07-04-2024 Update

Open Original

Update 07-04-2024

Initial Update

Open Source

General

Core Gameplay

  • [ General Changes ]
  • Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
  • Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
  • Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
  • Reworked the top bar HUD to reduce overall height
  • While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
  • Minimap now displays dead heroes for 5 seconds after their death
  • Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
  • Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
  • All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
  • Fixed the HUD cooldown state thrashing while picking up the Soul Urn
  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
  • Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
  • Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
  • Reduced the end of match delay from 10s to 4s
  • Added a shatter sound effect for meleeing the mid boss rejuvenator
  • Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
  • Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
  • Added a sound for when Infernus's Afterburn procs
  • Added rejuvenator pickup sound
  • Minimap now highlights Soul Urn dropoff location
  • Updated Wraith Full Auto cast sound
  • Added audio feedback for environmental damage
  • Fixed sounds associated with last hit playing unreliably
  • Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
  • Added traffic and construction ambient sounds and updated general ambience mix
  • [ Misc Gameplay]
  • Urn count changed from 2 to 1 (previous souls value restored)
  • Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
  • Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
  • Urn pickup time reduced from 4s to 2s
  • Urn now has a 2s drop-off time
  • Urn no longer applies a 15% slow
  • Urn now prevents you from using the zipline while carrying it
  • The person delivering the urn now gets +25% soul bonus
  • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
  • Gun: +30% Clip and +20% Fire Rate for 100s
  • Survival: +400 Max HP and +1% HP Regen for 100s
  • Casting: +20% Cooldown Reduction and +25 Spirit for 100s
  • Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
  • Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
  • Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
  • Fixed Walkers not using their stomp properly
  • Troopers now deal 25% less damage to other troopers
  • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
  • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
  • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
  • Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
  • Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
  • After 25 minutes, the Golden Statue bonuses that drop are slightly stronger:
  • Max HP: +15 to +20
  • Weapon Damage: +2% to +3%
  • Spirit Power: +2 to +3
  • Fire Rate: +1.5% to +2%
  • CD Reduction: 0.75% to 1%
  • Ammo: 3% to 5%
  • Bullet falloff damage now starts at 25m instead of 27m
  • Inner lane Walker arena (Amber Orange and Sapphire Blue):
  • Added hallway on street level from the warehouse interior to underneath the overpass
  • Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
  • Added some juke closets around the map
  • Added some balconies/awnings around the map
  • Shortened the underground tunnels from the Subway entrance side
  • Doorways into the Authority Building and Jazz Club are now offset
  • Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
  • [ Item Gameplay ]
  • Basic Magazine: Ammo increased from 15% to 20%
  • Medic Bullets: Renamed to Restorative Shot
  • Superior Stamina: Removed spirit bonus when doing 2x air jumps/dash
  • Superior Stamina: Now grants +8 Spirit
  • Superior Stamina: Now grants +30% Air Dash and Air Jump distance
  • Withering Whip: Now grants +50 Health
  • Improved Burst: No longer applies 50% slow
  • Improved Burst: Now grants +100 Spirit Shield Health
  • Improved Burst: Now grants +12% Weapon Damage
  • Escalating Exposure now has a base of -12% Spirit Resist reduction
  • [ Hero Gameplay ]

Items

Headshot Booster

Headshot Booster

  • Cooldown increased from 5s to 7s
  • Fixed the item not visually going on cooldown when it procs
Active Reload

Active Reload

  • Cooldown reduced from 25s to 23s
  • Active fire rate bonus increased from 15% to 18%
Berserker

Berserker

  • Weapon Damage per stack reduced from +6% to +5%
Hunter's Aura

Hunter's Aura

  • Bullet Resist reduction reduced from -15% to -10%
  • Fire Rate slow reduced from -15% to -10%
  • Solo enemy hero case increased from 2x to 3x
Burst Fire

Burst Fire

  • Slide distance increased from +35% to +50%
Tesla Bullets

Tesla Bullets

  • Damage is now affected by falloff
  • Proc chance reduced from 30% to 25%
  • Jump radius reduced from 9m to 8m
Lucky Shot

Lucky Shot

  • Slow duration reduced from 2s to 1.5s
  • No longer provides +20% Weapon Damage
Ricochet

Ricochet

  • Ricochet damage increased from 45% to 50%
Silencer

Silencer

  • Debuff duration reduced from 3s to 2s
Sprint Boots

Sprint Boots

  • Sprint Speed reduced from +3 to +2
  • Now a component of Enduring Speed
Restorative Locket

Restorative Locket

  • Can now be cast on allies (30m cast range)
  • Radius on gaining charges increased from 40m to 50m
  • Cooldown increased from 18s to 24s
Reactive Barrier

Reactive Barrier

  • Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
Healbane

Healbane

  • Debuff duration reduced from 7s to 6s
Return Fire

Return Fire

  • Health bonus increased from +75 to +100
  • Fixed spirit damage returned counting as bullet damage
Fortitude

Fortitude

  • Duration required to start regenerating reduced from 14s to 13s
Majestic Leap

Majestic Leap

  • Shields no longer prevent the item from being disabled
Debuff Reducer

Debuff Reducer

  • The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
  • Passive debuff resistance increased from 30% to 35%
  • Now gives +125 Health
  • Cooldown reduced from 45s to 25s
Unstoppable

Unstoppable

  • No longer has components (loses slow resist and movespeed bonus)
Colossus

Colossus

  • Cooldown reduced from 65s to 45s
  • Model size increase from 10% to 20%
Inhibitor

Inhibitor

  • No longer grants +10% Fire Rate
  • Slow reduced from 35% to 25%
Leech

Leech

  • Spirit Power increased from +7 to +10
  • Weapon Damage increased from +8% to +12%
  • Bonus Health increased from +125 to +150
Shadow Weave

Shadow Weave

  • Ambush Fire Rate reduced from +60% to +40%
  • Cooldown increased from 35s to 45s
  • No longer instantly grants sprint
Infuser

Infuser

  • Spirit Power reduced from +18 to +16
Decay

Decay

  • Bleed damage increased from 2.6% of current HP to 2.8%
  • Spirit bonus increased from +5 to +7
Superior Duration

Superior Duration

  • Imbued duration increased from +30% to +32%
  • Non-imbued duration increased from +22% to +24%
Diviner's Kevlar

Diviner's Kevlar

  • Now provides +8% Cooldown Reduction
  • Fixed the duration missing in the tooltip
  • Buff duration increased from 10s to 12s
  • Now grants +700 Spirit Shield and +700 Bullet Shield
Boundless Spirit

Boundless Spirit

  • Health Regen increased from +10 to +15
  • Bonus Health increased from +200 to +300

Heroes

Bebop

Bebop

  • Base HP regen reduced from 2 to 1
Hyper Beam

Hyper Beam

  • cast range increased from 60m to 70m
Grey Talon

Grey Talon

  • Fixed Charged Shot not piercing if it collides with a Mini Turret
Guided Owl

Guided Owl

  • now grants +4 permanent Spirit Power for each hero killed with it
Haze

Haze

Smoke Bomb

Smoke Bomb

  • no longer instantly grants sprint
  • duration increased from 6s to 8s
  • T1 is now -15s CD
  • T2 is now +6 Invis Sprint
  • T3 is now Gain +30% Bullet Lifesteal for 8s
Sleep Dagger

Sleep Dagger

  • T1 changed from +1s Sleep Duration to Drains 1 Stamina
Ivy

Ivy

  • Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
  • Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
  • Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
Kelvin

Kelvin

  • Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
Ice Path

Ice Path

  • T3 bonus now lingers for 6s extra
McGinnis

McGinnis

Mini Turret

Mini Turret

  • damage reduction against troopers/neutrals increased from -30% to -40%
  • damage reduction against objectives increased from -50% to -60%
  • falloff damage increased from -30% to -35%
  • cooldown reduced from 30s to 28s
  • recharge time reduced from 6s to 5s
Spectral Wall

Spectral Wall

  • T1 and T2 swapped
  • T1 stamina drain reduced from 2 to 1
Mo & Krill

Mo & Krill

  • Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
  • Health growth per boon reduced from 47 to 44
  • While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
Vindicta

Vindicta

Flight

Flight

  • cooldown reduced from 50s to 45s
  • up and down speed improved a bit