06-30-2026 Update

Open Original

Update 06-30-2026

Initial Update

Open Source

General

Core Gameplay

  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • There are two debug commands you can use to test these out
  • citadel_force_spawn_idol - This spawns the Urn
  • citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
  • Reworked Boon reward table
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration reduced from 4 minutes to 3
  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
  • Guardian bounty reduced from 1500 to 1250
  • Walker bounty reduced from 4000 to 3500
  • First blood bounty reduced from 150 to 125
  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased from 18m to 19m
  • Dash Jump vertical impulse increased from 400 to 425
  • Jump Pads on top of the double sinner buildings have been removed
  • Hovering an item in the shop now shows you a preview for your investment bars
  • Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • Street Brawl: Increased item randomness a bit
  • Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

Items

Scourge

Scourge

  • Max Health DPS reduced from 3.5% to 2.6%
  • Max Health DPS now scales with spirit power (0.0055)

Heroes

Apollo

Apollo

Riposte

Riposte

  • T1 increased from -7s Cooldown to -8s
  • grace window to target after channel increased from +1s to +1.3s
  • cast range increased from 25m to 35m
  • targeting angle increased from 70 to 90
Flawless Advance

Flawless Advance

  • Heal on hero hit spirit scaling increased from 1 to 1.3
Itani Lo Sahn

Itani Lo Sahn

  • T3 increased from +40% Bonus Damage to +50%
Billy

Billy

  • Bullet damage per boon reduced by 10%
Bashdown

Bashdown

  • melee scaling reduced from 1.1 to 0.9
  • T3 reduced from 60% Heavy Melee damage to 50%
Rising Ram

Rising Ram

  • T3 Max HP Damage reduced from 10% to 8%
  • T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
Drifter

Drifter

  • Health per boon increased from 41 to 43 (global hp boon reduction is after this)
Rend

Rend

  • cast time reduced from 0.5s to 0.4s
  • post cast time reduced from 0.5s to 0.4s
  • T2 increased from -7s Cooldown to -8s
Bloodscent

Bloodscent

  • T1 increased from +2m/s while near an isolated enemy to +3m/s
  • T2 increased from 18% missing health heal to +24%
Holliday

Holliday

Powder Keg

Powder Keg

  • velocity reduced slightly
  • charge delay increased from 7s to 7.5s
  • spirit scaling reduced from 1.4 to 1.2
  • T3 reduced from +100 Damage to +80
Haze

Haze

Sleep Dagger

Sleep Dagger

  • T1 increased from -8% Bullet Resist to -10%
  • T2 increased from -17s Cooldown to -18s
Smoke Bomb

Smoke Bomb

  • T3 increased from +40% Bullet Lifesteal to +50%
Mina

Mina

Rake

Rake

  • missing health as damage increased from 5% to 6%
Sanguine Retreat

Sanguine Retreat

  • T3 now also increases range by +3m
Nox Nostra

Nox Nostra

  • damage increased from 4.45 to 4.6
  • T1 damage increased from +1.74 to +1.9
Mo & Krill

Mo & Krill

Sand Blast

Sand Blast

  • T2 slow increased from -25% to -30%
  • T3 increased from -20s Cooldown to -25s
Combo

Combo

  • bonus max health per kill increased from 30+1/boon to 40+2/boon
Paige

Paige

  • Health per boon increased from 29 to 33
  • Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
Bookwyrm

Bookwyrm

  • T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
Plot Armor

Plot Armor

  • T1 fire rate spirit scaling increased from 0.13 to 0.16
  • T3 increased from 75% Barrier to 100%
Rallying Charge

Rallying Charge

  • is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • T3 Max Amp increased from +50% to +70%
Paradox

Paradox

Kinetic Carbine

Kinetic Carbine

  • T2 now also increases move speed spirit scaling (0.06)
  • T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
Pocket

Pocket

  • Bullet damage per boon reduced from 0.16 to 0.14
Flying Cloak

Flying Cloak

  • T3 reduced from -12s Cooldown to -11s
Rem

Rem

Tag Along

Tag Along

  • healing per second spirit scaling reduced from 0.66 to 0.4
  • T3 missing health spirit scaling reduced from +0.02 to +0.016
Lil Helpers

Lil Helpers

  • Spirit Resist reduced from 15% to 12%
  • T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
Seven

Seven

Lightning Ball

Lightning Ball

  • charge delay reduced from 7s to 6s
Storm Cloud

Storm Cloud

  • time to expand increased from 1.5s to 3.5s
  • damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • T2 now also increases Initial Radius by +5m
Shiv

Shiv

  • Alt Fire damage now has a custom value per boon (+0.2)
  • Alt Fire ammo consumed per shot increased from 3 to 5
  • Alt Fire knockback movement is now disabled by slowing hex state
Serrated Knives

Serrated Knives

  • cooldown reduced from 18s to 16s
Slice and Dice

Slice and Dice

  • now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • changed from -6% Spirit Resist to +4% Damage Amp
Bloodletting

Bloodletting

  • T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
Killing Blow

Killing Blow

  • now deals damage to troopers and neutrals along the way
  • executing a hero now instantly fills the rage bar
  • now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Full Rage Damage Bonus reduced from +12% to +8%
  • range reduced from 18m to 12m
  • T1 now also increases range by +6m
  • T2 increased from +10% Full Rage Bonus Damage to +16%
  • T3 increased from +5% Enemy health Threshold to +10%
Vindicta

Vindicta

Stake

Stake

  • T2 reduced from -20s Cooldown to -22s
Crow Familiar

Crow Familiar

  • T2 increased from -12s Cooldown to -16s
  • collision radius between each crow increased slightly
Assassinate

Assassinate

  • Max Bonus Damage spirit scaling increased from 2 to 2.3
Warden

Warden

  • Bullet damage per boon reduced from 0.34 to 0.28
Willpower

Willpower

  • T2 increased from -22s Cooldown to -24s
  • T3 increased from +2.5 spirit power scaling to +2.7