09-26-2024 Update

Open Original

Update 09-26-2024

Initial Update

Open Source

General

Core Gameplay

  • [ General Changes ]
  • Added new hero, Mirage.
  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4
  • Added Zipline hotkey that can be independently bound from space/jump
  • Fixed per-hero keys not inheriting user-defined default keys properly
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
  • Added Custom Match play mode
  • Private lobbies now have an option to turn on cheats
  • Private lobbies now let you select the specific servers to use
  • Private lobbies now have an option to make the match publicly visible or private to only the players
  • Private lobbies now support post-game and replays properly
  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
  • Added a cheat report option in-game and post-game
  • Can now mute and report enemy players using ESC while in-game
  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
  • Fixed Rich Presence for Steam and in-game friend lists
  • Party Code is now hidden when you enable Streamer Mode
  • Added Region indicator to the matches on the watch tab
  • Fixed search by MatchID not working for games that are live
  • Added Spectator Fog of War toggle (hotkeys available in settings)
  • Added South Africa servers
  • Added Italian localization
  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
  • Builds that haven't been updated in 30 days now have a distinct visual
  • General rendering performance improvements
  • Shadow quality improvements for higher shadow settings
  • Fixed issues with player outline rendering in FSR2
  • Fixed regression with saturation volumes outline not showing up
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
  • Lighting improvements in map
  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
  • Updated Viscous icon to look more different from Dynamo
  • Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
  • Music and Sound effects will now pause during game pause
  • Fixed Guardian trying to shoot people unsuccessfully behind cover
  • Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
  • Added timer sound to the last couple seconds of Flying Cloak
  • Wall Jumps now use better animations to communicate directionality
  • Fixed jumping between ziplines consuming stamina
  • Fixed Magic Reverb not getting increased bonus damage from damage amps
  • Improved preloading during queue time
  • Updated Killing Blow effects
  • Updated Lightning Ball effects to reduce some visual noise
  • Fixed some issues with Crimson Slash effect not appearing reliably
  • Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
  • Fixed Ricochet not respecting LOS when picking the targets
  • No longer play low ammo sounds when firing while sliding
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down
  • Minimap line colors now match the color of the hero drawing them
  • Fixed spectator keybinds not showing correctly
  • Updated Flying Strike effects to reduce some visual noise
  • Fixed Flex Slot unlock order not matching the usual order of unlocks
  • Updated Sleep Dagger projectile, impact and sleeping debuff visuals
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
  • Fixed Dynamo not playing an animation during the cast delay on Singularity
  • Updated bullet shield break effects
  • Updated Unstoppable effects to be clearer at cast time
  • Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
  • Fixed Dash not always breaking breakables
  • Breakables will now wait to spawn if a player is in the way
  • Abrams now has a new custom heavy melee animation
  • Updated Haze VO
  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
  • Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
  • Replaced a Grey Talon select line to make his intentions more clear
  • Infernus will no longer appear in every bot match
  • Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
  • Updated Rejuvenator buff effect
  • Updated wall bounce effects for Viscous in ball form
  • Added citadel_give_gold cheat command
  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
  • Music bug fixes for replay and spectating
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
  • Timing critical music and sfx will pause and resume in response to game pause
  • [ Misc Gameplay ]
  • Side lanes are now a little further apart from the middle lanes
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • Lane setup is now always 1-2-2-1
  • Zipline Boost now starts on cooldown again
  • Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
  • Some latency-related calculation improvements that help orbs be a little less deny favored
  • Orbs now appear a little smaller to the enemy that is trying to deny them
  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
  • Fire Rate slows now stack diminishingly
  • Rejuv bonus creep HP increased from 50% to 70%
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now
  • Troopers no longer give half bounty when base guardians are destroyed for that lane
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
  • Teleporter delay reduced from 5s to 4s
  • Guardians now deal 10% more damage to players
  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies
  • Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)
  • Boon count increased from 11 to 14 (added to 16/18/20k)
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before)
  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
  • Added Rejuv drop on a loop in the sandbox mode
  • Added infinite ammo option to sandbox ("No Reload")
  • Fixed dashing downwards not destroying breakables
  • Silence now deselects your ability if you had it open when silenced
  • [ Weapon Items ]
  • High-Velocity Mag: Bullet Velocity reduced from +30% to +25%
  • Hollow Point Ward: Spirit Shield increased from +85 to +95
  • Pristine Emblem: Now requires High-Velocity Mag
  • Pristine Emblem: Now grants +35% Bullet Velocity
  • [ Vitality Items ]
  • Combat Barrier: Fire Rate while shielded reduced from 8% to 6%
  • Combat Barrier: Weapon Damage while shielded reduced from 28% to 25%
  • Combat Barrier: Bullet Shield increased from +300 to +325
  • Health Nova: Weapon Damage increased from 10% to 12%
  • Improved Bullet Armor: Bullet Resist increased from 45% to 50%
  • [ Spirit Items ]
  • Mystic Reach: Ability Range increased from 16% to 18%
  • Mystic Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist
  • Withering Whip: No longer grants +8% Fire Rate
  • Withering Whip: Spirit Power increased from +4 to +6
  • Withering Whip: Now grants +1 Sprint
  • Withering Whip: Cast range increased from 24m to 30m
  • Withering Whip: Fire Rate slow increased from 40% to 45%
  • Improved Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist
  • [ Hero Changes ]
  • [ Map Changes ]
  • Outer lanes at the middle of the map pushed further away from the inner lanes
  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
  • Added interior room partition from the Fish Market/Nursery to the Shops
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building
  • Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
  • Added interior passage beside Subway Entrance to the outer lanes

Items

Warp Stone

Warp Stone

  • Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
  • Fixed cases of Warp Stone getting caught on geometry
Kinetic Dash

Kinetic Dash

  • Fire Rate reduced from 25% to 20%
  • Fire Rate max duration reduced from 8s to 7s
Berserker

Berserker

  • Damage required per stack reduced from 110 to 100
Mystic Shot

Mystic Shot

  • Damage spirit scaling increased from 0.6 to 0.8
Melee Charge

Melee Charge

  • Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
  • Cooldown increased from 8.5s to 10s
Headhunter

Headhunter

  • Now requires Headshot Booster
  • No longer grants +50% Bullet Velocity
  • Now grants +5% Fire Rate
  • Fixed not being affected by cooldown reduction
Frenzy

Frenzy

  • Low HP Spirit Resist changed to Bullet Resist
Ricochet

Ricochet

  • Fire Rate reduced from 12% to 10%
Siphon Bullets

Siphon Bullets

  • Moved to T4 Vitality
  • Now a T4 Vitality Item
  • No longer grants +28% Weapon Damage
  • Now grants +18% Bullet Resistance
Melee Lifesteal

Melee Lifesteal

  • Melee Damage reduced from 13% to 12%
  • Heal vs non-heroes reduced from 40% to 30%
Return Fire

Return Fire

  • While active grants +25% Bullet Resistance
  • Bullet Damage Returned reduced from 70% to 60%
  • No longer grants +7% Fire Rate
  • Spirit Power increased from +7 to +9
  • Fixed Ricochet'd bullets not returning the right amount of damage
Fortitude

Fortitude

  • Bonus Health increased from 275 to 300
Lifestrike

Lifestrike

  • Cooldown reduced from 5.25s to 5s
  • Fixed proccing heal more than once when hitting multiple targets
Colossus

Colossus

  • Slow radius increased from 12m to 14m
Ammo Scavenger

Ammo Scavenger

  • Ammo reduced from 15% to 10%
  • Health reduced from 60 to 40
  • Duration reduced from 35s to 30s
  • Max stacks reduced from 12 to 10
Decay

Decay

  • Cooldown increased from 32s to 45s
  • Cast range scaling reduced from 0.2 to 0.16
Knockdown

Knockdown

  • Now causes enemies to fall down faster
Torment Pulse

Torment Pulse

  • Health Bonus increased from 140 to 160
  • Spirit Power damage scaling increased from 0.25 to 0.33
Rapid Recharge

Rapid Recharge

  • Faster Time Between Charges increased from +55% to +65%
  • Cooldown Reduction For Charged Abilities increased from +25% to 30%
Refresher

Refresher

  • Bullet Resist increased from 8% to 16%
  • Spirit Resist reduced from 16% to 8%
Echo Shard

Echo Shard

  • Now has a 0.3s cast delay (like Refresher)

Heroes

Abrams

Abrams

  • Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs
Infernal Resilience

Infernal Resilience

  • reduced from 16% to 15%
  • T3 reduced from 9% to 8%
Siphon Life

Siphon Life

  • spirit scaling increased from 0.2 to 0.3
Bebop

Bebop

  • Hook range reduced from 30m to 25m
Hyper Beam

Hyper Beam

  • duration spirit scaling reduced from 0.08 to 0.06
Grey Talon

Grey Talon

  • Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
  • Fixed air dash during Rain of Arrows going half the distance
Rain of Arrows

Rain of Arrows

  • can be alternate-casted to remain near the ground
Guided Owl

Guided Owl

  • bonus spirit on death now has a 3s buffer window
  • Guided Owl: very slight turn rate improvements
  • radius increased from 12m to 13m
Haze

Haze

  • Fixed refresher not working properly with Smoke Bomb
  • Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
  • Fixed Bullet Dance sometimes not obeying line of sight accurately
Sleep Dagger

Sleep Dagger

  • hitbox reduced by 10%
Bullet Dance

Bullet Dance

  • now more accurately shows who it is shooting
  • bullets are now affected by Time Wall
  • evasion reduced from 50% to 25%
  • fire rate reduced from 25% to 15%
Ivy

Ivy

  • Kudzu Bomb T3 now also grants +2m Radius
  • Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
  • Fixed clicking noise when flying while disarmed
  • Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
Stone Form

Stone Form

  • now works against airborne targets
Kelvin

Kelvin

  • Headshot bonus damage reduced by 20%
  • Bullet damage growth reduced from 1.2 to 0.9
  • Moving through breakables while on Ice Path now destroys them
Arctic Beam

Arctic Beam

  • movement slow reduced from 70% to 50%
Lady Geist

Lady Geist

  • Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks)
  • Sprint increased from 1 to 1.5
Life Drain

Life Drain

  • cooldown reduced from 42s to 30s
Malice

Malice

  • cooldown reduced from 6.25s to 6s
  • T1 improved from -2.75s Cooldown to -3s
McGinnis

McGinnis

  • Fixed looking up circumventing the min range on Wall and Barrage
  • Can now cast parry to cancel your ult
  • Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
Mo & Krill

Mo & Krill

Combo

Combo

  • duration reduced from 2.75s to 2.5s
  • damage spirit scaling increased from 0.8 to 1.1
  • kill trigger now has a 3s buffer window to get credit
Sand Blast

Sand Blast

  • T1 reduced from +1.5s to +1s
  • range increased from 30m to 35m
Burrow

Burrow

  • base speed increased from 3 to 4
  • T3 speed reduced from +3 to +2
Paradox

Paradox

  • Fixed being unable to be damaged by multiple Time Walls
Pulse Grenade

Pulse Grenade

  • T3 now also grants +2% Damage Amp
Seven

Seven

Static Charge

Static Charge

  • stun duration reduced from 1.1 to 0.9
  • T3 reduced from 1.1 to 0.9
  • radius reduced from 6m to 5m
  • can now be alternate-casted on self (does not stun you)
  • now respects line of sight
Lightning Ball

Lightning Ball

  • T3 now also gives +1m Radius
Shiv

Shiv

Slice and Dice

Slice and Dice

  • T2 reduced from +85 to +75
Killing Blow

Killing Blow

  • Rage buildup per spirit damage reduced from 0.02 to 0.013
  • Rage drain rate increased from 0.3 to 0.35
  • Full Rage Bonus Damage reduced from 20% to 15%
  • T2 increased from 5% to 10%
Vindicta

Vindicta

  • Gun cycle time increased from 0.19s to 0.22s (same overall dps)
  • Max Falloff reduced from 58m to 45m
  • Fixed Flight ending if you touch the ground
  • Low HP indication now also shows up while unscoped
Stake

Stake

  • Stake: distance enemies are allowed to move increased from 6m to 8m
Assassinate

Assassinate

  • Base damage reduced from 160 to 140
  • zoom level reduced a little bit
Flight

Flight

  • duration spirit scaling reduced from 0.2 to 0.15
Viscous

Viscous

  • Bullet Damage reduced from 13 to 12
  • Can now use down dash during Goo Ball
  • Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
The Cube

The Cube

  • cleanse is now part of the T2
Puddle Punch

Puddle Punch

  • enemy warning time increased from 0.35s to 0.45s
Splatter

Splatter

  • post cast delay reduced from 0.5s to 0.2s
Yamato

Yamato

  • Bullet damage growth reduced from 0.5 to 0.45
  • Fixed various issues with Flying Strike pathing
  • Shadow Transformation duration reduced from 5s to 4.5s
  • Shadow Transformation T3 duration increased from +1.5s to +2s
  • Shadow Transformation no longer provides unlimited ammo
Crimson Slash

Crimson Slash

  • fire rate slow reduced from 30% to 20%