05-27-2025 Update

Open Original

Update 05-27-2025

Initial Update

Open Source

General

Core Gameplay

  • Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
  • Trooper resistance near base reduced from 40% to 35%
  • Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
  • Fixed Neutrals near the base gaining the "near base" trooper resist
  • Added news kiosk structure in between Mid Lane Walker and base entrance
  • Added wall partition structures outside of Outer Lane base entrances
  • Improved lighting in Mid Boss area

Items

Restorative Shot

Restorative Shot

  • Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)
Fleetfoot

Fleetfoot

  • Cooldown increased from 10s to 16s
  • Duration increased from 4s to 6s
  • No longer grants +125 Bonus Health
  • Now grants +10% Bullet Resistance
  • While active, you gain +40% Slow Resistance
Melee Charge

Melee Charge

  • Fixed always giving 25% more damage against objectives
Headhunter

Headhunter

  • Now requires the center pellet hit the head hitbox to count
  • Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
  • Bonus Headshot Damage reduced from 100 to 75
  • Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
Cultist Sacrifice

Cultist Sacrifice

  • Out of Combat Regen reduced from 4 to 2
  • Weapon Damage vs NPC reduced from 35% to 30%
  • Bullet Resist vs NPC reduced from 35% to 30%
  • Fire Rate reduced from 25% to 10%
  • Fire Rate now scales with Boons (1.25%)
  • Health Bonus reduced from 250 to 100
  • Health Bonus now scales with Boons (11)
Express Shot

Express Shot

  • Fixed shotguns with express shot instantly applying buildups
Healing Nova

Healing Nova

  • Now a T3 item
  • Base heal increased from 260 to 325
  • Heal now scales with Boons rather than Spirit Power (7 per Boon)
  • Now grants +8 Spirit Power
  • Cooldown reduced from 70s to 60s
Siphon Bullets

Siphon Bullets

  • Cooldown increased from 0.7s to 0.8s
  • Fixed various bugs with stat stealing and Capacitor/Debuff Remover
Tankbuster

Tankbuster

  • Fixed various bugs when multiple abilities hit on the same frame
Decay

Decay

  • Damage no longer procs item effects (like Affliction)
Vortex Web

Vortex Web

  • Adjusted cast arc to be more similar to other grenades

Heroes

Abrams

Abrams

  • Health growth per boon reduced from 81 to 78
  • Various network related fixed for Shoulder Charge
Infernal Resilience

Infernal Resilience

  • Damage Regenerated increased from 10% to 12%
  • T3 increased from 5% to 6%
Shoulder Charge

Shoulder Charge

  • wall stun from 0.85s to 0.6s
  • T2 changed from -12s Cooldown to +0.45s Wall Stun
  • T3 changed to -18s Cooldown
Seismic Impact

Seismic Impact

  • cooldown increased from 160s to 170s
Bebop

Bebop

  • Hyperbeam cooldown reduced from 130s to 110s
  • Fixed some issues with lag compensation and Hook
Calico

Calico

  • Ammo increased from 9 to 10
  • Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
Ava

Ava

  • self slow on damage duration increased from 1.5s to 2s
  • self slow on damage increased from -50% to -65%
  • duration reduced from 15s to 14s
  • T1 duration reduced from +20s to +14s
  • recent damage window increased from 5s to 6s
Grey Talon

Grey Talon

Spirit Snare

Spirit Snare

  • radius increased from 6.2 to 6.5
Guided Owl

Guided Owl

  • duration increased from 14s to 16s
  • cooldown decreased from 127s to 125s
  • T2 cooldown improved from -47s to -50s
Holliday

Holliday

  • Fixed some issues with lag compensation and Lasso
Spirit Lasso

Spirit Lasso

  • cooldown increased from 100s to 105s
  • T3 improved from -30s Cooldown to -35s
McGinnis

McGinnis

  • Fixed Turret bugs when thrown at the Patron Throne
Mo & Krill

Mo & Krill

  • Base gun damage increased from 2.6 to 2.7
Scorn

Scorn

  • spirit scaling increased from 0.39 to 0.42
Combo

Combo

  • cooldown increased from 75s to 80s
Seven

Seven

  • Fixed Health Regen being 3 instead of 1.5
Power Surge

Power Surge

  • spirit scaling increased from 0.148 to 0.16
Storm Cloud

Storm Cloud

  • DPS reduced from 120 to 115
  • T3 reduced from +75 to +70
  • spirit scaling increased from 0.65 to 0.7
  • cooldown increased from 148s to 155s
Shiv

Shiv

  • Alt Fire base damage reduced by 15%
  • Rage per weapon damage reduced by 10%
Warden

Warden

  • Bullet damage per boon reduced from 0.74 to 0.6
Last Stand

Last Stand

  • interrupt cooldown increased from 20s to 30s