Update 04-30-2026
Initial Update
General
Core Gameplay
- Base health per boon reduced by 7
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
- Reduced bullet damage growth by 5% for the following heroes: Victor
- Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- Walkers Bullet Resistance increased from 15% to 25%
- Medic Trooper missing health percent heal reduced from 14% to 12%
- Medic Trooper fixed regen growth per minute reduced from 3 to 2
- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
- Fixed Alt Fire scaling for Yamato and Viscous not working recently
- Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
- Unstable Concoction reduces the players respawn time by 50%
- Seraphim Wings damage reduced while in air reduced from 60% to 40%
- The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
- Mystic Expansion Radius bonus reduced from +20% to +16%
- Greater Expansion Radius bonus reduced from +30% to +25%
- Enhanced Escalating Exposure: Max Stacks from +8 to +6
- Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
- Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
- Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Items
- Fire Rate increased from +22% to +25%
- Lifesteal reduced from 18% to 14%
- Weapon Damage reduced from +45% to +30%
- Now upgrades from High-Velocity Rounds (includes it's stats)
- Spirit Power reduced from +10 to +7
- Max Stacks reduced from 6 to 5
- Weapon Damage per stack reduced from 10% to 8%
- Cooldown increased from 24s to 27s
- Moved from T4 to T3
- Out of Combat Regen reduced from 10 to 5
- Duration reduced from 18s to 10s
- Ambush duration reduced from 8s to 5s
- Cooldown increased from 32s to 45s
- Spot Radius increased from 18m to 20m
- Ambush Spirit Power reduced from 35 to 20
- Ambush Fire Rate reduced from 32% to 20%
- Ambush Melee damage reduced from 25% to 20%
- Spirit Power increased from +8 to +10
- Cooldown reduced from 25s to 22s
- Bullet Resistance aura increased from 15% to 17%
- Now has an innate 8% Debuff Resistance
- Active Debuff Resist reduced from 40% to 35%
- No longer grants +15% Spirit Lifesteal as base stat
- Now provides +15% Ability Duration
- Activated buff no longer provides +20% Ability Duration
- Activated buff now provides +20% Spirit Lifesteal
- Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item)
- No longer grants +20% Spirit Resistance when below 50% Health
- No longer grants +15% Base Spirit Resistance
- No longer grants +0.75m Base Move Speed
- Now grants +160 Health
- Base Fire Rate increased from 10% to 15%
- Low HP Move Speed increased from 2.5 to 4
- Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
- Low HP Fire Rate increased from +25% to +40%
- Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
- Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
- Heal per stack reduced from 20 to 16
- Bullet Resistance increased from 8% to 10%
- Bullet Damage Returned increased from 60% to 65%
- No longer restores 1 stamina on trigger
- No longer grants +6% Spirit Resist
- Now triggers off of Silence (same trigger set as Indomitable)
- Cooldown increased from 40s to 55s
- Barrier spirit scaling reduced from 2.1 to 1.8
- Moved from T3 Item to T2
- Souls per stack reduced from 25 to 18
- Out of Combat regen reduced from 4 to 2
- Ability Range reduced from +1% Per Stack to +0.75%
- No longer gives +20 Health per stack
- Spirit Resistance reduced from 16% to 10%
- Now upgrades from Sprint Boots (includes it's stats)
- Bonus Health Reduced from +175 to +125
- Now grants +3 Out of Combat Regen
- Now grants +3 Out of Combat Regen
- Cooldown increased from 20s to 23s
- Bonus health reduced from +75 to +50
- Cast range increased from 32m to 35m
- No longer grants +300 Bonus Health
- Base Health increased from +15% to +25%
- Bonus Health increased from 120 to 160 (the sum of the two components)
- Lifesteal reduced from 30% to 25%
- Weapon Damage reduced from 25% to 10%
- No longer grants +50 Bonus Health
- Now grants +8% Bullet Resistance
- Damage Height increased from 3.5m to 5m
- Spirit Power Steal increased from 15 to 20
- Damage Height increased from 3.5m to 5m
- No longer grants -4% Cooldown Reduction
- Now grants +15% Debuff Resistance
- DPS Spirit scaling increased from 0.05 to 0.06
- Updated.
- Lifesteal reduced from 16% to 13%
- Lifesteal reduced from 16% to 13%
- Lifesteal reduced from 12% to 10%
- Lifesteal reduced from 12% to 10%
- Lifesteal reduced from 18% to 14%
- Lifesteal reduced from 16% to 13%
- Active Lifesteal reduced from 80% to 70%
- Lifesteal reduced from 16% to 13%
- Lifesteal reduced from 80% to 70%
- Lifesteal reduced from 10% to 8%
- Imbued Lifesteal reduced from 27% to 22%
Heroes
Life Drain
- heal reduced from 80% to 75%
- Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Siphon Life
- heal reduced from 80/40% to 70/35%

Disengaging Sigil
- base damage reduced from 100 to 85
Rising Ram
- T3 now also reduces cooldown by 10s
- Bullet cycle time reduced from 0.65 to 0.58
Shining Wonder
- radius increased from 14m to 15.5m
- damage increased from 120 to 135
- Fixed a bug that could allow you to bring the Urn through a doorway
Rend
- T3 now also increases melee scaling (1.2 to 1.6)
Bloodscent
- T3 increased from +10% Amplified Damage to +12%
Kinetic Pulse
- spirit scaling reduced from 1.8 to 1.65
Quantum Entanglement
- cooldown increased from 19s to 20s
- Restored being able to slide while using Bullet Dance
Bullet Dance
- range increased from 15m to 16m
- now has 30% evasion in the base ability
- T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
- T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
- Fixed Rising Ram interrupting Lasso
Spirit Lasso
- T1 increased from +68 Damage to +80
- T3 increased from -30s Cooldown to -50s
Flame Dash
- DPS spirit scaling reduced from 1.0 to 0.7
- DPS now does half damage to objective
- Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- Fixed Mini Turrets being locked on objectives when they were invulnerable
Medicinal Specter
- duration increased from 6s to 6.5s
Nox Nostra
- DPS reduced by 6%
- Base health regen reduced from 2 to 1.5
Fire Scarabs
- duration reduced from 8s to 7s
Burrow
- move speed increased from +4 to +5
- Stamina increased from 2 to 3
- Dash speed reduced to slow bucket
Plot Armor
- cooldown reduced from 30s to 28s
Bookwyrm
- recharge timer reduced from 8s to 7s
Kinetic Carbine
- cooldown reduced from 30s to 28s
- now provides +20% Air Dash Distance when charged
Time Wall
- T2 weapon damage increased from +30% to +35%
Enchanter's Satchel
- spirit scaling increased from 0.9 to 1.1
Affliction
- cooldown reduced from 150s to 140s
- Fixed a bug with Naptime that allowed you to attack while casting it
Pillow Toss
- recharge timer reduced from 10s to 9s
- Alt fire knockback reduced by 10%
Serrated Knives
- spirit scaling reduced from 0.15 to 0.13
- T3 spirit scaling reduced from +0.1 to +0.09
- Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Slam Fire
- Current Health As Damage reduced from 4% to 3%
Gutshot
- damage scaling reduced from 0.8 to 0.7
- wall hit damage scaling reduced from 0.9 to 0.8
Aura of Suffering
- T2 increased from +28 Max DPS to +34
Shocking Reanimation
- T3 increased from -100s Cooldown to -130s
- Fixed various locations where Splatter didn't bounce properly
Goo Ball
- lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
- Fixed Armor Piercing Rounds doing damage through Petrify
Lethal Venom
- cooldown increased from 24s to 28s
- T2 increased from -8s Cooldown to -12s
- cast range reduced from 15m to 10m and now scales with boons (0.2)