Update 05-10-2024
Initial Update
General
Core Gameplay
- [ General Changes ]
- Sandbox mode now supports entering it with your party
- Sandbox mode now has troopers spawning on the left side
- Added Search By Match ID to the Watch Tab
- Added Filter By Hero to the Watch Tab
- You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
- Map is now precached while in the queue to improve loading times into matches
- Visual and Audio updates to the shop
- Added a key for toggling replays being paused (defaults to P)
- Pocket Affliction visual and sound effects reworked
- Pocket Enchanter’s Satchel visual effects updated
- Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
- Updated Divine Barrier sound effects
- Updated Dynamo VO for Quantum Entanglement and a few other missing lines
- Hero death voices are now broadcast more widely
- Fixed being unable to ping while casting or channeling
- Fixed various issues with hero abilities causing you to be stuck in walls
- Fixed players being able to kill themselves pre-match and run around in the map
- Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
- Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds
- Fixed Stamina not appearing to regenerate while spectating
- Improve the text display when a replay is still processing after a match
- Fixed Walker boss moving around while the game is paused
- Fixed some controller input issues
- Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
- Updated Decay item sound effects
- Updated Berserker item visuals
- Fixed visual bug on Spirit Urn when dropping on the ground
- Fixed Restorative Locket Spirit Resist not working
- Fixed items not updating in the UI when purchased from the shop while spectating a teammate
- [ Item Gameplay Changes ]
- Hollow Point Ward: Spirit Shield increased from +70 to +80
- Quicksilver: Now passively has a +10% reload time penalty
- Withering Whip: Cast range increased from 12m to 20m
- Superior Stamina: Spirit buff duration increased from 5s to 8s
- Curse: Now provides +15% Clip
- Curse: Duration increased from 3.5s to 3.75s
- [ Hero Gameplay Changes ]
- [ Misc Gameplay Changes ]
- Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
- Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
- Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
- Medic Troopers no longer use their heal on troopers if there is a hero within 30m
- Zipline Speed Boost cooldown reduced from 420s to 380s
- Damage over time no longer prevents zipline usage
- Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
- Troopers run speed increased from 9.1 m/s to 10 m/s
- Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
- Troopers DPS vs Walkers from 110 DPS to 80 DPS
- Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
- Crate Powerups: Removed Zipline buff as a potential drop
- Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
- Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
- Vault base bounty increased from 200 to 225
- Fixed some issues that allowed players to more easily camp players in the spawn area
- Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.
Items

- Buff duration increased from 12s to 18s
- Melee damage bonus increased from 15% to 20%

- Cooldown reduced from 10s to 8s

- Min/Max DPS increased from 30/60 to 40/80

- Max Stacks increased from 12 to 15
- Cooldown increased from 15s to 18s

- Barrier duration increased from 10s to 13s
- Cooldown reduced from 60s to 40s

- No longer has Spirit and Fire Rate bonus during the active
- Now passively always gives +7 Spirit and +7% Fire Rate

- Cooldown reduced from 30s to 25s

- Cooldown reduced from 25s to 22s
- Cast range increased from 20m to 30m

- Movement Speed increased from 1 to 1.25

- Now provides +50 Health

- No longer restores any Stamina on the target (previously fully restored it)

- No longer slows your hero for 3s
- Bullet Resist duration increased from 3s to 5s

- Cooldown reduced from 55s to 50s
- Now provides +200 Spirit Shield

- Resist per stack increased from 1% to 2%

- Slow duration increased from 1s to 1.5s
- Cooldown reduced from 10s to 8s

- Active radius increased from 20m to 30m

- Now provides +15 Health Regen

- No longer passively provides +500 Bullet Shield
- Now provides +200 Health
- When using the active, gain a temporary +500 Bullet Shield for 7 seconds
- Now deals 200 damage on impact

- Active Bullet Lifesteal increased from 40% to 60%

- Movement Speed increased from +1 to +1.25

- Spirit Lifesteal increased from +10% to +15%
- Spirit Resist increased from +10% to +15%

- Headshot Resistance Reduction increased from 30% to 35%

- Channeling Spirit bonus increased from +40 to +50
Heroes

- Reduced chances that Leap gets stuck on geometry during the downward phase

- No longer has an innate +15% Spirit Resist
- Now has innate +20% Bullet Resist
- Hook cooldown reduced from 27s to 22s
- Hook T3 reduced from -15s to -12s Cooldown
- Hook Speed increased from 2700 to 3000
- Hook Return Speed increased from 1800 to 2200

Hyper Beam
- DPS increased from 180 to 210


Charged Shot
- damage increased from 105 to 115

Rain of Arrows
- Multishot increased from 3 to 5


Frost Grenade
- cooldown reduced from 30s to 26s

- Fixed Afterburn refreshing from item damage

- Base stamina increased from 3 to 4

- Bullet Damage growth increased from 0.76 to 1.0

Ground Strike
- now additionally damages enemies within 2m of Lash on impact
- radius reduced from 16m to 14m
- Ground Strike's ground preview now lines up under Lash when cast on the ground
- T3 reduced from +100% to +85%

Death Slam
- tether visuals now improved to communicate the different phases its in


Malice
- now comes out quicker and no longer slows you

- Fixed issues with Heavy Barrage not damaging units within the target area

Mini Turret
- Spirit Resistance increased 50% to 60%
- Health increased from 30% to 40%
- T2 increased from +5m Range to +10m

- Base HP increased from 650 to 700

Scorn
- damage increased from 40 to 50
- T3 debuff duration increased from 10s to 16s

Sand Blast
- duration increased from 3.5s to 4s

Combo
- T3 DPS increased from +30 to +40


Time Wall
- bullet freeze duration no longer increases with Spirit or Duration Extender
- bullet freeze base duration reduced from 1.5 to 1.25
- no longer deals damage to Mid Boss

Kinetic Carbine
- Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
- T3 no longer provides +50% Min Damage Amp
- T3 reduced from +125% Max Damage to +75%

- Gun damage per bullet reduced from 6 to 5.6

Affliction
- DPS reduced from 30 to 26


Power Surge
- rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)


Alchemical Flask
- damage increased from 48 to 55

- Shadow Explosion radius increased from 14m to 16m
- Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
- Shadow Explosion T3 Spirit bonus increased from +10% to +15%
- Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%

Crimson Slash
- cooldown reduced from 13s to 11s

Power Slash
- physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)