06-30-2026 Update

Open Original

Update 06-30-2026

Initial Update

Open Source

General

Core Gameplay

  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • There are two debug commands you can use to test these out
  • citadel_force_spawn_idol - This spawns the Urn
  • citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
  • Reworked Boon reward table
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration reduced from 4 minutes to 3
  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
  • Guardian bounty reduced from 1500 to 1250
  • Walker bounty reduced from 4000 to 3500
  • First blood bounty reduced from 150 to 125
  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased from 18m to 19m
  • Dash Jump vertical impulse increased from 400 to 425
  • Jump Pads on top of the double sinner buildings have been removed
  • Hovering an item in the shop now shows you a preview for your investment bars
  • Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • Street Brawl: Increased item randomness a bit
  • Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

Items

Scourge

Scourge

  • Max Health DPS reduced from 3.5% to 2.6%
  • Max Health DPS now scales with spirit power (0.0055)

Heroes

Apollo

Apollo

Riposte

Riposte

  • T1 increased from -7s Cooldown to -8s
  • grace window to target after channel increased from +1s to +1.3s
  • cast range increased from 25m to 35m
  • targeting angle increased from 70 to 90
Flawless Advance

Flawless Advance

  • Heal on hero hit spirit scaling increased from 1 to 1.3
Itani Lo Sahn

Itani Lo Sahn

  • T3 increased from +40% Bonus Damage to +50%
Billy

Billy

  • Bullet damage per boon reduced by 10%
Bashdown

Bashdown

  • melee scaling reduced from 1.1 to 0.9
  • T3 reduced from 60% Heavy Melee damage to 50%
Rising Ram

Rising Ram

  • T3 Max HP Damage reduced from 10% to 8%
  • T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
Drifter

Drifter

  • Health per boon increased from 41 to 43 (global hp boon reduction is after this)
Rend

Rend

  • cast time reduced from 0.5s to 0.4s
  • post cast time reduced from 0.5s to 0.4s
  • T2 increased from -7s Cooldown to -8s
Bloodscent

Bloodscent

  • T1 increased from +2m/s while near an isolated enemy to +3m/s
  • T2 increased from 18% missing health heal to +24%
Holliday

Holliday

Powder Keg

Powder Keg

  • velocity reduced slightly
  • charge delay increased from 7s to 7.5s
  • spirit scaling reduced from 1.4 to 1.2
  • T3 reduced from +100 Damage to +80
Haze

Haze

Sleep Dagger

Sleep Dagger

  • T1 increased from -8% Bullet Resist to -10%
  • T2 increased from -17s Cooldown to -18s
Smoke Bomb

Smoke Bomb

  • T3 increased from +40% Bullet Lifesteal to +50%
Mina

Mina

Rake

Rake

  • missing health as damage increased from 5% to 6%
Sanguine Retreat

Sanguine Retreat

  • T3 now also increases range by +3m
Nox Nostra

Nox Nostra

  • damage increased from 4.45 to 4.6
  • T1 damage increased from +1.74 to +1.9
Mo & Krill

Mo & Krill

Sand Blast

Sand Blast

  • T2 slow increased from -25% to -30%
  • T3 increased from -20s Cooldown to -25s
Combo

Combo

  • bonus max health per kill increased from 30+1/boon to 40+2/boon
Paige

Paige

  • Health per boon increased from 29 to 33
  • Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
Bookwyrm

Bookwyrm

  • T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
Plot Armor

Plot Armor

  • T1 fire rate spirit scaling increased from 0.13 to 0.16
  • T3 increased from 75% Barrier to 100%
Rallying Charge

Rallying Charge

  • is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • T3 Max Amp increased from +50% to +70%
Paradox

Paradox

Kinetic Carbine

Kinetic Carbine

  • T2 now also increases move speed spirit scaling (0.06)
  • T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
Pocket

Pocket

  • Bullet damage per boon reduced from 0.16 to 0.14
Flying Cloak

Flying Cloak

  • T3 reduced from -12s Cooldown to -11s
Rem

Rem

Tag Along

Tag Along

  • healing per second spirit scaling reduced from 0.66 to 0.4
  • T3 missing health spirit scaling reduced from +0.02 to +0.016
Lil Helpers

Lil Helpers

  • Spirit Resist reduced from 15% to 12%
  • T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
Seven

Seven

Lightning Ball

Lightning Ball

  • charge delay reduced from 7s to 6s
Storm Cloud

Storm Cloud

  • time to expand increased from 1.5s to 3.5s
  • damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • T2 now also increases Initial Radius by +5m
Shiv

Shiv

  • Alt Fire damage now has a custom value per boon (+0.2)
  • Alt Fire ammo consumed per shot increased from 3 to 5
  • Alt Fire knockback movement is now disabled by slowing hex state
Serrated Knives

Serrated Knives

  • cooldown reduced from 18s to 16s
Slice and Dice

Slice and Dice

  • now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • changed from -6% Spirit Resist to +4% Damage Amp
Bloodletting

Bloodletting

  • T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
Killing Blow

Killing Blow

  • now deals damage to troopers and neutrals along the way
  • executing a hero now instantly fills the rage bar
  • now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Full Rage Damage Bonus reduced from +12% to +8%
  • range reduced from 18m to 12m
  • T1 now also increases range by +6m
  • T2 increased from +10% Full Rage Bonus Damage to +16%
  • T3 increased from +5% Enemy health Threshold to +10%
Vindicta

Vindicta

Stake

Stake

  • T2 reduced from -20s Cooldown to -22s
Crow Familiar

Crow Familiar

  • T2 increased from -12s Cooldown to -16s
  • collision radius between each crow increased slightly
Assassinate

Assassinate

  • Max Bonus Damage spirit scaling increased from 2 to 2.3
Warden

Warden

  • Bullet damage per boon reduced from 0.34 to 0.28
Willpower

Willpower

  • T2 increased from -22s Cooldown to -24s
  • T3 increased from +2.5 spirit power scaling to +2.7

Patch 07-01-2026

Hotfix 2026-07-01

Open Source

Heroes

Shiv

Shiv

  • Alt Fire ammo cost reduced from 5 to 4
  • Weapon now has fixed pellet spread
Slice and Dice

Slice and Dice

  • is now back to doing spirit damage and reducing Spirit Resistance from enemies
  • damage increased from 60 to 75
Killing Blow

Killing Blow

  • T3 reduced from +10% Enemy Health Threshold to +8%

Patch 07-09-2026

Hotfix 2026-07-09

Open Source

General

Core Gameplay

  • Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)
  • Urn Runner move speed bonus reduced from +3.5m to +2m
  • Urn Runner Stamina Recovery increased from +15% to +25%
  • Urn talking frequency increased from every 8s to every 6s
  • Urn talking sound distance increased (easier to hear a nearby Urn Runner)
  • Unstable Rift warning time reduced from 25s to 20s
  • Rift Troopers now have Spirit Resist (30/35/40/45%)
  • Rift Troopers now have Melee Resistance (25%)
  • Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
  • Unstable Rift comeback resist aura radius increased from 20m to 35m
  • Rift Troopers max comeback count increased from 12 to 14
  • Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)

Items

Scourge

Scourge

  • Max Health Per Second reduced from 2.6% to 2.5%

Heroes

Doorman

Doorman

  • Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19
  • Crit scaling reduced from -25% to -30%
Hotel Guest

Hotel Guest

  • T3 increased from 13s Cooldown on Failure to Check Out to 15s
Drifter

Drifter

  • Bullet damage per boon reduced from +0.616 to +0.49
Bloodscent

Bloodscent

  • T3 reduced from +12% to +11%
Stalker's Mark

Stalker's Mark

  • cooldown increased from 20s to 24s
  • T2 increased from -8s Cooldown to -12s
  • T3 reduced from +2% Bleed to +1.5%
Graves

Graves

Jar of Dead

Jar of Dead

  • T1 heal spirit scaling increased from 0.1 to 0.16
  • now build up faster from neutral creeps
Grasping Hands

Grasping Hands

  • immobilize duration reduced from 1.25s to 1s
  • T3 cooldown increased from -10s to -14s
Essence Theft

Essence Theft

  • now procs from melee hits
  • T3 now also increases Max Steal Targets from 3 to 4
Borrowed Decree

Borrowed Decree

  • T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"
  • T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"
Haze

Haze

Sleep Dagger

Sleep Dagger

  • T2 now also applies 15 Fixation Stacks
  • T2 reduced from -18s Cooldown to -17s
Mirage

Mirage

Fire Scarabs

Fire Scarabs

  • T3 spirit scaling reduced from +0.17 to +0.13
Dust Devil

Dust Devil

  • T3 spirit scaling reduced from +1 to +0.6
Djinn's Mark

Djinn's Mark

  • cooldown reduced from 3s to 2.75
  • T3 cooldown reduced from -1s Cooldown to -0.75s
Traveler

Traveler

  • T3 increased from -70s Cooldown to -90s
Shiv

Shiv

Serrated Knives

Serrated Knives

  • T3 spirit scaling reduced from +0.09 to +0.07
Slice and Dice

Slice and Dice

  • spirit scaling reduced from 1.44 to 1.2
  • T2 reduced from -6% Spirit Resist to -4%
Bloodletting

Bloodletting

  • cooldown increased from 20s to 25s
  • T1 increased from -10s Cooldown to -15s
  • Damage Cleared reduced from 35% to 30%
  • T2 Damage Cleared increased from 35% to 40%
Killing Blow

Killing Blow

  • Health Threshold reduced from 20% to 18%
  • T3 Health Threshold increased from +8% to +10%
Yamato

Yamato

Flying Slash

Flying Slash

  • range reduced from 28m to 26m
  • T3 Charge Delay increased from 3s to 4s
  • T3 Ally Targeting now requires alt cast input

Patch 07-28-2026

Hotfix 2026-07-28

Open Source

General

Core Gameplay

  • Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
  • The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
  • Fixed the party member / team mate audio volume slider for voice communications

Items

Crushing Fists

Crushing Fists

  • Max stacks stun duration increased from 0.5s to 0.75s
  • Bullet Resist reduction increased from -4% to -5% per stack
Cursed Relic

Cursed Relic

  • No longer has -14% Damage Output innate
  • Now applies a -25% Damage Output debuff for the 3.25s duration
Echo Shard

Echo Shard

  • Now has a 0.5s post-cast time
  • No longer grants +5% Fire Rate
  • Cooldown increased from 35s to 30s + the cooldown of the imbued ability
Frenzy

Frenzy

  • Now has +10% Bullet Lifesteal as an innate
Fury Trance

Fury Trance

  • Active now grants +1m Move Speed
  • Active removes move speed penalty when shooting (like Fleetfoot)
Lifestrike

Lifestrike

  • When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
Mystic Shot

Mystic Shot

  • Cooldown reduced from 9s to 8s
  • Spirit scaling reduced from 1.2 to 0.9
Scourge

Scourge

  • No longer grants +17% Debuff Resist innate bonus
  • Active now grants +20% Debuff Resist (retroactive on application)
  • Max Health per second reduced from 2.5% to 2.3%
Spiritual Overflow

Spiritual Overflow

  • Now provides a bonus +10% Spirit Lifesteal on proc
  • Ability Duration reduced from +15% to +13%
  • Fire Rate reduced from +32% to +30%
Spirit Burn

Spirit Burn

  • No longer hits enemies in a 12m radius, only affects primary target now
  • Changed from the cooldown being on the item to being target based
  • Removed half cooldown against NPC
  • Explosion damage reduced from 110 to 50

Heroes

Apollo

Apollo

Riposte

Riposte

  • base stun duration increased from 0.6s to 0.8s
  • T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
Calico

Calico

Ava

Ava

  • T2 reduced from +45% Move Speed to +40%
  • T3 reduced from +20% damage amp to +18%
Celeste

Celeste

Shining Wonder

Shining Wonder

  • radius increased from 16.5m to 17.5m
  • damage increased by 10%
  • buffer duration increased from 3s to 3.25s
Doorman

Doorman

  • Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
Call Bell

Call Bell

  • Charge Time increased from 6s to 7s
Doorway

Doorway

  • duration reduced from 20s to 15s
  • T1 duration increased from +15s to +20s
  • T3 range reduced from +45m to +40m
Luggage Cart

Luggage Cart

  • damage reduced from 80 to 60
  • T1 increased from +60 Damage to +80
  • range reduced from 25m to 20m
  • T2 increased from +20m Cast Range to +25m
Drifter

Drifter

Rend

Rend

  • spirit scaling reduced from 1.8 to 1.7
  • T3 silence duration reduced from 2.3s to 2s
Haze

Haze

Sleep Dagger

Sleep Dagger

  • wake up time spirit scaling reduced from 0.003 to 0.002
  • damage spirit scaling reduced from 2.8 to 2.2
  • T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
  • T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
Fixation

Fixation

  • T3 reduced from +0.14 per Stack to +0.11
  • T3 now also scales with Weapon Damage (0.0003)
Lady Geist

Lady Geist

Life Drain

Life Drain

  • changed from 75% Damage to Heal to 100%
  • DPS reduced to provide the same effective heal as before but with less DPS
Malice

Malice

  • Damage amplification reduced from 8% to 7%
  • T3 increased from +7% Damage Amp to +8%
Mirage

Mirage

  • Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Fire Scarabs

Fire Scarabs

  • duration reduced from 7s to 5s
  • T2 reduced from +2 Charges to +1 Charge
  • T2 now also increases duration by 2s
Dust Devil

Dust Devil

  • T3 no longer increases Lift Duration by +0.3s
Mo & Krill

Mo & Krill

Burrow

Burrow

  • cooldown no longer starts after the conclusion of the ability, now starts immediately
Combo

Combo

  • now lets you cast items while using it
Shiv

Shiv

  • Stamina regen increased from 5.5s to 6s
Killing Blow

Killing Blow

  • recast window reduced from 20s to 16s
Silver

Silver

  • Gun falloff range reduced from 20m->46m to 17m→42m
Slam Fire

Slam Fire

  • now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
Lycan Curse

Lycan Curse

  • precast time increased from 0.2 to 0.3
  • precast movespeed reduced from 7.6m to 2.5m
  • T1 reduced from +20% Resists to +15%
Venator

Venator

  • Sprint speed reduced from 1.5m to 1m
  • Bullet falloff range reduced from 20m-51m to 18m-47m
Ira Domini

Ira Domini

  • cooldown no longer starts after the conclusion of the ability, now starts immediately
  • blessed stakes damage increased from 100 to 115
Viscous

Viscous

Splatter

Splatter

  • damage reduced from 70 to 55
  • spirit ratio reduced from 0.8 to 0.7
  • base bounce count increased from 1 to 2
  • T3 bounce count reduced from +2 to +1
The Cube

The Cube

  • T3 reduced from -25s Cooldown to -20s
Puddle Punch

Puddle Punch

  • slow duration reduced from 4s to 3s
  • slow increased from -20% to -30%
  • cooldown reduced from 24s to 21s
Goo Ball

Goo Ball

  • T2 increased from +10% Resists to +20%
Yamato

Yamato

Flying Slash

Flying Slash

  • T2 reduced from +40 Spirit Power to +35
  • T3 charges from +2 to +1
  • T3 Charge Time increased from 4s to 5s

Patch 08-12-2026

Hotfix 2026-08-12

Open Source

Heroes

Apollo

Apollo

  • Fixed Itani Lo Sahn being canceled with movement abilities
Riposte

Riposte

  • melee resist reduction increased from -22% to -25%
  • T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
Billy

Billy

  • Base health regen reduced from 2.5 to 2.0
Rising Ram

Rising Ram

  • T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
Chain Gang

Chain Gang

  • spirit scaling reduced from 1 to 0.7
Doorman

Doorman

  • Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
Doorway

Doorway

  • range reduced from 70m to 65m
Drifter

Drifter

Rend

Rend

  • spirit scaling reduced from 1.7 to 1.4
Stalker's Mark

Stalker's Mark

  • cooldown increased from 24s to 26s
  • T2 reduced from -12s Cooldown to -10s
Holliday

Holliday

Powder Keg

Powder Keg

  • now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
Lash

Lash

  • Falloff range reduced from 20m->58m to 18m->54m
McGinnis

McGinnis

  • Bullet damage base and growth values reduced by 5%
  • Spirit Resist per boon reduced from +0.625% to +0.35%
  • Mini Turrets no longer shoots heroes on ziplines
  • Mini Turrets no longer have 80% decaying resist for the first 6s
  • Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
Medicinal Specter

Medicinal Specter

  • T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • T3 no longer increases duration by +1.5s
  • T3 now also increases spirit resistance by +40%

Patch 08-22-2026

Hotfix 2026-08-22

Open Source

Items

Heroes

Celeste

Celeste

Dazzling Trick

Dazzling Trick

  • cooldown increased from 32s to 34s
  • T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"
  • T3 cooldown increased from -18s to -20s
  • T3 reduced from +1.5s Silence to +1.25s
Radiant Daggers

Radiant Daggers

  • Spirit Amp per stack reduced from +8% to +7%
  • T3 Spirit Amp per stack increased from +3% to +4%
Shining Wonder

Shining Wonder

  • bounce range reduced from 17.5m to 16.5m
  • damage reduced from 165 to 140
  • spirit scaling reduced from 0.9 to 0.6
  • T2 now also increases spirit scaling by +0.45

Patch 09-16-2026

Hotfix 2026-09-16

Open Source

General

Core Gameplay

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
  • to toggle the slow drag behavior on and off)
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Items

Hollow Point

Hollow Point

  • Bullet Resist Reduction increased from 9% to 10%
Shadow Weave

Shadow Weave

  • Now builds from Sprint Boots
  • Sprint speed increased from 1.5 to 2
  • Cooldown reduced from 45s to 37s
Spiritual Overflow

Spiritual Overflow

  • Buildup is 35% slower
  • Spirit Power on proc reduced from 40 to 30
  • Fire Rate reduced from 30% to 25%
Restorative Locket

Restorative Locket

  • Heal per boon reduced from 0.5 to 0.45
  • Stack range reduced from 35m to 32m
Veil Walker

Veil Walker

  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced from 10 to 6
Fortitude

Fortitude

  • Max Health regen increased from 2% to 2.25%
Lifestrike

Lifestrike

  • Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Melee hit heal increased from 30% to 35%
Leech

Leech

  • Bullet and Spirit Lifesteal increased from 25% to 28%
Plated Armor

Plated Armor

  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Golden Goose Egg

Golden Goose Egg

  • Damage Penalty increased from -10% to -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute reduced from 90 to 80
Tankbuster

Tankbuster

  • Current Health Bonus damage reduced from 8% to 7.5%
Decay

Decay

  • DPS reduced by 25%
  • Duration increased by 20%
Mercurial Magnum

Mercurial Magnum

  • Base bullet damage scaling reduced from 0.49 to 0.38
  • Base bullet damage reduced from 25% to 20%
Focus Lens

Focus Lens

  • Damage increased from 30% to 35%
  • Cast range increased from 20m to 25m

Heroes

Graves

Graves

  • Health per boon increased from 33 to 35
Haze

Haze

Fixation

Fixation

  • headshot stack count increased from +2 to +3
  • T3 weapon scaling increased from 0.0003 to 0.00035
Holliday

Holliday

  • Health per boon increased from 41 to 43
  • Lasso duration extention by Bounce Pad increased from +1s to +1.25s
Crackshot

Crackshot

  • T2 now also applies -6% Bullet Resistance for 5s
Ivy

Ivy

Stone Form

Stone Form

  • radius reduced from 6m to 5.75m
  • T1 max health heal reduced from 7% to 6%
Lash

Lash

  • Gun falloff range reduced from 18m->54m to 16m->48m
Ground Strike

Ground Strike

  • T3 spirit scaling increased from +0.03 to +0.04
  • T3 damage per meter scaling increased from 110% to 120%
Grapple

Grapple

  • T2 Weapon Damage buff duration reduced from 10s to 6s
Flog

Flog

  • heal reduced from 50% to 40%
  • angle increased from 38 to 40
  • T3 reduced from +40 degrees angle to +25
  • T3 reduced from +20% heal to +15%
Paige

Paige

  • Heavy Melee spirit scaling increased from 0.3 to 0.45
  • Fixed some collision issues with Rallying Charge
Captivating Read

Captivating Read

  • T1 increased from -11s Cooldown to -14s
  • T3 increased from +1m to +2m
Paradox

Paradox

Kinetic Carbine

Kinetic Carbine

  • min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • min damage multiplier no longer gets increased by the T3
Rem

Rem

  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Lil Helpers

Lil Helpers

  • now have a target UI when instant cast mode is selected
Shiv

Shiv

  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased from +0.2 to +0.24
Serrated Knives

Serrated Knives

  • while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Silver

Silver

  • Health per boon increased from 28 to 31
  • Sprint speed increased from 1.5 to 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Boot Kick

Boot Kick

  • can only target heroes and objectives now
Entangling Bola

Entangling Bola

  • can only target heroes now
Venator

Venator

Ira Domini

Ira Domini

  • now works with Ricochet, all the shots will bounce
  • can now split shot (releases 1 extra bolt on each side, 3 total)
Viscous

Viscous

  • Alt fire damage growth reduced by 10%
Splatter

Splatter

  • detonation cooldown reduced from 0.15 to 0.12
  • T1 reduced from +2m to +1.5m
The Cube

The Cube

  • cast range reduced from 26m to 20m
Puddle Punch

Puddle Punch

  • cooldown increased from 21s to 24s
Goo Ball

Goo Ball

  • T3 now also increases spirit scaling by 0.2
Warden

Warden

  • Bullet damage per boon reduced from 0.28 to 0.25
  • Fire Rate spirit scaling reduced from 0.25 to 0.21
Alchemical Flask

Alchemical Flask

  • projectile range and speed reduced by 30%
Willpower

Willpower

  • T3 spirit scaling reduced from +2.7 to +2.1
  • T3 debuff resistance reduced from 40% to 30%
Wraith

Wraith

  • Fixed Project Mind getting caught on edges/corners when aiming past it
Card Trick

Card Trick

  • heart heal reduced from 75 to 60
  • heart heal spirit scaling reduced from 0.75 to 0.5
  • Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • T3 Clubs slow from +20% to +15%
Full Auto

Full Auto

  • spirit damage per bullet scaling increased from 0.03 to 0.045

Patch 10-05-2026

Hotfix 2026-10-05

Open Source

General

Core Gameplay

  • Fixed bugs that were causing troopers to walk too slowly in lane

Heroes

Rat King

Rat King

Scrap Grenade

Scrap Grenade

  • - Fixed some bugs with bouncing targeting
  • - Damage increased from 65 to 70
  • - T2 Damage increased from 65 to 70
Rat Swarm

Rat Swarm

  • - Base Cooldown reduced from 28s to 24s
Rule, Ratannia!

Rule, Ratannia!

  • - Cooldown increased from 130 to 160
  • - Damage Reduction reduced from 20% to 15%
  • - Radius reduced from 24m to 20m
  • - Charge Duration reduced from 12s to 10s
  • - Bonus Move speed no longer scales with Spirit
  • - Now falls faster while charging
  • - T1 +1m/s Move Speed to +2m/s Move Speed
  • - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
  • - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
  • - T2 Flag Duration reduced from +8s to +5s
  • - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)
Sinclair

Sinclair

  • Base HP Regen reduced from 2 to 1
  • Gun - Falloff range reduced from 25-61 to 20-60
  • Gun - Reduced bullet base damage from 17.76 to 16.5
Vexing Bolt

Vexing Bolt

  • - Now does half damage to objectives
Spectral Assistant

Spectral Assistant

  • - Gun falloff range reduced from 25-61 to 20-60
Rabbit Hex

Rabbit Hex

  • - Radius reduced from 6.5m to 6m
  • - T3 reduced from +3m Radius to +2m
Audience Participation

Audience Participation

  • - Copy duration reduced from 12s to 9s
  • - Copied cooldown increased from 40% to 60%

Patch 10-15-2026

Hotfix 2026-10-14

Open Source

General

Core Gameplay

  • Street Brawl: Baba Threadsap duration lasts 35% less

Items

Heroes

Baba

Baba

  • Spirit Resistance scaling reduced from 0.12 to 0.1
  • Now has -7% Base Bullet Resistance
Threadsap

Threadsap

  • - Spirit reduction on enemies now ends when Baba dies
  • - Cooldown increased from 26s to 28s
Granny Long Legs

Granny Long Legs

  • - Cooldown increased from 30s to 32s
  • - Repeat light melees while airborne now have diminishing forward momentum
  • - Light melee upward launch reduced (looking up no longer lifts her as high)
  • - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
Baba's Brew

Baba's Brew

  • - Barrier scaling reduced from 1.2 to 0.7
  • - Barrier reduced from 100 to 90
  • - Cooldown increased from 25s to 27s (moved to T2)
Deadman Danny

Deadman Danny

  • Health regen increased from 2.5 to 3.25
  • Base health increased from 680 to 730
  • Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
  • Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
Chimera Mk1

Chimera Mk1

  • - Cooldown boon scaling increased from -0.25 to -0.45
  • - Heal on hit spirit scaling increased from 1 to 2
  • weapon scaling increased from 1.15 to 1.4
  • - Slow effectiveness in air reduced by 15%
Strix Salvo

Strix Salvo

  • - Cooldown from 30s to 25s
  • - Damage spirit scaling from 0.9 to 1.1
  • - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
  • - T3 increased from +0.2 spirit scaling to +0.35
Close The Deal

Close The Deal

  • - 1AP increased from +50 to +90
  • - Bonus damage to under half health targets increased from +50% to +75%