03-21-2026 Update

Open Original

Update 03-21-2026

Initial Update

Open Source

General

Core Gameplay

  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Hero health growth increased by +3 and 4%
  • Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
  • Small neutrals spirit resist increased from 35% to 45%
  • [ Street Brawl ]
  • Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
  • Runed Gauntlet: Melee distance increased from 130% to 150%
  • Runed Gauntlet: Cooldown on hit reduced from -12% to -16%
  • Runed Gauntlet: Cooldown on hit reduced from -3s to -4s
  • Brawl Victor: Aura of Suffering aura radius reduced by 2m
  • Brawl Bebop: Hyper Beam duration from -4s to -5s

Items

Knockdown

Knockdown

  • Ability Range reduced from +6% to +5%
Burst Fire

Burst Fire

  • Duration increased from 3.5s to 4.5s
  • Cooldown increased from 7s to 9s
Unstable Concoction

Unstable Concoction

  • Now grants you unstoppable during the pre explosion state
  • Radius increased from 18m to 22m
Shadow Strike

Shadow Strike

  • Stamina increased from +2 to +3
  • Now grants +350 Health
  • DPS increased from 75 to 125
  • DPS spirit scaling increased from 0.2 to 0.4
  • Invis duration increased from 2.5s to 3s
Electric Slippers

Electric Slippers

  • Damage radius increased from 8m to 12m
  • Slide Fire Rate increased from 50% to 60%
Celestial Blessing

Celestial Blessing

  • Cooldown reduced from 50s to 30s
  • Heal increased from up to 50% of your HP to 60%
  • Heal min increased from 300 to 400
Seraphim Wings

Seraphim Wings

  • In Air Damage Reduction increased from -40% to -60%
  • Additional air dash/jump increased from +1 to unlimited

Heroes

Abrams

Abrams

  • Melee damage per boon increased by 10%
Siphon Life

Siphon Life

  • range increased from 7.5m to 8m
  • T3 range reduced from +3.5m to +3m
Infernal Resilience

Infernal Resilience

  • T3 increased from +7% Damage Regenerated to +8%
Seismic Impact

Seismic Impact

  • impact height increased from 4m to 6m
  • T2 increased from +0.6s Stun Duration to +0.7s
  • T3 Unstoppable duration increased from 4s to 5s
Apollo

Apollo

  • Bullet damage increased from 17 to 18.5
Riposte

Riposte

  • T2 melee resist reduction increased from -22% to -30%
  • T3 increased from +1.2s Stun to +1.6s
Billy

Billy

Rising Ram

Rising Ram

  • now uses a break-off angle when grounded, allowing upward movement if looking up enough
Calico

Calico

Leaping Slash

Leaping Slash

  • scaling reduced from 1.2 to 0.8
  • cooldown increased from 11s to 13s
  • T2 reduced from "+225s within 4s" to "+200 within 3s"
Ava

Ava

  • is no longer disabled by damage over time abilities (same as zipline rules)
Return to Shadows

Return to Shadows

  • move speed reduced from 30% to 20%
  • cooldown increased from 90s to 100s
Celeste

Celeste

  • Bullet/Melee resistance reduced from -6% to -8%
  • Gun now has falloff 22m->60m
  • Bullet damage increased from 18+0.6 to 22+0.7
Light Eater

Light Eater

  • spirit scaling increased from 0.23 to 0.28
Dazzling Trick

Dazzling Trick

  • no longer grants +1m Move Speed
  • T1 increased from +2.5m Move Speed to +3.5m
Radiant Daggers

Radiant Daggers

  • spirit scaling increased from 0.42 to 0.56
  • T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • T3 fire rate increased from 6% to 7%
Shining Wonder

Shining Wonder

  • range reduced from 15m to 14m
  • T3 reduced from +10 Max Bounces to +8
Doorman

Doorman

  • Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Call Bell

Call Bell

  • now continuously emits slow
  • impact damage spirit scaling reduced from 1 to 0.7
  • explosion damage spirit scaling reduced from 1.7 to 1.4
  • T1 changed from "+3m Radius" to "+1 Charge"
  • T3 no longer grants +1 Charge
  • T3 now also grants +4m Radius
  • T3 duration increased from +22s to +26s
  • T3 now also increases spirit scaling by +0.4
  • T3 no longer increases slow by -15%
Doorway

Doorway

  • now shows the range of where the second door can be placed on the minimap.
  • T3 distance spirit scaling reduced from 0.25 to 0.15
  • T3 reduced from +50m to +45m
Dynamo

Dynamo

  • Ammo increased from 18 to 20
Kinetic Pulse

Kinetic Pulse

  • spirit scaling reduced from 2.1 to 1.8
  • width increased from 5m to 5.5m
  • T3 increased from +16m Range to +20m
Quantum Entanglement

Quantum Entanglement

  • T3 now also replenishes 1 charge for charged abilities (half effect on allies)
Singularity

Singularity

  • T3 Max health as damage increased from 5.5% to 6%
Graves

Graves

Jar of Dead

Jar of Dead

  • spirit scaling increased from 0.25 to 0.35
  • health per boon increased from 1 to 1.3
  • fixed colliding with the world sometimes
  • T2 now increases duration by +4s
Grasping Hands

Grasping Hands

  • deploy time reduced from 0.7s to 0.6s
  • T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
Essence Theft

Essence Theft

  • T3 fixed to latch onto targets nearby more readily
Borrowed Decree

Borrowed Decree

  • now summons 2 Ghouls on cast
  • T3 no longer summons 3 Ghouls on cast
  • T3 increased from +5% Current Health to +6%
Ivy

Ivy

Stone Form

Stone Form

  • spirit scaling reduced from 0.8 to 0.6
  • T3 spirit scaling reduced from +2 to +1.7
Air Drop

Air Drop

  • ally cast range increased from 18m to 22m
  • is no longer disabled by damage over time abilities (same as zipline rules)
  • cooldown increased from 65s to 85s
  • cooldown is reduced by 25% when used on allies
Kelvin

Kelvin

Frost Grenade

Frost Grenade

  • radius increased from 6m to 6.5m
  • damage spirit scaling reduced from 0.914 to 0.8
  • T3 damage spirit scaling reduced from 1.0 to 0.9
Ice Path

Ice Path

  • T2 increased from -20s Cooldown to -25s
  • T3 now also grants +20 Spirit Power
Frozen Shelter

Frozen Shelter

  • T3 increased from 50 Health Regen to 65
McGinnis

McGinnis

  • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
Mini Turret

Mini Turret

  • attack range increased from 25m to 30m
Medicinal Specter

Medicinal Specter

  • radius increased from 5m to 5.5m
Spectral Wall

Spectral Wall

  • duration increased from 4.5s to 5s
Heavy Barrage

Heavy Barrage

  • cooldown increased from 165s to 175s
  • spirit scaling reduced from 0.23 to 0.2
  • T3 spirit scaling reduced from 0.2 to 0.16
  • T3 DPS reduced from 22 to 18
Mina

Mina

  • Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Float time with umbrella increased from 2.5s to 4s
  • Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Mirage

Mirage

Fire Scarabs

Fire Scarabs

  • no longer does max health steal
  • now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • no longer applies +10% Damage Amp
  • now reduces enemy damage output by 20% (and +15% in T3)
Dust Devil

Dust Devil

  • radius increased from 3.5m to 4m
  • T3 window to recast increased from 5s to 6s
Djinn's Mark

Djinn's Mark

  • spirit scaling reduced from 0.51 to 0.44
  • debuff visuals improved
  • T1 slow duration increased from 0.5s to 0.8s
  • T2 multiplier duration increased from 2.5s to 3s
Traveler

Traveler

  • no longer gets interrupted by non-hero sources nor DOT damage
  • wait time reduced from 3s to 2s
  • interrupt cooldown reduced from 6s to 4s
  • cooldown reduced from 145s to 120s
  • can now be manually canceled
  • can now also target units
Mo & Krill

Mo & Krill

Combo

Combo

  • range reduced from 4.8m to 4m
  • DPS reduced from 45 to 40
  • DPS spirit scaling reduced from 1.2 to 0.6
  • cooldown reduced from 140s to 130s
  • T3 DPS reduced from +60 to +50
  • T3 now also increases spirit scaling +0.4
  • health rescaled from 50 to 30 + 1/Boon (not retroactive)
Shiv

Shiv

  • Stamina increased from 2 to 3
  • Stamina cooldown increased from 4.5s to 5.5s
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Bloodletting

Bloodletting

  • no longer interrupts sliding when cast
  • is now affected by healing modifiers
Killing Blow

Killing Blow

  • now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Silver

Silver

  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Tail Whack spirit scaling increased from 1 to 1.5
Slam Fire

Slam Fire

  • Weapon Accuracy reduced from -25% to -30%
Boot Kick

Boot Kick

  • now uses a break-off angle when grounded, allowing upward movement if looking up enough
Lycan Curse

Lycan Curse

  • now grants 1.5m Move Speed
  • T1 increased from +18% Resists to +20%
  • T2 increased from +150 Bonus Health to +200
  • T3 now has a 1.5s buffer for kill credit
Victor

Victor

  • Health per boon increased from 46 to 50
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Shocking Reanimation

Shocking Reanimation

  • radius increased from 12m to 18m
  • cooldown increased from 210s to 230s
  • T3 no longer increases radius by 6m
  • T3 cooldown from -70s to -100s
  • T3 now also deals +150 Damage
Viscous

Viscous

Puddle Punch

Puddle Punch

  • scaling reduced from 0.8 to 0.6
  • now has +20 bonus damage
  • wind up time increased from 0.15s to 0.2s
  • displacement duration reduced from 0.8s to 0.6s
Goo Ball

Goo Ball

  • stun duration reduced from 0.7s to 0.5s
  • lockout period from being affected again increased from 1.25s to 1.35s
  • duration increased from 10s to 11s
Wraith

Wraith

Card Trick

Card Trick

  • heart now only heals for half the amount for secondary targets in the area
  • now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Project Mind

Project Mind

  • cooldown increased from 42s to 46s
  • T3 cooldown increased from -28s to -32s
Full Auto

Full Auto

  • T3 now interrupts/finishes an ongoing reload
Telekinesis

Telekinesis

  • cast time increased from 0.35s to 0.45s
  • debuff duration reduced from 2.75s to 2.25s
  • cast range reduced from 13m to 10m
  • cooldown increased from 120s to 130s
Yamato

Yamato

  • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)