11-21-2025 Update

Open Original

Update 11-21-2025

Initial Update

Open Source

General

Core Gameplay

  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
  • Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
  • Very small tweaks to the secure/deny lag calculation to improve it
  • Increased trooper range to be considered in range for souls to drop from 35m to 45m
  • Medic troopers no longer have a passive healing pulse ability
  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
  • Starting souls count increased from 400 to 600
  • Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Reworked the position of your player camera and various details that affect visibility around your hero
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by +15%
  • Small neutrals damage +15%
  • Small neutral camps respawn time 180s to 120s
  • Medium neutrals spirit resist from 30% to 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist increased from 35% to 50%
  • Hard neutrals damage increased by 30%
  • Sinner's Sacrifice: Return damage increased from 60 to 80
  • Minimum unsecured gold to drop increased from 100 to 150
  • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
  • Reduced all AP damage upgrades by 10%
  • Base gun damage and gun damage growth increased by 10% (excluding Paige)
  • Headshot multiplier reduced from 1.8x to 1.65x
  • Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
  • Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
  • Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
  • Added a UI highlight to 4800 reward row of the investment bonuses
  • Initial wall jump now costs 0.25 stamina
  • Stamina regen rate reduced by 5% (5s to 5.25s)
  • After 35 minutes all troopers gain +50% HP.
  • Guardians HP increased from 3500 to 4250 HP
  • Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Walker stomp cooldown reduced from 10s to 6s
  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
  • Walker fireballs radius from 5m to 6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Walker area in mid lane adjusted
  • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
  • Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
  • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
  • Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Mid Boss base health increased from 13000 to 14000
  • Mid Boss health growth per minute increased from 200 to 230
  • Team that kills Mid Boss gets +2 permanent buffs for each player
  • Dropping / Throwing the Urn now causes Parry to go on CD
  • Soul Urn no longer grants +1 AP to the person dropping it off
  • Soul Urn now provides 4 Permanent Buffs to the person dropping it off
  • Added two levels at 47k and 49k to let you get all ability upgrades
  • Jump Pad stun window increased from 0.6s to 0.9s
  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
  • Subsequent CC reduction increased from 7%/21% to 8/24%
  • Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
  • Gun Buff ammo increased from 20->60% to 35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff spirit power increased from 15>40 to 15->65
  • Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
  • Movement Buff stamina from 1->4 to 2->4
  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles

Items

Spellslinger

Spellslinger

  • Cooldown Reduction reduced from +12% to +6%
  • Fire Rate per stack increased from 10% to 12%
Spiritual Overflow

Spiritual Overflow

  • Cooldown Reduction reduced from +20% to +12%
  • Fire Rate increased from +30% to +35%
Echo Shard

Echo Shard

  • No longer grants +5% Cooldown Reduction
  • Now grants +5% Ability Range (no longer has the +5% CD Reduction)
Scourge

Scourge

  • Cooldown Reduction reduced from +6% to +4%
  • Max Health damage per second increased from 3.25% to 3.5%
  • Cooldown reduced from 38s to 35s

Golden Statue

  • Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
Mystic Shot

Mystic Shot

  • Proc damage reduced from 45 to 40
  • Spirit power scaling increased from 0.75 to 0.8
Cultist Sacrifice

Cultist Sacrifice

  • Now provides Weapon Damage instead of Fire Rate
  • Toxic Bullets duration increased from 3s to 4s
Express Shot

Express Shot

  • Weapon Damage now scales with boons (+2)
  • Weapon Damage reduced from 185% to 170%
  • Secondary Fire Weapon Damage now scales with boons (+1)
  • Secondary Fire Weapon Damage reduced from 75% to 45%
  • Ammo consumed increased from 30% to 40%
Tesla Bullets

Tesla Bullets

  • Shock damage reduced from 40 to 33
  • Shock damage spirit power growth increased from 0.14 to 0.19
Capacitor

Capacitor

  • Shock damage reduced from 50 to 43
  • Shock damage spirit power growth increased from 0.14 to 0.19
  • No longer dispels buffs (moved to Curse)
  • Cooldown reduced from 60s to 50s
  • Slow duration reduced from 5s to 4s (75%->0%)
  • Slow debuff now prevents stamina usage and silences movement abilities
Shadow Weave

Shadow Weave

  • Reveal distance reduced from 20m to 18m
  • Full invisibility distance reduced from 50m to 30m
Silencer

Silencer

  • Spirit Resist increased from 14% to 15%
Reactive Barrier

Reactive Barrier

  • Cooldown increased from 26s to 40s
  • Duration reduced from 12s to 10s
Spirit Shielding

Spirit Shielding

  • Cooldown increased from 35s to 45s
  • Damage threshold increased from 175 to 225
  • Duration reduced from 8s to 7s
Weapon Shielding

Weapon Shielding

  • Cooldown increased from 35s to 45s
  • Duration reduced from 8s to 7s
Inhibitor

Inhibitor

  • Healing Reduction increased from -35% to -40%
Spirit Sap

Spirit Sap

  • Cooldown reduced from 35s to 25s (matches Focus Lens)
Decay

Decay

  • Healing Reduction increased from -40% to -45%
Silence Wave

Silence Wave

  • No longer upgrades from Spirit Sap
  • No longer reduces Spirit Resistance or Spirit Power
  • Now deals 100 Impact Damage (0.3 spirit power growth)
Spirit Snatch

Spirit Snatch

  • Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Focus Lens

Focus Lens

  • Now builds from Spirit Sap
  • Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
  • Fire Rate reduced from +16 to +13

Curse

  • Now dispels buffs
  • Cooldown increased from 45s to 55s
  • Weapon Damage reduced from 20% to 15%

Heroes

Bebop

Bebop

  • Health growth reduced from 54 to 46
  • Hyperbeam DPS reduced from 190 to 160
  • Hyperbeam T2 increased from +90 to +120
Exploding Uppercut

Exploding Uppercut

  • cooldown increased from 19s to 22s
  • spirit scaling increased from 0.49 to 0.6
Sticky Bomb

Sticky Bomb

  • T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
Billy

Billy

Rising Ram

Rising Ram

  • T2 increased from +25% Weapon Damage to +35%
  • T3 increased from 6% Max Health as spirit damage to 6.5%
Calico

Calico

  • Clip size increased from 10 to 12
  • Reload time increased from 2.5s to 2.6s
Gloom Bombs

Gloom Bombs

  • cooldown increased from 12s to 14s
Return to Shadows

Return to Shadows

  • T3 Damage Amp reduced from +24% to +18%
  • T3 duration increased from 5s to 6s
Doorman

Doorman

  • Base regen from 2 to 1
  • Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
  • Call Bell explosion damage reduced from 60 to 55
  • Call Bell T2 explosion damage reduced from +50 to +45
  • Call Bell impact damage spirit scaling increased from 0.7 to 1.0
Drifter

Drifter

  • Base regen increased from 2.5 to 3.5
Rend

Rend

  • cooldown reduced from 15s to 13s
Dynamo

Dynamo

  • Base regen increased from 2 to 2.5
Kinetic Pulse

Kinetic Pulse

  • range increased from 15m to 20m
  • cooldown reduced from 26s to 22s
Holliday

Holliday

  • Base regen reduced from 2.0 to 1.0
  • Base bullet growth reduced from 1.23 to 1.04
  • Base damage reduced from 22 to 18
  • Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Bounce Pad

Bounce Pad

  • damage reduced from 80 to 60
Ivy

Ivy

  • Kudzu Bomb damage reduced from 50 to 40
  • Kudzu Bomb spirit scaling increased from 0.56 to 0.65
  • Watcher’s Covenant bullet lifesteal increased from 10% to 15%
Stone Form

Stone Form

  • cooldown reduced from 42s to 37s
Air Drop

Air Drop

  • damage penalty for ally you are carrying reduced from -50% to -30%
  • cast range increased from 12m to 14m
Kelvin

Kelvin

  • Bullet Velocity reduced from 254 to 160
Frost Grenade

Frost Grenade

  • base damage reduced from 74 to 60
Frozen Shelter

Frozen Shelter

  • T2 changed from "-45s Cooldown" to "+1s Duration"
  • duration reduced from 5.5s to 5s
Lash

Lash

Grapple

Grapple

  • cooldown reduced from 42s to 35s
Flog

Flog

  • heal vs heroes increased from 50% to 60%
  • damage increased from 60 to 65
  • cooldown reduced from 26s to 24
  • T2 increased from -14s to -12s
Death Slam

Death Slam

  • cooldown reduced from 155s to 145s
Mina

Mina

Sanguine Retreat

Sanguine Retreat

  • cooldown increased from 30s to 32s
  • no longer resets air jump and dash limits
Love Bites

Love Bites

  • cooldown increased from 7s to 8s
  • T3 from -1 Stamina to -2
Mirage

Mirage

Fire Scarabs

Fire Scarabs

  • Max Health steal increased from 37 to 45
Traveler

Traveler

  • can now target friendly objectives
  • cooldown reduced from 160s to 145s
  • T1 now also reduces cooldown by 25s
Paige

Paige

  • Bullet damage growth reduced from 0.66 to 0.52
  • Defend and Fight! barrier reduced from 200 to 150
  • Defend and Fight! duration reduced from 7s to 5s
  • Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
  • Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
  • Defend and Fight! T2 now also grants +2s Duration
Paradox

Paradox

  • Base regen reduced from 2.0 to 1.0
  • Bullet damage growth reduced from 0.27 to 0.22
  • Base health reduced from 700 to 650
  • Health per boon reduced from 47 to 45
  • Fixed a bug where you could airdash further then expected with Kinetic Carbine
Pulse Grenade

Pulse Grenade

  • damage reduced from 40 to 35
  • spirit scaling increased from 0.43 to 0.55
Pocket

Pocket

  • Base regen reduced from 2 to 1
Flying Cloak

Flying Cloak

  • damage reduced from 85 to 70
  • T2 increased from +75 to +85
Shiv

Shiv

  • Alt fire knockback reduced by 10%
  • Alt fire ammo cost increased from 2 to 3
  • Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Killing Blow

Killing Blow

  • Rage Damage Bonus reduced from 17% to 15%
  • T2 Rage Damage bonus reduced from 8% to 6%
  • Rage state now causes your alt fire knockback to push you a little further
Viscous

Viscous

Splatter

Splatter

  • cooldown increased from 21s to 30s
  • T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
  • T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
  • T3 now also increases spirit scaling by 0.4
The Cube

The Cube

  • duration reduced from 4s to 3s
  • regen increased from 30 to 40
  • T2 now also increases duration by +1s
Vyper

Vyper

  • Health per boon increased from 33 to 35
Warden

Warden

  • Bullet damage increased from 16.2 to 16.6
  • Bullet damage growth increased from 0.44 to 0.48
  • Health regen reduced from 3 to 2
Alchemical Flask

Alchemical Flask

  • radius reduced from 6.5m to 5.5m
  • T2 now also grants +1m
Yamato

Yamato

  • Base regen reduced from 2.0 to 1.0
Power Slash

Power Slash

  • low charge damage from 40% to 30%
  • medium charge damage from 60% to 50%
Crimson Slash

Crimson Slash

  • cooldown increased from 11.5s to 15s
  • T3 increased from -5.75s Cooldown to -9s

Patch 11-23-2025

Hotfix 2025-11-23

Open Source

General

Core Gameplay

  • Gun base damage reduced by 5% (not growth)
  • Medic Pack missing health % reduced from 10% to 8%
  • Stamina regen returned from 5.25s to 5s
  • Neutrals bounty increased by 5%

Heroes

Warden

Warden

  • Bullet damage growth per boon reduced from 0.53 to 0.47
Drifter

Drifter

  • Base health reduced from 750 to 675

Patch 11-23-2025

Hotfix 2025-11-23

Open Source

General

Core Gameplay

  • Fixed a bug with falloff calculation that was often causing guns to do much more damage than intended. We'll be monitoring to do subsequent adjustments after this.

Patch 11-24-2025

Hotfix 2025-11-24

Open Source

General

Core Gameplay

  • Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50%
  • Guardians HP increased from 4250 to 5500
  • Guardians armor decay peak at 12m instead of 10m
  • Fixed Base Guardians HP not matching Lane Guardians (were 1000 less)
  • Hero base health increased by 50

Items

Trophy Collector

Trophy Collector

  • Souls per minute reduced from 30 to 22
  • Health per stack reduced from 25 to 20
Focus Lens

Focus Lens

  • Cooldown increased from 25s to 32s (Spirit Sap now matches this too)

Patch 11-27-2025

Hotfix 2025-11-27

Open Source

General

Core Gameplay

  • Medic Pack now heal amounts increased by 2x
  • Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.)
  • Medic Pack regen applied over 2s instead of 1s
  • Medic Pack ally search radius from 30 to 35
  • Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.
  • Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)

Items

Focus Lens

Focus Lens

  • Cooldown increased from 32s to 38s
  • Duration reduced from 4.25s to 4s

Patch 12-04-2025

Hotfix 2025-12-04

Open Source

General

Core Gameplay

  • Neutrals HP increases by 0.5% per minute
  • Neutrals damage increases by 0.5% per minute
  • Neutrals base damage reduced by 30%
  • Hard neutrals now take +20% more melee damage
  • Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)
  • Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping)
  • Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP
  • Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
  • Getting shot now slows your move speed by 10% for 0.7s
  • When using Spectate teammate buttons (F1-F5) your camera angles are no longer overridden by your teammates
  • Fix for FOV "pop" in Vindicta's Assassination

Items

Fleetfoot

Fleetfoot

  • Speed duration reduced from 6s to 5s
Express Shot

Express Shot

  • No longer has a no shooting for 3s requirement
  • Now has a 8s cooldown
  • Primary fire damage reduced from 170% to 125%
  • Secondary fire damage reduced from 45% to 35%
  • Ammo drain reduced from 40% to 30%
Return Fire

Return Fire

  • Bullet damage returned increased from 50% to 60%

Heroes

Billy

Billy

Blasted

Blasted

  • no longer works against Sinner's Sacrifice
  • Max Health melee spirit scaling reduced from 0.78 to 0.7
Chain Gang

Chain Gang

  • will now break slightly faster when target is out of LOS
  • can no longer be broken by mantling
Drifter

Drifter

  • Base bullet damage reduced from 22.25 to 19.5
Infernus

Infernus

  • Base bullet damage reduced from 6.2 to 5.5
  • Bullet falloff range from 20-58 to 18-55
Afterburn

Afterburn

  • now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots.
Shiv

Shiv

  • Rage now builds 8% slower
Wraith

Wraith

  • Card Toss T2 reduced from +40 Damage to +35
Card Trick

Card Trick

  • spirit scaling reduced from 1.2 to 1.0