05-23-2024 Update

Open Original

Update 05-23-2024

Initial Update

Open Source

General

Core Gameplay

  • [ General Changes ]
  • Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
  • Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
  • Added post game player reporting option
  • Ally player glow-through-world silhouette now communicates their current health
  • Added ambient music track
  • Added unique Haze footstep sound effects
  • Fixed various issues with mic audio input and lag it introduced
  • Small adjustments to how the crosshair UI area looks
  • Mic input device is now selected from in-game settings rather than the steam client
  • Improved various networking and hit registration related issues (this was released a couple days ago)
  • Updated Trooper and Neutral shooting sound effects
  • Various improvements to damage audio clarity for victims and attackers
  • Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
  • Adding game audio muted indicator in top left if the game is muted
  • Camera can now be moved while the game is paused in replays
  • Fixed the Rejuvenator falling during pause
  • Fixed the Idol falling during pause
  • Fixed the bottom most shop items having part of their icon be unclickable
  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
  • Added some additional visual tells for the receiving end of Lash’s Death Slam
  • Updated Bullet Shredder debuff effects
  • Mid-Boss is now invulnerable if there are no enemies it can actually attack
  • Fixed your active items not hiding in the UI when you are dead and spectating a team mate
  • Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
  • Fixed various movement stuck bugs with Ivy
  • Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
  • Improved Vindicta’s Stake effects to make it a little clearer when you are affected
  • Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
  • Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
  • Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
  • Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
  • Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
  • Fixed getting stuck under stair at inner lanes near Guardian
  • Fixed Abrams getting stuck on department store facade when using his ult
  • Sapphire side materials tint color changed to white
  • Sapphire side street materials changed to new asphalt blend
  • Added new slide and reload animation for Wraith
  • Out of combat run animation variants now only play during sprint state
  • Fixed missing VO for Yamato ability use/upgrades
  • Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
  • Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
  • Improved visibility of Seven’s bullet and travel path
  • Improved visibility of Paradox’s bullet and travel path
  • Improved visibility of Wraith’s bullet and travel path
  • Improved visibility of Haze’s bullet and travel path
  • Improved visibility of Lady Geist’s bullet and travel path
  • Added custom tracer and muzzle flash for Seven’s gun
  • Added custom tracer and muzzle flash for Paradox’s gun
  • Added custom tracer and muzzle flash for Wraith’s gun
  • [ Misc Gameplay Changes ]
  • Adjusted map around the middle lanes to have an area with Veils for laning
  • Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
  • Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Unclaimed souls now convert 10% slower
  • Vaults base bounty increased from 220 to 260
  • Strong Neutrals Spirit Resist increased from 25% to 35%
  • Medium Neutrals Spirit Resist increased from 25% to 30%
  • Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
  • Medic Trooper health increased from 240 to 260
  • Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
  • Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
  • Zipline Boost ability speed increased from 100% to 130%
  • Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
  • Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
  • Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
  • Being Disarmed no longer prevents you from reloading
  • [ Item Gameplay Changes ]
  • Withering Whip: Moved from T3 to T2
  • Withering Whip: Duration reduced 5s to 3.5s
  • Withering Whip: Cooldown increased from 25s to 40s
  • Withering Whip: Bullet Resist reduced from 25% to 20%
  • Withering Whip: Cast range reduced from 20m to 15m
  • Combat Barrier: Bullet Shield increased from 275 to 300
  • Combat Barrier: Weapon Damage while Shielded from 20% to 24%
  • Silence Glyph: Moved from T2 to T3
  • Silence Glyph: Health increased from 50 to 75
  • Silence Glyph: Spirit Amp increased from 8% to 12%
  • Shifting Shroud: Cooldown reduced from 70s to 55s
  • Shifting Shroud: Duration 2.5s to 2.75s
  • Improved Burst: Damage reduced from 11% Max HP to 10%
  • Curse: Ammo increased from 15% to 20%
  • [ Hero Gameplay Changes ]

Items

Spirit Strike

Spirit Strike

  • No longer has +50 Health
  • Now grants +75 Spirit Shield
  • Now grants +0.7 HP regen
Mystic Burst

Mystic Burst

  • No longer has +1 HP Regen
  • Now grants +1 Sprint
  • Cooldown reduced from 8s to 6s
Decay

Decay

  • Cooldown increased from 22s to 27s
Mystic Shot

Mystic Shot

  • Now requires that shotguns middle pellet hit the target
Majestic Leap

Majestic Leap

  • Duration of no damage taken requirement reduced from 5s to 4s
  • Now gives +75 Health
Lifestrike

Lifestrike

  • Flat portion of the lifesteal increased from 90 to 110
Knockdown

Knockdown

  • Spirit bonus reduced from 6 to 5
  • Now grants +2 Sprint
  • Stun duration starts after hitting the ground
Frenzy

Frenzy

  • When below 40% HP you now gain 25% Spirit Resist
Leech

Leech

  • Spirit bonus reduced from 12 to 8

Heroes

Bebop

Bebop

  • Improved Hook hitbox detection to not grab targets that are behind cover
  • Hyperbeam width increased from 2.5m to 2.7m
Sticky Bomb

Sticky Bomb

  • T3 changed from Silence to Disarm
Dynamo

Dynamo

  • Base gun damage reduced from 18 to 15
  • Gun damage growth reduced from +1.1 to +0.8
Grey Talon

Grey Talon

Guided Owl

Guided Owl

  • Spirit scaling reduced from 2.2 to 1.2
  • T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
Haze

Haze

Sleep Dagger

Sleep Dagger

  • no longer breaks invisibility when cast (previously was part of the T3)
  • Spirit scaling increased from 2.3 to 2.6
  • no longer gets +140 damage with the T3
  • T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
Bullet Dance

Bullet Dance

  • cast time increased from 0.7s to 0.8s
  • evasion from 70% to 50%
Ivy

Ivy

  • Kudzu Bomb duration increased from 3.5s to 4s
  • Kudzu Bomb T2 duration increased from +1.5s to +2s
  • Watcher's Covenant Replicated Healing increased from 50% to 65%
  • Watcher's Covenant Fire Rate reduced from 20% to 15%
  • Watcher's Covenant T1 changed to +15% Rate
Kelvin

Kelvin

  • While Ice Pathing you no longer slow down when you shoot your gun
Frost Grenade

Frost Grenade

  • cooldown reduced from 26s to 23s
Arctic Beam

Arctic Beam

  • Channel move speed increased from 4 to 6
  • T1 changed from "+2 Channel Move Speed" to -8s Cooldown
Lady Geist

Lady Geist

  • Fixed Malice clipping aggressively against map geometry edges
Soul Exchange

Soul Exchange

  • cast time reduced from 0.65s to 0.5s
Lash

Lash

  • Base Stamina increased from 2 to 3
  • Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
Ground Strike

Ground Strike

  • base Damage Per Meter reduced from 8 to 6
Flog

Flog

  • angle increased from 20 degrees to 30 degrees
  • cooldown reduced from 35s to 30s
McGinnis

McGinnis

  • Fixed certain rooftops allowing turrets to be built on them
Mo & Krill

Mo & Krill

  • Sandblast no longer prevents enemies from reloading while disarmed
Scorn

Scorn

  • healing against non-heroes reduced from 1x to 0.7x
Pocket

Pocket

  • Fixed some issues with Barrage projectiles getting caught on map geometry
Barrage

Barrage

  • T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
Flying Cloak

Flying Cloak

  • pathing improved, it will no longer bounce erratically off map geometry
Wraith

Wraith

  • Royal Flush no longer has a cast delay
  • Royal Flush time to spawn cards increased from 0.4s to 0.6s
Telekinesis

Telekinesis

  • no longer allows the victim to shoot back
Yamato

Yamato

  • Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
  • Shadow Transformation no longer has radius impact behavior
  • Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
  • Shadow Transformation cooldown increased from 90s to 100s
  • Shadow Transformation T2 is now +4 m/s during Shadow Form
  • Shadow Transformation T3 is now +1s duration