04-30-2026 Update

Open Original

Update 04-30-2026

Initial Update

Open Source

General

Core Gameplay

  • Base health per boon reduced by 7
  • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
  • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Reduced bullet damage growth by 5% for the following heroes: Victor
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
  • Walkers Bullet Resistance increased from 15% to 25%
  • Medic Trooper missing health percent heal reduced from 14% to 12%
  • Medic Trooper fixed regen growth per minute reduced from 3 to 2
  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
  • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently
  • Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
  • Unstable Concoction reduces the players respawn time by 50%
  • Seraphim Wings damage reduced while in air reduced from 60% to 40%
  • The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
  • Mystic Expansion Radius bonus reduced from +20% to +16%
  • Greater Expansion Radius bonus reduced from +30% to +25%
  • Enhanced Escalating Exposure: Max Stacks from +8 to +6
  • Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
  • Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets

Items

Active Reload

Active Reload

  • Fire Rate increased from +22% to +25%
  • Lifesteal reduced from 18% to 14%
Opening Rounds

Opening Rounds

  • Weapon Damage reduced from +45% to +30%
  • Now upgrades from High-Velocity Rounds (includes it's stats)
  • Spirit Power reduced from +10 to +7
Split Shot

Split Shot

  • Max Stacks reduced from 6 to 5
  • Weapon Damage per stack reduced from 10% to 8%
  • Cooldown increased from 24s to 27s
Shadow Weave

Shadow Weave

  • Moved from T4 to T3
  • Out of Combat Regen reduced from 10 to 5
  • Duration reduced from 18s to 10s
  • Ambush duration reduced from 8s to 5s
  • Cooldown increased from 32s to 45s
  • Spot Radius increased from 18m to 20m
  • Ambush Spirit Power reduced from 35 to 20
  • Ambush Fire Rate reduced from 32% to 20%
  • Ambush Melee damage reduced from 25% to 20%
Heroic Aura

Heroic Aura

  • Cooldown reduced from 25s to 22s
  • Bullet Resistance aura increased from 15% to 17%
Blood Tribute

Blood Tribute

  • Now has an innate 8% Debuff Resistance
  • Active Debuff Resist reduced from 40% to 35%
Spiritual Overflow

Spiritual Overflow

  • No longer grants +15% Spirit Lifesteal as base stat
  • Now provides +15% Ability Duration
  • Activated buff no longer provides +20% Ability Duration
  • Activated buff now provides +20% Spirit Lifesteal
  • Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item)
Frenzy

Frenzy

  • No longer grants +20% Spirit Resistance when below 50% Health
  • No longer grants +15% Base Spirit Resistance
  • No longer grants +0.75m Base Move Speed
  • Now grants +160 Health
  • Base Fire Rate increased from 10% to 15%
  • Low HP Move Speed increased from 2.5 to 4
  • Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Low HP Fire Rate increased from +25% to +40%
  • Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Restorative Locket

Restorative Locket

  • Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
  • Heal per stack reduced from 20 to 16
Return Fire

Return Fire

  • Bullet Resistance increased from 8% to 10%
  • Bullet Damage Returned increased from 60% to 65%
Reactive Barrier

Reactive Barrier

  • No longer restores 1 stamina on trigger
  • No longer grants +6% Spirit Resist
  • Now triggers off of Silence (same trigger set as Indomitable)
  • Cooldown increased from 40s to 55s
  • Barrier spirit scaling reduced from 2.1 to 1.8
Trophy Collector

Trophy Collector

  • Moved from T3 Item to T2
  • Souls per stack reduced from 25 to 18
  • Out of Combat regen reduced from 4 to 2
  • Ability Range reduced from +1% Per Stack to +0.75%
  • No longer gives +20 Health per stack
Veil Walker

Veil Walker

  • Now upgrades from Sprint Boots (includes it's stats)
  • Bonus Health Reduced from +175 to +125
Counterspell

Counterspell

  • Cooldown increased from 20s to 23s
  • Bonus health reduced from +75 to +50
Colossus

Colossus

  • No longer grants +300 Bonus Health
  • Base Health increased from +15% to +25%
Leech

Leech

  • Bonus Health increased from 120 to 160 (the sum of the two components)
  • Lifesteal reduced from 30% to 25%
Inhibitor

Inhibitor

  • Weapon Damage reduced from 25% to 10%

Supressor

  • No longer grants +50 Bonus Health
  • Now grants +8% Bullet Resistance
Scourge

Scourge

  • No longer grants -4% Cooldown Reduction
  • Now grants +15% Debuff Resistance
Spirit Burn

Spirit Burn

  • DPS Spirit scaling increased from 0.05 to 0.06
Infuser

Infuser

  • Lifesteal reduced from 16% to 13%
  • Active Lifesteal reduced from 80% to 70%
Vampiric Burst

Vampiric Burst

  • Lifesteal reduced from 16% to 13%
  • Lifesteal reduced from 80% to 70%
Mystic Reverb

Mystic Reverb

  • Lifesteal reduced from 10% to 8%
  • Imbued Lifesteal reduced from 27% to 22%

Heroes

Abrams

Abrams

  • Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Siphon Life

Siphon Life

  • heal reduced from 80/40% to 70/35%
Celeste

Celeste

  • Bullet cycle time reduced from 0.65 to 0.58
Shining Wonder

Shining Wonder

  • radius increased from 14m to 15.5m
  • damage increased from 120 to 135
Doorman

Doorman

  • Fixed a bug that could allow you to bring the Urn through a doorway
Drifter

Drifter

Rend

Rend

  • T3 now also increases melee scaling (1.2 to 1.6)
Bloodscent

Bloodscent

  • T3 increased from +10% Amplified Damage to +12%
Haze

Haze

  • Restored being able to slide while using Bullet Dance
Bullet Dance

Bullet Dance

  • range increased from 15m to 16m
  • now has 30% evasion in the base ability
  • T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
  • T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Holliday

Holliday

  • Fixed Rising Ram interrupting Lasso
Spirit Lasso

Spirit Lasso

  • T1 increased from +68 Damage to +80
  • T3 increased from -30s Cooldown to -50s
Infernus

Infernus

Flame Dash

Flame Dash

  • DPS spirit scaling reduced from 1.0 to 0.7
  • DPS now does half damage to objective
McGinnis

McGinnis

  • Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
  • Fixed Mini Turrets being locked on objectives when they were invulnerable
Medicinal Specter

Medicinal Specter

  • duration increased from 6s to 6.5s
Paige

Paige

  • Stamina increased from 2 to 3
  • Dash speed reduced to slow bucket
Plot Armor

Plot Armor

  • cooldown reduced from 30s to 28s
Bookwyrm

Bookwyrm

  • recharge timer reduced from 8s to 7s
Paradox

Paradox

Kinetic Carbine

Kinetic Carbine

  • cooldown reduced from 30s to 28s
  • now provides +20% Air Dash Distance when charged
Time Wall

Time Wall

  • T2 weapon damage increased from +30% to +35%
Rem

Rem

  • Fixed a bug with Naptime that allowed you to attack while casting it
Pillow Toss

Pillow Toss

  • recharge timer reduced from 10s to 9s
Shiv

Shiv

  • Alt fire knockback reduced by 10%
Serrated Knives

Serrated Knives

  • spirit scaling reduced from 0.15 to 0.13
  • T3 spirit scaling reduced from +0.1 to +0.09
Silver

Silver

  • Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Slam Fire

Slam Fire

  • Current Health As Damage reduced from 4% to 3%
Venator

Venator

Gutshot

Gutshot

  • damage scaling reduced from 0.8 to 0.7
  • wall hit damage scaling reduced from 0.9 to 0.8
Viscous

Viscous

  • Fixed various locations where Splatter didn't bounce properly
Goo Ball

Goo Ball

  • lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Vyper

Vyper

  • Fixed Armor Piercing Rounds doing damage through Petrify
Lethal Venom

Lethal Venom

  • cooldown increased from 24s to 28s
  • T2 increased from -8s Cooldown to -12s
  • cast range reduced from 15m to 10m and now scales with boons (0.2)