Update 10-24-2025
Initial Update
General
Core Gameplay
- Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
- Curse: Cooldown reduced from 50s to 45s
Items

- Base damage reduced from 55 to 45
- Spirit scaling increased from 0.65 to 0.75

- Bullet Resist reduced from 40% to 35%

- Fire Rate reduced from 8% to 5%
- Cooldown increased from 40s to 60s

- Cooldown increased from 40s to 45s

- Cooldown increased from 24s to 26s

- Barrier reduced from 325 to 300
- Barrier boon scaling increased from 4 to 5

- Barrier reduced from 325 to 300
- Barrier boon scaling increased from 4 to 5

- Damage taken duration to regen reduced from 14s to 13s

- Souls per Minute increased from 25 to 30

- Cooldown increased from 28s to 32s

- Cooldown increased from 40s to 45s

- Bonus health increased from 60 to 70

- Cooldown increased from 30s to 35s (affects component)

- Duration reduced from 14s to 10s
- Bonus damage reduced from 75 to 50

- Cooldown increased from 20s to 45s
- Movespeed during phase reduced from 4m to 3m
- Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc
Heroes


Gloom Bombs
- cooldown increased from 10s to 12s
- base damage from 55 to 45
- spirit scaling reduced from 0.74 to 0.64
- multi bomb damage ratio increased from 50% to 65%

Ava
- no longer replenishes stamina on usage

- Bullet damage growth per boon reduced from 1.15 to 1.0
- Outgoing headshot damage multiplier reduced by 25%
- Call Bell explosion damage spirit scaling increased from 1.5 to 1.7

- Base bullet damage increased from 20.9 to 21.3
- Bullet damage growth increased from 0.52 to 0.56

Bloodscent
- isolated kill bonus reduced from 5% to 4%


Quantum Entanglement
- Fire Rate increased from +25% to +30%

Rejuvenating Aurora
- cooldown reduced from 48s to 45s

- Bullet damage growth per boon reduced from 0.12 to 0.08

Flame Dash
- T2 reduced from +35 to +30

Afterburn
- T1 reduced from -25% Spirit Damage to -20%
- T3 reduced from +28 DPS to +26

- Base regen reduced from 2 to 1
- Headshot reduction reduced from -20% to -25%

Frozen Shelter
- cooldown increased from 150s to 170s


Medicinal Specter
- now has a 1s linger time

- Base bullet damage reduced from 6.48 to 6.15

Paradoxical Swap
- cooldown increased from 70s to 75s


Lightning Ball
- spirit scaling increased from 0.43 to 0.55

- Alt fire knockback reduced by 10%


Pain Battery
- T1 and T2 swapped

Aura of Suffering
- max damage reduced from 80 to 70
- T2 reduced from +10/50 to +8/40


Screwjab Dagger
- spirit scaling increased from 0.65/0.33 to 0.8/0.4

- Base bullet damage increased from 15 to 16.2

Binding Word
- range increased from 19m to 20m