- King of the Hill objective has been rethemed and renamed to "Unstable Rift"
- Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
- Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
- Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
- The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
- Rift Troopers drop no souls when killed
- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
- Any players in the Unstable Rift Zone are now revealed on the minimap
- Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
- Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
- Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
- Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
- Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
- Urn runner can no longer parry
- Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
- Urn is deposited immediately at the drop off point.
- Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
- Urn runner gets +4 permanent buffs on deposit
- Urn is now louder when it talks and is easier to hear by nearby enemies
- After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
- Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
- There are two debug commands you can use to test these out
- citadel_force_spawn_idol - This spawns the Urn
- citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
- Reworked Boon reward table
- Health per boon reduced by 5%
- All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
- Rejuv buff duration reduced from 4 minutes to 3
- Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
- Guardian bounty reduced from 1500 to 1250
- Walker bounty reduced from 4000 to 3500
- First blood bounty reduced from 150 to 125
- Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
- Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
- Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
- Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
- Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
- Dash Jump distance increased from 18m to 19m
- Dash Jump vertical impulse increased from 400 to 425
- Jump Pads on top of the double sinner buildings have been removed
- Hovering an item in the shop now shows you a preview for your investment bars
- Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
- Street Brawl: Increased item randomness a bit
- Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
- Cooldown increased from 8s to 9s
- Bleed damage increased from 1.7% to 1.9%
- Max Health DPS reduced from 3.5% to 2.6%
- Max Health DPS now scales with spirit power (0.0055)
- Damage Penalty increased from -10% to -14%
- T3 reduced from +3m Radius to +2m
- T3 reduced from -20s Cooldown to -18s
- T1 increased from -7s Cooldown to -8s
- grace window to target after channel increased from +1s to +1.3s
- cast range increased from 25m to 35m
- targeting angle increased from 70 to 90
- Heal on hero hit spirit scaling increased from 1 to 1.3
- T3 increased from +40% Bonus Damage to +50%
- Bullet damage per boon reduced by 10%
- melee scaling reduced from 1.1 to 0.9
- T3 reduced from 60% Heavy Melee damage to 50%
- T3 Max HP Damage reduced from 10% to 8%
- T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
- cooldown reduced from 35s to 32s
- buff duration increased from 25s to 30s
- spirit scaling increased from 0.56 to 0.63
- bounce range increased from 15.5m to 16.5m
- damage increased by 10%
- cooldown increased from 40s to 45s
- Health per boon increased from 41 to 43 (global hp boon reduction is after this)
- cast time reduced from 0.5s to 0.4s
- post cast time reduced from 0.5s to 0.4s
- T2 increased from -7s Cooldown to -8s
- T1 increased from +2m/s while near an isolated enemy to +3m/s
- T2 increased from 18% missing health heal to +24%
- regeneration increased from 25/s to 30/s
- cooldown increased from 23s to 25s
- permanent spirit bonus reduced from 10 to 8
- velocity reduced slightly
- charge delay increased from 7s to 7.5s
- spirit scaling reduced from 1.4 to 1.2
- T3 reduced from +100 Damage to +80
- T1 increased from -8% Bullet Resist to -10%
- T2 increased from -17s Cooldown to -18s
- T3 increased from +40% Bullet Lifesteal to +50%
- spirit scaling increased from 0.45 to 0.55
- Replicated Healing per boon scale increased from +0.5 to +0.85
- cooldown reduction when used on allies increased from -25% to -30%
- cooldown reduced from 21s to 18s
- angle increased from 30 to 38
- missing health as damage increased from 5% to 6%
- T3 now also increases range by +3m
- damage increased from 4.45 to 4.6
- T1 damage increased from +1.74 to +1.9
- T2 slow increased from -25% to -30%
- T3 increased from -20s Cooldown to -25s
- bonus max health per kill increased from 30+1/boon to 40+2/boon
- Health per boon increased from 29 to 33
- Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
- T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
- T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
- T1 fire rate spirit scaling increased from 0.13 to 0.16
- T3 increased from 75% Barrier to 100%
- is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
- T3 Max Amp increased from +50% to +70%
- T2 now also increases move speed spirit scaling (0.06)
- T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
- Bullet damage per boon reduced from 0.16 to 0.14
- T3 reduced from -12s Cooldown to -11s
- healing per second spirit scaling reduced from 0.66 to 0.4
- T3 missing health spirit scaling reduced from +0.02 to +0.016
- Spirit Resist reduced from 15% to 12%
- T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
- T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
- T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
- charge delay reduced from 7s to 6s
- time to expand increased from 1.5s to 3.5s
- damage interval increased from 0.25s to 0.3s (DPS unchanged)
- T2 now also increases Initial Radius by +5m
- Alt Fire damage now has a custom value per boon (+0.2)
- Alt Fire ammo consumed per shot increased from 3 to 5
- Alt Fire knockback movement is now disabled by slowing hex state
- cooldown reduced from 18s to 16s
- now deals +25 light melee damage (75 total) instead of 60 spirit damage
- changed from -6% Spirit Resist to +4% Damage Amp
- T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
- T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
- now deals damage to troopers and neutrals along the way
- executing a hero now instantly fills the rage bar
- now has the T3 "recast within 20s on a hero kill" as part of the base ability
- Full Rage Damage Bonus reduced from +12% to +8%
- range reduced from 18m to 12m
- T1 now also increases range by +6m
- T2 increased from +10% Full Rage Bonus Damage to +16%
- T3 increased from +5% Enemy health Threshold to +10%
- T2 reduced from -20s Cooldown to -22s
- T2 increased from -12s Cooldown to -16s
- collision radius between each crow increased slightly
- Max Bonus Damage spirit scaling increased from 2 to 2.3
- T3 spirit scaling reduced from +1.1 to +1.0
- T3 increased from -12s Cooldown to -14s
- T3 increased from +6s Duration to +7s
- T3 now also reduces charge delay from 4s to 2s
- T3 spirit scaling increased from 0.6 to 0.8
- Bullet damage per boon reduced from 0.34 to 0.28
- T2 increased from -22s Cooldown to -24s
- T3 increased from +2.5 spirit power scaling to +2.7
- Alt Fire ammo cost reduced from 5 to 4
- Weapon now has fixed pellet spread
- is now back to doing spirit damage and reducing Spirit Resistance from enemies
- damage increased from 60 to 75
- T3 reduced from +10% Enemy Health Threshold to +8%
- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)
- Urn Runner move speed bonus reduced from +3.5m to +2m
- Urn Runner Stamina Recovery increased from +15% to +25%
- Urn talking frequency increased from every 8s to every 6s
- Urn talking sound distance increased (easier to hear a nearby Urn Runner)
- Unstable Rift warning time reduced from 25s to 20s
- Rift Troopers now have Spirit Resist (30/35/40/45%)
- Rift Troopers now have Melee Resistance (25%)
- Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
- Unstable Rift comeback resist aura radius increased from 20m to 35m
- Rift Troopers max comeback count increased from 12 to 14
- Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)
- Max Health Per Second reduced from 2.6% to 2.5%
- T3 spirit scaling reduced from 0.035 to 0.03
- Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19
- Crit scaling reduced from -25% to -30%
- T3 increased from 13s Cooldown on Failure to Check Out to 15s
- Bullet damage per boon reduced from +0.616 to +0.49
- T3 reduced from +12% to +11%
- cooldown increased from 20s to 24s
- T2 increased from -8s Cooldown to -12s
- T3 reduced from +2% Bleed to +1.5%
- T1 heal spirit scaling increased from 0.1 to 0.16
- now build up faster from neutral creeps
- immobilize duration reduced from 1.25s to 1s
- T3 cooldown increased from -10s to -14s
- now procs from melee hits
- T3 now also increases Max Steal Targets from 3 to 4
- T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"
- T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"
- T2 now also applies 15 Fixation Stacks
- T2 reduced from -18s Cooldown to -17s
- spirit scaling reduced from 1.2 to 1.05
- T3 spirit scaling reduced from +0.17 to +0.13
- T3 spirit scaling reduced from +1 to +0.6
- cooldown reduced from 3s to 2.75
- T3 cooldown reduced from -1s Cooldown to -0.75s
- T3 increased from -70s Cooldown to -90s
- duration reduced from 11s to 10s
- T3 spirit scaling reduced from +0.09 to +0.07
- spirit scaling reduced from 1.44 to 1.2
- T2 reduced from -6% Spirit Resist to -4%
- cooldown increased from 20s to 25s
- T1 increased from -10s Cooldown to -15s
- Damage Cleared reduced from 35% to 30%
- T2 Damage Cleared increased from 35% to 40%
- Health Threshold reduced from 20% to 18%
- T3 Health Threshold increased from +8% to +10%
- cooldown reduced from 80s to 60s
- cooldown reduced from 275s to 240s
- T3 spirit scaling reduced from +1.0 to +0.9
- range reduced from 28m to 26m
- T3 Charge Delay increased from 3s to 4s
- T3 Ally Targeting now requires alt cast input
- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
- Max stacks stun duration increased from 0.5s to 0.75s
- Bullet Resist reduction increased from -4% to -5% per stack
- No longer has -14% Damage Output innate
- Now applies a -25% Damage Output debuff for the 3.25s duration
- Spirit power increased from +35 to +40
- Now has a 0.5s post-cast time
- No longer grants +5% Fire Rate
- Cooldown increased from 35s to 30s + the cooldown of the imbued ability
- Cooldown increased from 35s to 37s
- Now has +10% Bullet Lifesteal as an innate
- Active now grants +1m Move Speed
- Active removes move speed penalty when shooting (like Fleetfoot)
- When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
- Cooldown reduced from 9s to 8s
- Spirit scaling reduced from 1.2 to 0.9
- Heal per boon increased from 0.32 to 0.5
- No longer grants +17% Debuff Resist innate bonus
- Active now grants +20% Debuff Resist (retroactive on application)
- Max Health per second reduced from 2.5% to 2.3%
- No longer grants +15% Weapon Damage
- Weapon Damage reduced from +40% to +30%
- Now provides a bonus +10% Spirit Lifesteal on proc
- Ability Duration reduced from +15% to +13%
- Fire Rate reduced from +32% to +30%
- No longer hits enemies in a 12m radius, only affects primary target now
- Changed from the cooldown being on the item to being target based
- Removed half cooldown against NPC
- Explosion damage reduced from 110 to 50
- Duration reduced from 5s to 4.5s
- No longer procs off of items
- base stun duration increased from 0.6s to 0.8s
- T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
- T3 reduced from 8% Max Health to 7%
- T2 reduced from +45% Move Speed to +40%
- T3 reduced from +20% damage amp to +18%
- radius increased from 16.5m to 17.5m
- damage increased by 10%
- buffer duration increased from 3s to 3.25s
- Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
- Charge Time increased from 6s to 7s
- duration reduced from 20s to 15s
- T1 duration increased from +15s to +20s
- T3 range reduced from +45m to +40m
- damage reduced from 80 to 60
- T1 increased from +60 Damage to +80
- range reduced from 25m to 20m
- T2 increased from +20m Cast Range to +25m
- spirit scaling reduced from 1.8 to 1.7
- T3 silence duration reduced from 2.3s to 2s
- cooldown reduced from 265s to 250s
- wake up time spirit scaling reduced from 0.003 to 0.002
- damage spirit scaling reduced from 2.8 to 2.2
- T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
- T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
- T3 reduced from +0.14 per Stack to +0.11
- T3 now also scales with Weapon Damage (0.0003)
- T3 spirit scaling reduced from +1.7 to +1.5
- cooldown reduced from 195s to 185s
- changed from 75% Damage to Heal to 100%
- DPS reduced to provide the same effective heal as before but with less DPS
- Damage amplification reduced from 8% to 7%
- T3 increased from +7% Damage Amp to +8%
- recast time increased from 3.5s to 4s
- T3 cast range increased from +3m to +4m
- Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
- duration reduced from 7s to 5s
- T2 reduced from +2 Charges to +1 Charge
- T2 now also increases duration by 2s
- T3 no longer increases Lift Duration by +0.3s
- cooldown no longer starts after the conclusion of the ability, now starts immediately
- now lets you cast items while using it
- cooldown reduced from 220s to 210s
- T3 reduced from -11s Cooldown to -10s
- DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
- Stamina regen increased from 5.5s to 6s
- recast window reduced from 20s to 16s
- Gun falloff range reduced from 20m->46m to 17m→42m
- now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
- precast time increased from 0.2 to 0.3
- precast movespeed reduced from 7.6m to 2.5m
- T1 reduced from +20% Resists to +15%
- Sprint speed reduced from 1.5m to 1m
- Bullet falloff range reduced from 20m-51m to 18m-47m
- cooldown no longer starts after the conclusion of the ability, now starts immediately
- blessed stakes damage increased from 100 to 115
- damage reduced from 70 to 55
- spirit ratio reduced from 0.8 to 0.7
- base bounce count increased from 1 to 2
- T3 bounce count reduced from +2 to +1
- T3 reduced from -25s Cooldown to -20s
- slow duration reduced from 4s to 3s
- slow increased from -20% to -30%
- cooldown reduced from 24s to 21s
- T2 increased from +10% Resists to +20%
- T2 reduced from +40 Spirit Power to +35
- T3 charges from +2 to +1
- T3 Charge Time increased from 4s to 5s
- Fixed Itani Lo Sahn being canceled with movement abilities
- melee resist reduction increased from -22% to -25%
- T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
- T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
- Base health regen reduced from 2.5 to 2.0
- T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
- spirit scaling reduced from 1 to 0.7
- Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
- Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
- range reduced from 70m to 65m
- spirit scaling reduced from 1.7 to 1.4
- cooldown increased from 24s to 26s
- T2 reduced from -12s Cooldown to -10s
- now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
- T3 stun duration reduced from +1s to +0.75s
- Falloff range reduced from 20m->58m to 18m->54m
- Bullet damage base and growth values reduced by 5%
- Spirit Resist per boon reduced from +0.625% to +0.35%
- Mini Turrets no longer shoots heroes on ziplines
- Mini Turrets no longer have 80% decaying resist for the first 6s
- Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
- T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
- T3 no longer increases duration by +1.5s
- T3 now also increases spirit resistance by +40%
- weapon damage scaling increased from 0.2 to 0.3
- T3 radius increased from +1.5m to +1.75m
- T1 reduced from +65 Damage to +45
- radius increased from 8m to 12m
- petrify duration increased from 2s to 2.2s
- Heart heal spirit scaling reduced from 1 to 0.75
- T3 spirit scaling reduced from +0.06 to +0.045
- Heal on cast reduced from 70 to 65
- Spirit Resistance reduced from 10% to 8%
- cooldown increased from 32s to 34s
- T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"
- T3 cooldown increased from -18s to -20s
- T3 reduced from +1.5s Silence to +1.25s
- Spirit Amp per stack reduced from +8% to +7%
- T3 Spirit Amp per stack increased from +3% to +4%
- bounce range reduced from 17.5m to 16.5m
- damage reduced from 165 to 140
- spirit scaling reduced from 0.9 to 0.6
- T2 now also increases spirit scaling by +0.45
- Fixed bugs that were causing troopers to walk too slowly in lane
- - Fixed some bugs with bouncing targeting
- - Damage increased from 65 to 70
- - T2 Damage increased from 65 to 70
- - Base Cooldown reduced from 28s to 24s
- - Cooldown increased from 130 to 160
- - Damage Reduction reduced from 20% to 15%
- - Radius reduced from 24m to 20m
- - Charge Duration reduced from 12s to 10s
- - Bonus Move speed no longer scales with Spirit
- - Now falls faster while charging
- - T1 +1m/s Move Speed to +2m/s Move Speed
- - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
- - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
- - T2 Flag Duration reduced from +8s to +5s
- - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)
- Base HP Regen reduced from 2 to 1
- Gun - Falloff range reduced from 25-61 to 20-60
- Gun - Reduced bullet base damage from 17.76 to 16.5
- - Now does half damage to objectives
- - Gun falloff range reduced from 25-61 to 20-60
- - Radius reduced from 6.5m to 6m
- - T3 reduced from +3m Radius to +2m
- - Copy duration reduced from 12s to 9s
- - Copied cooldown increased from 40% to 60%
- Street Brawl: Baba Threadsap duration lasts 35% less
- Spirit scaling reduced from 0.04 to 0.035
- Spirit Resistance scaling reduced from 0.12 to 0.1
- Now has -7% Base Bullet Resistance
- - Spirit reduction on enemies now ends when Baba dies
- - Cooldown increased from 26s to 28s
- - Cooldown increased from 30s to 32s
- - Repeat light melees while airborne now have diminishing forward momentum
- - Light melee upward launch reduced (looking up no longer lifts her as high)
- - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
- - Barrier scaling reduced from 1.2 to 0.7
- - Barrier reduced from 100 to 90
- - Cooldown increased from 25s to 27s (moved to T2)
- Health regen increased from 2.5 to 3.25
- Base health increased from 680 to 730
- Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
- Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
- - Cooldown boon scaling increased from -0.25 to -0.45
- - Heal on hit spirit scaling increased from 1 to 2
- weapon scaling increased from 1.15 to 1.4
- - Slow effectiveness in air reduced by 15%
- - Cooldown from 30s to 25s
- - Damage spirit scaling from 0.9 to 1.1
- - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
- - T3 increased from +0.2 spirit scaling to +0.35
- - 1AP increased from +50 to +90
- - Bonus damage to under half health targets increased from +50% to +75%