10-24-2025 Update

Open Original

Update 10-24-2025

Initial Update

Open Source

General

Core Gameplay

  • Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
  • Curse: Cooldown reduced from 50s to 45s

Items

Mystic Shot

Mystic Shot

  • Base damage reduced from 55 to 45
  • Spirit scaling increased from 0.65 to 0.75
Capacitor

Capacitor

  • Fire Rate reduced from 8% to 5%
  • Cooldown increased from 40s to 60s
Spirit Shielding

Spirit Shielding

  • Barrier reduced from 325 to 300
  • Barrier boon scaling increased from 4 to 5
Weapon Shielding

Weapon Shielding

  • Barrier reduced from 325 to 300
  • Barrier boon scaling increased from 4 to 5
Fortitude

Fortitude

  • Damage taken duration to regen reduced from 14s to 13s
Silence Wave

Silence Wave

  • Cooldown increased from 30s to 35s (affects component)
Spirit Snatch

Spirit Snatch

  • Duration reduced from 14s to 10s
  • Bonus damage reduced from 75 to 50
Ethereal Shift

Ethereal Shift

  • Cooldown increased from 20s to 45s
  • Movespeed during phase reduced from 4m to 3m
  • Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc

Heroes

Calico

Calico

Gloom Bombs

Gloom Bombs

  • cooldown increased from 10s to 12s
  • base damage from 55 to 45
  • spirit scaling reduced from 0.74 to 0.64
  • multi bomb damage ratio increased from 50% to 65%
Ava

Ava

  • no longer replenishes stamina on usage
Doorman

Doorman

  • Bullet damage growth per boon reduced from 1.15 to 1.0
  • Outgoing headshot damage multiplier reduced by 25%
  • Call Bell explosion damage spirit scaling increased from 1.5 to 1.7
Drifter

Drifter

  • Base bullet damage increased from 20.9 to 21.3
  • Bullet damage growth increased from 0.52 to 0.56
Bloodscent

Bloodscent

  • isolated kill bonus reduced from 5% to 4%
Infernus

Infernus

  • Bullet damage growth per boon reduced from 0.12 to 0.08
Flame Dash

Flame Dash

  • T2 reduced from +35 to +30
Afterburn

Afterburn

  • T1 reduced from -25% Spirit Damage to -20%
  • T3 reduced from +28 DPS to +26
Kelvin

Kelvin

  • Base regen reduced from 2 to 1
  • Headshot reduction reduced from -20% to -25%
Frozen Shelter

Frozen Shelter

  • cooldown increased from 150s to 170s
Shiv

Shiv

  • Alt fire knockback reduced by 10%
Warden

Warden

  • Base bullet damage increased from 15 to 16.2
Binding Word

Binding Word

  • range increased from 19m to 20m