Update 05-27-2025
Initial Update
General
Core Gameplay
- Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
- Trooper resistance near base reduced from 40% to 35%
- Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
- Fixed Neutrals near the base gaining the "near base" trooper resist
- Added news kiosk structure in between Mid Lane Walker and base entrance
- Added wall partition structures outside of Outer Lane base entrances
- Improved lighting in Mid Boss area
Items
- Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)
- Now requires the center pellet hit the head hitbox to count
- Cooldown increased from 10s to 16s
- Duration increased from 4s to 6s
- No longer grants +125 Bonus Health
- Now grants +10% Bullet Resistance
- While active, you gain +40% Slow Resistance
- Fixed always giving 25% more damage against objectives
- Now requires the center pellet hit the head hitbox to count
- Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
- Bonus Headshot Damage reduced from 100 to 75
- Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
- Out of Combat Regen reduced from 4 to 2
- Weapon Damage vs NPC reduced from 35% to 30%
- Bullet Resist vs NPC reduced from 35% to 30%
- Fire Rate reduced from 25% to 10%
- Fire Rate now scales with Boons (1.25%)
- Health Bonus reduced from 250 to 100
- Health Bonus now scales with Boons (11)
- Fire Rate increased from 35% to 40%
- Fixed shotguns with express shot instantly applying buildups
- No longer has a 3s cooldown
- Debuff duration reduced from 10s to 8s
- Bullet Velocity increased from 30% to 35% (to match the component)
- Fixed always giving 25% more damage against objectives
- Now a T3 item
- Base heal increased from 260 to 325
- Heal now scales with Boons rather than Spirit Power (7 per Boon)
- Now grants +8 Spirit Power
- Cooldown reduced from 70s to 60s
- Duration increased from 0.8s to 1s
- Fixed it affecting Lady Geist's Soul Exchange
- Cooldown increased from 0.7s to 0.8s
- Fixed various bugs with stat stealing and Capacitor/Debuff Remover
- Cooldown Reduction reduced from 26% to 25%
- Fixed various bugs when multiple abilities hit on the same frame
- Damage no longer procs item effects (like Affliction)
- Fixed bugs when used with Refresher
- Spirit % bonus increased from +10% to +13%
- Adjusted cast arc to be more similar to other grenades
- Fixed an interaction bug with Split Shot
Heroes
- Health growth per boon reduced from 81 to 78
- Various network related fixed for Shoulder Charge
Infernal Resilience
- Damage Regenerated increased from 10% to 12%
- T3 increased from 5% to 6%
Shoulder Charge
- wall stun from 0.85s to 0.6s
- T2 changed from -12s Cooldown to +0.45s Wall Stun
- T3 changed to -18s Cooldown
Seismic Impact
- cooldown increased from 160s to 170s
- Fixed some issues with lag compensation and Hook
Hyper Beam
- Hyperbeam cooldown reduced from 130s to 110s
- Ammo increased from 9 to 10
- Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
Ava
- self slow on damage duration increased from 1.5s to 2s
- self slow on damage increased from -50% to -65%
- duration reduced from 15s to 14s
- T1 duration reduced from +20s to +14s
- recent damage window increased from 5s to 6s
Spirit Snare
- radius increased from 6.2 to 6.5
Guided Owl
- duration increased from 14s to 16s
- cooldown decreased from 127s to 125s
- T2 cooldown improved from -47s to -50s
- Fixed some issues with lag compensation and Lasso
Spirit Lasso
- cooldown increased from 100s to 105s
- T3 improved from -30s Cooldown to -35s
Afterburn
- headshot buildup rate improved by 10%
- Fixed Turret bugs when thrown at the Patron Throne
- Base gun damage increased from 2.6 to 2.7
Flying Cloak
- spirit damage scaling increased from 1.04 to 1.3
- Fixed Health Regen being 3 instead of 1.5
Power Surge
- spirit scaling increased from 0.148 to 0.16
Storm Cloud
- DPS reduced from 120 to 115
- T3 reduced from +75 to +70
- spirit scaling increased from 0.65 to 0.7
- cooldown increased from 148s to 155s
- Alt Fire base damage reduced by 15%
- Rage per weapon damage reduced by 10%
Vexing Bolt
- radius increased from 3m to 3.5m
- radius fixed to scale with radius increase now
Spectral Assistant
- T2 duration increased from +5s to +7s
Rabbit Hex
- cooldown reduced from 35s to 30s
Goo Ball
- duration reduced from 10s to 9s
- Bullet damage per boon reduced from 0.74 to 0.6
Last Stand
- interrupt cooldown increased from 20s to 30s
Telekinesis
- duration reduced from 3s to 2.75s