay reduced from 0.35s to 0.2s
Heavy Barrage

Heavy Barrage

  • radius increased from 4.5m to 5m

09-26-2024 Update

Update 09-26-2024

Open Patch

General

  • Fixed looking up circumventing the min range on Wall and Barrage
  • Can now cast parry to cancel your ult
  • Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments

09-12-2024 Update

Update 09-12-2024

Open Patch

General

  • Medicinal Spectre radius reduced from 6m to 5m
  • Medicinal Spectre radius now grows with Spirit Power (0.07)
  • Can no longer wall jump from Spectral Wall
  • Mini Turrets bullet travel speed increased
Spectral Wall

Spectral Wall

  • min range reduced from 7m to 6m
  • duration reduced from 6s to 5s
Heavy Barrage

Heavy Barrage

  • spirit scaling increased from 0.3 to 0.35
  • min range reduced from 7m to 6m

08-15-2024 Update

Update 08-15-2024

Open Patch

General

  • Speed while shooting increased from 55% to 70%
  • Mini Turrets now prioritize any heroes McGinnis is shooting at
Medicinal Specter

Medicinal Specter

  • duration Spirit Power scaling increased from 0.09 to 0.12
Heavy Barrage

Heavy Barrage

  • T1 changed to Rockets apply 35% slow

08-01-2024 Update

Update 08-01-2024

Open Patch

General

  • Mini Turrets no longer target immune structures
  • Reverted recent melee damage reduction
  • Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
Heavy Barrage

Heavy Barrage

  • cast/aim behavior improved for indoors and close range
Mini Turret

Mini Turret

  • base HP increased from +50 to +75

07-11-2024 Update

Update 07-11-2024

Open Patch

General

  • Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
  • Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
  • Turrets duration reduced from 40s to 30s

07-04-2024 Update

Update 07-04-2024

Open Patch
Mini Turret

Mini Turret

  • damage reduction against troopers/neutrals increased from -30% to -40%
  • damage reduction against objectives increased from -50% to -60%
  • falloff damage increased from -30% to -35%
  • cooldown reduced from 30s to 28s
  • recharge time reduced from 6s to 5s
Spectral Wall

Spectral Wall

  • T1 and T2 swapped
  • T1 stamina drain reduced from 2 to 1

06-27-2024 Update

Update 06-27-2024

Open Patch

General

  • Fixed her gun having a recent regression that caused it to not have any spread
  • Medicinal Spectre can no longer be attacked
  • Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
Mini Turret

Mini Turret

  • damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
  • deploy time reduced from 2s to 1s
  • now shows up on the minimap
Spectral Wall

Spectral Wall

  • height increased by 2m
  • slow duration increased from 2s to 2.5s

06-20-2024 Update

Update 06-20-2024

Open Patch

General

  • Turret range reduced from 30m to 25m
  • Turret HP scaling reduced from 40% to 30% (affects initial HP too)
  • Turret cooldown reduced from 35s to 30s
  • Turret Charge Time reduced from 8s to 6s
  • Base Spirit Resist increased from 20% to 25%
  • Base Regen increased from 1 to 2
Spectral Wall

Spectral Wall

  • cooldown reduced from 35s to 30s
Heavy Barrage

Heavy Barrage

  • cooldown reduced from 110s to 100s

06-13-2024 Update

Update 06-13-2024

Open Patch

General

  • Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
  • Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
Mini Turret

Mini Turret

  • charge delay reduced from 10s to 8s

05-30-2024 Update

Update 05-30-2024

Open Patch

General

  • Rocket Barrage now does less damage to objectives similar to other ability damage

05-10-2024 Update

Update 05-10-2024

Open Patch

General

  • Fixed issues with Heavy Barrage not damaging units within the target area
Mini Turret

Mini Turret

  • Spirit Resistance increased 50% to 60%
  • Health increased from 30% to 40%
  • T2 increased from +5m Range to +10m

05-03-2024 Update

Update 05-03-2024

Open Patch
Heavy Barrage

Heavy Barrage

  • now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
  • camera interaction with Fleetfoot Boots has been fixed