03-06-2026 Update

Open Original

Update 03-06-2026

Initial Update

Open Source

General

Core Gameplay

  • Can now jump during slide
  • Dash jump grants a very brief period with increased air control (30% for 0.25s)
  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
  • Shrines attack no longer hits heroes under the shrine
  • Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
  • Medic Troopers DPS grows by 3% per minute
  • Troopers now gain 7 HP regen when out of combat
  • Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
  • Guardians bounty increased from 1000 to 1500
  • Walkers bounty increased from 3500 to 4000
  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
  • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
  • Base Guardians bounty from 750 to 1000
  • Shrines bounty increased from 0 to 2000
  • Mid Boss base bounty increased from 2000 to 3000
  • Mid Boss base HP increased from 11900 to 13000
  • Mid Boss global announcement health threshold reduced from 70% to 50%
  • Mid Boss now has 35% Debuff Resistance
  • Rejuv drop duration reduced from 7s to 6s
  • Rejuv duration no longer refreshes when hitting a crystal later
  • Minimap now indicates if the Urn is a favored, neutral or unfavored
  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
  • Added "0 Way" veils underneath the Shrine platforms in each base
  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
  • Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
  • Move speed diminishing ramp now occurs around 11m rather than 10m
  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
  • Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)

Items

High-Velocity Rounds

High-Velocity Rounds

  • No longer grants +5% Fire Rate
  • Now grants +8% Weapon Damage
  • Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
Long Range

Long Range

  • Fall-off Range increased from +4% to +8%
Active Reload

Active Reload

  • You can now reload while already full when carrying this item
Opening Rounds

Opening Rounds

  • Spirit Power increased from +8 to +10
  • Weapon Damage increased from +40% to +45%
Mystic Shot

Mystic Shot

  • Damage spirit scaling increased from 0.8 to 1.0
Split Shot

Split Shot

  • Cooldown reduced from 32s to 24s
  • Now supports custom count and angles per hero
  • Enabled for Celeste (3 at 70 degrees)
Stalker

Stalker

  • No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Melee Charge

Melee Charge

  • Heavy Melee Bonus damage now works with heavy melee abilities
Ballistic Enchantment

Ballistic Enchantment

  • Weapon damage per stack increased from 18% to 20%
  • Range reduced from 30% to 25%
  • Non-hero weapon damage increased from 4% to 5%
Hunter's Aura

Hunter's Aura

  • Solo hero multiplier reduced from 3x to 2x
  • Bullet Resist Reduction increased from -8% to -10%
  • Fire Rate Reduction increased from -11% to -14%
Weighted Shots

Weighted Shots

  • Now builds from Slowing Bullets. Has Slowing Bullets passive
  • No longer grants +16% Spirit Resist
  • Now grants -0.5m Move Speed
  • No longer grants -30% Bullet Velocity
  • Debuff Resist increased from 16% to 18%
  • Weapon Damage increased from 35% to 40%
  • Stamina Reduction reduced from -20% to -14%
Blood Tribute

Blood Tribute

  • No longer has healing reduction
  • Self damage increased from 40 to 50
Spirit Rend

Spirit Rend

  • Cooldown reduced from 2.2s to 2s
  • Spirit Lifesteal increased from 8% to 12%
Crushing Fists

Crushing Fists

  • Heavy Melee Bonus damage now works with heavy melee abilities
Frenzy

Frenzy

  • Base Fire Rate increased from 8% to 10%
  • Base Spirit Resist increased from 10% to 15%
  • Conditional Fire Rate reduced from 28% to 25%
  • Conditional Spirit Resist reduced from 30% to 20%
Spiritual Overflow

Spiritual Overflow

  • Spirit Power increased from 30 to 40
  • Now grants +20% Duration instead of +12% CD Reduction
Restorative Locket

Restorative Locket

  • Range increased from 30m to 35m
  • Max stamina regen increased from 3 to 4
  • Now always restores at least 1 stamina
Return Fire

Return Fire

  • Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
  • Bullet Damage Returned reduced from 60% to 50%
Weapon Shielding

Weapon Shielding

  • Damage threshold increased from 150 to 250
  • Cooldown reduced from 45s to 35s
Bullet Resilience

Bullet Resilience

  • Low Health threshold increased from 40% to 50%
  • Low Health resistance reduced from 22% to 15%
Spirit Resilience

Spirit Resilience

  • Low Health threshold increased from 40% to 50%
  • Low Health resistance reduced from 22% to 15%
Lifestrike

Lifestrike

  • Heal on melee hit reduced from 160 to 100 + 1.5/boon
  • Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
Fortitude

Fortitude

  • Time to regen reduced from 13s to 10s
Spellbreaker

Spellbreaker

  • High instant damage reduction reduced from -75% to -65%
Inhibitor

Inhibitor

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%
Cheat Death

Cheat Death

  • No longer reduces movement speed by -2m during the death immunity phase
Colossus

Colossus

  • Active now grants you an additional +30% Melee Damage
Siphon Bullets

Siphon Bullets

  • Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Slowing Hex

Slowing Hex

  • Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
  • Projectile speed increased from 53m/s to 80m/s
  • Cooldown reduced from 30s to 27s
Spirit Sap

Spirit Sap

  • Spirit Power loss increased from -24 to -30
  • Cooldown reduced from 32s to 18s
Decay

Decay

  • Healing Reduction increased from -45% to -50%
Silence Wave

Silence Wave

  • Damage spirit scaling increased from 0.6 to 1.0
  • Cooldown reduced from 35s to 30s
Knockdown

Knockdown

  • Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
Radiant Regeneration

Radiant Regeneration

  • Health bonus increased from +65 to +90
  • Duration increased from 5s to 6s
  • Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Tankbuster

Tankbuster

  • Current Health Bonus Damage increased from 7.5% to 8%
Torment Pulse

Torment Pulse

  • Damage spirit scaling reduced from 0.28 to 0.25
  • No longer hits sleeping enemies to avoid waking them up
Magic Carpet

Magic Carpet

  • Duration increased from 8s to 12s
  • Bonus health increased from 75 to 125
Vortex Web

Vortex Web

  • Now has a unit target option where it will vacuum enemies around that target

Heroes

Abrams

Abrams

  • Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
  • Should Charge spirit scaling reduced from 1.9 to 1.4
Siphon Life

Siphon Life

  • DPS reduced from 29 to 22
  • range reduced from 10m to 7.5m
  • is now circular rather than just in front of him
  • range no longer increases with Spirit Power
  • visual range FX fixed to show larger than default radius values
  • Lifesteal against heroes increased from 66% to 80%
  • Lifesteal against non-heroes increased from 33% to 40%
  • DPS spirit scaling increased from 0.5 to 0.6
  • T1 increased from -19s to -20s
  • T3 now also increases radius by +3.5m
  • T3 DPS reduced from 20 to 18
Shoulder Charge

Shoulder Charge

  • damage reduced from 37 to 30
  • wall stun duration reduced from 0.6s to 0.3s
  • T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
  • T2 wall stun duration increased from 0.45s to 0.8s
  • T3 cooldown increased from -18s to -20s
  • T3 now also grants +1.5 Weapon Damage for 6s
Infernal Resilience

Infernal Resilience

  • T2 increased from +150 Health to +200
  • T3 now also grants +20% Debuff Resistance
Seismic Impact

Seismic Impact

  • is a little faster to target the location when rising
  • damage increase from 75 to 100
  • now allows you to use items during it
  • radius reduced from 10.5m to 9m
  • T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
  • T3 now also increases radius by 6m
Apollo

Apollo

  • Fixed Riposte not leaving the ground when started on the ground
Riposte

Riposte

  • no longer triggers from trooper or neutral damage
Flawless Advance

Flawless Advance

  • T2 no longer increases Apollo's lunge speed
  • now gets interrupted by stun and sleep
Itani Lo Sahn

Itani Lo Sahn

  • base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
  • Itani Lo Sahn's hit width no longer scales with radius increases
Bebop

Bebop

  • Hook can now be canceled
Billy

Billy

Bashdown

Bashdown

  • radius reduced from 4.5m to 4m
  • T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
  • T3 now also reduces charge time by 2s
Rising Ram

Rising Ram

  • damage reduced from 55 to 40
  • damage spirit scaling increased from 1.7 to 1.9
  • cooldown reduced by 50% on impact
  • charge duration reduced from 0.51s to 0.3s
  • T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
  • T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
  • T3 increased from 6.5% Max Health to 8%
Blasted

Blasted

  • spirit scaling reduced from 0.8 to 0.6
  • active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
  • passive no longer reduces enemy fire rate by -14%
  • tooltip simplified
  • T3 now also increases spirit scaling by +0.6
Chain Gang

Chain Gang

  • radius reduced from 13m to 12m
  • no longer grants +15% Spirit and Bullet Resist
  • cooldown increased from 125s to 150s
  • T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
  • T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
  • T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
  • T3 no longer grants +90 damage
  • T3 now also increases the radius by +5m
Calico

Calico

  • Bullets no longer have gravity
  • Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
Gloom Bombs

Gloom Bombs

  • changed so the first grenade always lands in the middle
  • projectile sticky radius increased from 10 to 15
  • cast delay reduced from 0.15s to 0.1s
  • T2 changed from +16.2 damage to +75 bonus damage vs barriers
Leaping Slash

Leaping Slash

  • improved targeting of dash to end early if near enemy heroes
  • can now dash vertically, even while on the ground
  • T2 changed from +40 damage to +300 souls on hero kill
  • T3 changed from -50% CDR on hit to -50% CDR and +60 damage
  • radius reduced from 4.5m to 4m
Ava

Ava

  • can no longer manipulate movement if meleeing while midair
  • now uses healthbar modifier style for duration
  • fixed camera not being centered around Ava
  • melee attack delay reduced from 0.4s to 0.0s
  • melee attack cooldown increased from 0.75 to 0.85
  • melee attack now goes the way you are looking
  • now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
  • now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
  • cooldown reduced from 45s to 30s
  • duration reduced from 16s to 15s
  • T1 duration increased from +14s to 15s
  • T2 changed from +45% Speed to +45% Speed and +15 Health Regen
  • T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
Return to Shadows

Return to Shadows

  • now allows for some vertical flight movement during channel
  • now has new channel bar
  • T2 reduced from 67.5 Damage to 65
  • T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
Celeste

Celeste

  • Gravity reduced from -20% to -28% (less gravity)
  • Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
Shining Wonder

Shining Wonder

  • bounce range reduced from 17m to 15m
  • linger duration reduced from 4.5s to 3.25s
Doorman

Doorman

  • Gun now pierces through targets at 50% reduced damage
  • Call Bell time between charges increased from 4s to 6s
  • Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
  • Call Bell explosion damage increased from 55 to 85
  • Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • Call Bell T1 increased from +2m to +2.5m
  • Call Bell T2 no longer has Impact Damage
  • Call Bell T2 Explosion Damage increased from 40 to 75
  • Call Bell T2 now increases spirit scaling by +0.6
  • Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
  • Doorway now has a timer icon above the ability
  • Doorway T1 duration increased from +10s to +15s
  • Doorway T2 barrier duration increased from 8s to 12s
  • Doorway T3 doorway distance now also scales with Spirit Power (0.25)
  • Luggage Cart is now 20% larger (20% wider hitbox as well)
  • Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
  • Luggage Cart T2 increased from +15m Cast Range to +20m
  • Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
  • Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
  • Hotel Guest cast range increased from 6m to 7m
  • Hotel Guest no longer goes on cooldown if the target dies during the cast
  • Hotel Guest fixed enemies not always landing in the correct spot on return
  • Hotel Guest now supports instant cast settings
  • Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
  • Hotel Guest cost of stay damage reduced from 150 to 75
  • Hotel Guest failure to check-out damage reduced from 250 to 125
  • Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
  • Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
  • Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
Drifter

Drifter

Rend

Rend

  • damage range reduced from 18m to 16m
  • cooldown increased from 13s to 16s
  • damage spirit scaling increased from 1.4 to 1.8
  • "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • T1 bonus damage increased from +32 to +40
  • T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Stalker's Mark

Stalker's Mark

  • duration reduced from 6s to 5s
  • T1 changed from "+1% Bleed" to "-8% Bullet Resist"
  • T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
  • T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
Bloodscent

Bloodscent

  • now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
  • T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Eternal Night

Eternal Night

  • now makes the targets be considered as isolated
  • Sprint reduced from +3m to +2m
  • no longer has 7 spirit damage proc
  • cooldown increased from 120s to 125s
  • duration reduced from 7s to 6.5s
  • T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
  • T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
  • T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Dynamo

Dynamo

  • Bullet damage increased from 12.2+0.44 to 12.6+0.5
Kinetic Pulse

Kinetic Pulse

  • cooldown increased from 22s to 26s
  • damage increased from 90 to 115
  • range reduced from 20m to 16m
  • range no longer increases with spirit scaling
  • spirit scaling increased from 1.7 to 2.1
  • T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
  • T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
  • T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
Quantum Entanglement

Quantum Entanglement

  • no longer grants +26% Fire Rate
  • no longer reloads ammo
  • base ability now restores 1 stamina
  • ally distance increased from 10m to 13m
  • range increased from 9m to 10m
  • T1 increased from +4m Range to +6m
  • T2 changed from "+22% Fire Rate" to "-6s Cooldown"
  • T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
Rejuvenating Aurora

Rejuvenating Aurora

  • cooldown increased from 45s to 48s
  • now has a 1s linger on allies
  • now lets you jump while using it
  • T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
  • T2 cooldown from -14s to -20s
  • T2 now also increases duration by 1s
Singularity

Singularity

  • no longer does 1.5% Max Health DPS
  • DPS increased from 40 to 75
  • DPS spirit scaling increased from 0.19 to 0.28
  • T3 increased from 4% Max Health DPS to 5.5%
Graves

Graves

Grasping Hands

Grasping Hands

  • is now set up to work through proper alternate cast methods and be more responsive
  • Immobilize duration reduced from 1.5s to 1.25s
  • cooldown reduced from 38s to 34s
  • T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
  • T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
Haze

Haze

  • Spirit per boon reduced from 1.1 to 0.5
Sleep Dagger

Sleep Dagger

  • Sleep move speed reduced from 2m/s to 1.5m/s
  • Wake Up delay no longer increases with spirit scaling
  • cooldown increased from 26s to 30s
  • Sleep duration reduced from 3s to 2.75s
  • T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
  • T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
  • T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
Smoke Bomb

Smoke Bomb

  • cooldown increased from 30s to 33s
  • duration spirit scaling reduced from 0.18 to 0.08
  • no longer has base +2m Invis Sprint Speed
  • T1 increased from +5m Invis Sprint Speed to +7m
  • T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
  • T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
Fixation

Fixation

  • reduced from +0.2 Weapon Damage per stack to +0.18
  • T1 spirit scaling increased from 0.37 to 0.8
  • T1 reduced from +50 Spirit Damage to +40
  • T3 increased from +0.12 Weapon Damage to +0.14
Bullet Dance

Bullet Dance

  • Fire Rate bonus reduced from 30% to 20%
  • base ability now has 60% Evasion
  • duration spirit scaling increased from 0.06 to 0.08
  • Bonus Bullet Damage reduced from 10 to 7
  • T1 increased from +4 Bullet Damage to +7
  • T2 now also increases Fire Rate by +10%
  • T3 no longer adds 60% Bullet Evasion
  • T3 now also fires at an additional target
Infernus

Infernus

  • Melee can now buildup afterburn (20% for light melee, 35% for heavy)
Napalm

Napalm

  • damage reduced from 46 to 40
  • damage spirit scaling increased from 0.3 to 0.6
  • amplified damage taken reduced from 20% to 16%
  • T2 lifesteal increased from 10% to 15%
Flame Dash

Flame Dash

  • DPS spirit scaling increased from 0.8 to 1.0
  • T1 changed from "-25% Fire Rate" to "-12s Cooldown"
  • T2 DPS reduced from +27 to +20
  • T2 DPS now also increases trail duration by 1s
  • T3 no longer reduces cooldown by 15s
  • T3 now also grants +1 Charge
  • T3 time between charges reduced from 20s to 14s
Afterburn

Afterburn

  • T1 changed from "-20% Spirit Damage" to "+14 DPS"
  • T2 changed from +1s Burn Duration to -35% Spirit Damage
  • T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
Concussive Combustion

Concussive Combustion

  • cast now causes camera to move back a bit
  • delay increased from 3s to 3.25s
  • radius reduced from 13m to 12m
  • cooldown increased from 140s to 165s
  • damage reduced from 150 to 125
  • T1 changed from "-35s Cooldown" to "+100 Damage"
  • T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
  • T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Ivy

Ivy

  • Now has -10% Gravity
  • Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
  • Kudzu Bomb renamed to Entangling Thorns
  • Watcher's Covenant renamed to Kudzu Connection
Entangling Thorns

Entangling Thorns

  • Recharge Time reduced from 8s to 5s
  • spirit scaling reduced from 0.65 to 0.55
  • T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
  • T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
Kudzu Connection

Kudzu Connection

  • Fire Rate spirit scaling reduced from 0.25 to 0.18
  • Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
  • T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
  • T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
  • T3 changed from "+1 Tether Count" to "Ability is now always active"
Stone Form

Stone Form

  • cooldown increased from 37s to 40s
  • damage spirit scaling reduced from 1.5 to 0.8
  • T1 changed from "-19s cooldown" to "+7% Max Health Heal"
  • T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
  • T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
Air Drop

Air Drop

  • cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
  • spirit damage scaling reduced from 2.3 to 1.0
  • Cooldown reduced from 100s to 65s
  • duration increased from 16s to 21s
  • base/max speed increased from 11/18m to 10/22m
  • bomb radius increased from 14m to 20m
  • buff duration reduced from 12s to 8s
  • ally cast range increased from 14m to 18m
  • now grants you and your ally +20% Outgoing Damage after dropping
  • bomb no longer has a fast explode expanding behavior
  • bomb no longer causes a knockup
  • bomb no longer slows on explode by default
  • bomb no longer provides barrier by default
  • T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
  • T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
  • T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
Kelvin

Kelvin

Frost Grenade

Frost Grenade

  • now impacts on Ice Path
  • radius reduced from 6.5m to 6m
  • cooldown increased from 20s to 30s
  • now comes with 2 charges
  • now heals in the base ability (60 + 0.9 Spirit Scaling)
  • no longer has -40% Stamina regen reduction
  • T1 changed from "+1 Charge" to "Increases damage and heal by +30"
  • T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
  • T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
Ice Path

Ice Path

  • is now cancelled on Ability Button Press instead of Space
  • cooldown increased from 46s to 50s
  • incline/decline speed increased
  • T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
  • T2 increased from -17s Cooldown to -20s
  • T3 now grants you +35% Spirit Power while on Ice Path
Arctic Beam

Arctic Beam

  • visual clarity on VFX improved
  • now lets you cast Frost Grenade and items while using it
  • Max Fire Rate Reduction reduced from -35% to -20%
  • Max Slow reduced from -40% to -20%
  • spirit scaling reduced from 0.8 to 0.5
  • cooldown increased from 25s to 28s
  • T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
  • T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
  • T3 now also reduces cooldown by 13s
Frozen Shelter

Frozen Shelter

  • can now be canceled first without canceling Ice Beam
  • is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
  • duration reduced from 5.25s to 5s
  • T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
  • T2 increased from +1s to +1.5s
  • T3 now also dispels non-ult debuffs on cast (affects you and allies)
Lady Geist

Lady Geist

Essence Bomb

Essence Bomb

  • self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
  • radius reduced from 9m to 7m
  • cooldown reduced from 14.5s to 14s
  • T1 increased from -4s to -5s
  • T2 also increases radius by +2m
Life Drain

Life Drain

  • cooldown increased from 30s to 34s
  • break range reduced from 30m to 28m
  • T1 DPS increased from +16.2 to +18
  • T2 duration increased from +2s to +2.5s
  • T3 charges increased from +1 to +2
  • T3 now also increases spirit scaling by +0.3
Soul Exchange

Soul Exchange

  • cast time reduced from 0.2s to 0.1s
  • post cast hold time reduced from 0.7s to 0.2s
  • T1 cooldown increased from -35s to -60s
  • T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
  • T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
Lash

Lash

  • Increased Sparkles
  • Fixed Ground Strike against players brought down from mid air not doing damage
  • Fixed Death Slam camera sometimes being obstructed
Grapple

Grapple

  • T2 weapon damage increased from +6 to +7
  • T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
Flog

Flog

  • cooldown increased from 24s to 26s
  • Attack Angle no longer increases with Spirit Power
  • heal vs heroes reduced from 60% to 50%
  • T2 increased from -12s Cooldown to -16s
  • T2 now also reduces Fire Rate by 30%
  • T3 no longer reduces Fire Rate
  • T3 damage reduced from +86 to +80
  • T3 now also increases Attack Angle by 40 and Heal by +20%
Death Slam

Death Slam

  • throw distance no longer scales with Spirit Power (was 0.3)
  • cooldown increased from 145s to 150s
  • T1 throw distance increased from +8m to +12m
  • T2 cooldown increased from -25s to -40s
  • T3 now also increases cast range by +10m
McGinnis

McGinnis

  • Stamina speed bucket 3 to 2
  • Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
  • Mini Turrets initial fading resist start value increased from 60% to 80%
  • Mini Turrets now have 35% melee resist
Mini Turret

Mini Turret

  • duration increased from 24s to 35s
  • base health and health growth reduced by 40%
  • tracking, angle and projectile speeds significantly improved
  • on the minimap now flash/turn red when they are attacking
  • T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
  • T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
  • T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Medicinal Specter

Medicinal Specter

  • duration no longer scales with spirit power
  • radius no longer scales with spirit power
  • regen now scales with spirit power (+0.3)
  • cooldown increased from 48s to 50s
  • no longer provides +15% Stamina Recovery
  • T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
  • T2 increased from -17s Cooldown to -20s
  • T2 now also increases Stamina Recovery by +100%
  • T3 regen reduced from 2.5% Max HP to 2%
  • T3 now also increases radius by 3m
  • T3 now also increases duration by 1s
Spectral Wall

Spectral Wall

  • that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
  • min range reduced from 6m to 5m
  • applies it's slow to enemies it passes through while being summoned
  • T1 no longer drains 1 stamina
  • T1 Damage Amp increased from 15% to 20%
  • T2 also increases wall duration by +2s
  • T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
Heavy Barrage

Heavy Barrage

  • duration reduced from 13s to 8s
  • minimum range reduced from 9m to 8.5m
  • T1 tooltip updated to clarify that it also reduces dash distance
  • T1 move slow reduced from 40% to 30%
  • T1 dash slow increased from 20% to 30%
  • T1 slow duration reduced from 2s to 1.5s
  • T2 cooldown reduction increased from -45s to -55s
  • T2 now also increases duration by 6s
  • T3 damage increased from +21 to +25
  • T3 spirit scaling from +0.2 to +0.25
  • T3 now also increases explosion radius by 2m
Mina

Mina

  • Stamina cooldown increased from 3.9s to 4.2s
Rake

Rake

  • cooldown increased from 10s to 16s
  • hero hit missing health as damage increased from 3% to 5%
  • heal per kill reduced from 30 to 25
  • heal per kill spirit scaling reduced from 0.43 to 0.3
  • T1 changed from "+20 Heal Per Kill" to "+60 Damage"
  • T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
  • T3 now also provides +1.2 Heal Per Kill spirit scaling
Sanguine Retreat

Sanguine Retreat

  • cast range reduced 10m to 9m
  • recast window increased from 3s to 3.5s
  • T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
  • T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
  • T3 changed from "-12s Cooldown" to "+1 Recast"
Love Bites

Love Bites

  • Cooldown increased from 8s to 10s
  • damage reduced from 6 to 4
  • damage spirit scaling increased from 0.06 to 0.09
  • bonus damage reduced from 55 to 45
  • bonus damage spirit scaling increased from 1.6 to 1.85
  • T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
  • T2 Damage/Bonus reduced from 3.6/50 to 3/45
  • T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
Nox Nostra

Nox Nostra

  • cooldown increased from 115s to 130s
  • damage reduced from 6 to 5.6
  • T1 increased from +1.8 to +2.2
  • T2 cooldown increased from -40s to -55s
Mirage

Mirage

  • Bullet damage reduced from 15.2+0.5 to 14.8+0.3
  • Tornado renamed to Dust Devil
Fire Scarabs

Fire Scarabs

  • no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • collision and model size increased a bit
  • base charges reduced from 4 to 2
  • spirit scaling reduced from 1.0 to 0.8
  • now immediately steal the health from the target
  • Max Health steal increased from 45 to 70
  • changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
  • cooldown increased from 40s to 45s
  • T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
  • T2 changed from "-8% Bullet Resist" to "+2 Charges"
  • T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
  • no longer has a reduced effect against non-heroes
Dust Devil

Dust Devil

  • lift duration reduced from 1.0s to 0.4s
  • spirit scaling reduced from 0.7 to 0.3
  • now slows affected enemies by 30% for 3s
  • bullet evasion duration increased from 3.5s to 4s
  • bullet evasion increased from 25% to 30%
  • T1 changed from "+0.4s Lift Duration" to "+60 Damage"
  • T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
  • T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
Djinn's Mark

Djinn's Mark

  • cooldown increased from 2.6s to 3s
  • multiplier duration increased from 4.5s to 5s
  • reveal duration increased from 3s to 6s
  • tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
  • T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
  • T2 increased from +8.1 Damage to +20
  • T3 cooldown increased from -0.75s to -1s
  • T3 now also stuns for 0.5s at max stacks
Traveler

Traveler

  • cooldown reduced from 155s to 145s
  • can now be cast while on the zipline
  • no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
  • now targets a location on the minimap rather than units. Places you at the ground level of that location.
  • no longer grants +2m Move Speed and +26% Fire Rate
  • T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
  • T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
  • T3 "Unstoppable for 3s" to "-80s Cooldown"
Mo & Krill

Mo & Krill

Scorn

Scorn

  • damage reduced from 56 to 50
  • radius reduced from 10m to 9m
  • spirit scaling increased from 0.42 to 0.75
  • T1 changed from "-3.75s Cooldown" to "+35 Damage"
  • T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
Burrow

Burrow

  • now lets you enter the tunnels
  • cooldown increased from 37s to 40s
  • T1 changed from "+3s Duration" to "+50 Spin DPS"
  • T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
  • T3 increased from +2 m/s Move Speed to +4
  • T3 increased from -19s Cooldown to -20s
Sand Blast

Sand Blast

  • cooldown reduced from 42s to 40s
  • duration reduced from 3s to 2.5s
  • range reduced from 35m to 25m
  • T1 changed from "+1s" to "+50 Damage and +5m Range"
  • T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
  • T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
Combo

Combo

  • cooldown increased from 90s to 150s
  • DPS increased from 35 to 60
  • T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
  • T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
  • T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
Paige

Paige

  • Conjure Dragon renamed to Bookwyrm
  • Defend and Fight! renamed to Plot Armor
Bookwyrm

Bookwyrm

  • fixed initial location not starting where you click it
  • cooldown increased from 30s to 33s
  • T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
  • T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
  • T3 Damage/DPS rescaled from 104/27 to 100/30
  • T3 now also grants +1 Charge
Plot Armor

Plot Armor

  • barrier spirit scaling reduced from 1.6 to 1.3
  • T3 now also increases spirit scaling (+0.3)
Captivating Read

Captivating Read

  • height area no longer increases with range bonuses
  • cooldown increased from 25s to 30s
  • immobilize duration reduced from 1.25s to 1s
  • T1 cooldown increased from -6s to -11s
  • T2 immobilize duration increased from 0.75s to 1s
  • T3 now also increases radius by 1m
Rallying Charge

Rallying Charge

  • T2 now also reduces cooldown by 30s
  • T3 now also increases Max Amp from +100% to +150%
Paradox

Paradox

Pulse Grenade

Pulse Grenade

  • radius reduced from 6m to 5.5m
  • radius increases by +1m per Pulse
  • Amp Per Stack reduced from 6% to 4%
  • cooldown increased from 28s to 32s
  • spirit scaling reduced from 0.6 to 0.4
  • changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
  • T1 changed from +0.8s Duration to -12s Cooldown
  • T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
  • T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
Time Wall

Time Wall

  • duration reduced from 6s to 5.5
  • no longer damages enemies going through it
  • now increases allied bullet speeds going through it by 100%
  • now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • T1 increased from +2m Width to +3m
  • T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
  • T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
Kinetic Carbine

Kinetic Carbine

  • cooldown increased from 27s to 30s
  • speed spirit scaling increased from 0.09 to 0.13
  • base damage scale increased from 100% to 125%
  • T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
  • T3 now also increases charge hold by 2s
Paradoxical Swap

Paradoxical Swap

  • cooldown increased from 75s to 95s
  • no longer has 80% Spirit Lifesteal
  • damage changed from 115 (0.6 spirit scaling) to 10% Current Health
  • T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
  • T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
  • T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
Pocket

Pocket

Barrage

Barrage

  • projectile speed increased by 15%
  • now lets you use stamina during the ability
  • now lets you use Flying Cloak during the ability
  • T1 increased from +12.6 Damage Per Projectile to +16
  • T2 cooldown increased from -14s to -16s
  • T3 increased from +2m Radius to +3m
Flying Cloak

Flying Cloak

  • cooldown reduced from 32s to 26s
  • damage reduced from 70 to 60
  • duration increased from 3.4s to 3.8s (travels slower, same total distance)
  • T1 changed from "-14s Cooldown" to "+70 Damage"
  • T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
  • T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
Enchanter's Satchel

Enchanter's Satchel

  • spirit scaling increased from 0.61 to 0.9
  • T3 now also reduces movement speed by 40%
  • T3 Fire Rate slow increased from 35% to 40%
  • T3 Escape duration increased from +0.5s to +1.5s
  • T3 now also increases radius by 4m
Affliction

Affliction

  • no longer applies 12% Current Health Damage
  • DPS increased from 28 to 32
  • spirit scaling increased from 0.17 to 0.2
  • cooldown increased from 140s to 150s
  • T1 increased from -25s Cooldown to -40s Cooldown
  • T2 no longer reduces healing by 40%
  • T2 now also increases radius by 4m
  • T3 no longer increases radius by 6m
  • T3 now prevents all healing on targets
  • T3 increases spirit scaling by +0.1
Rem

Rem

Lil Helpers

Lil Helpers

  • trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
  • trooper healing spirit scaling increased from 0.125 to 0.14
Naptime

Naptime

  • sleep move speed reduced from 2m/s to 1.5m/s
  • sleep duration decreased from 4.25s to 4s
  • radius decreased from 20m to 17.0m
  • T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
  • T3 now also grants +50% damage resist while channeling
Seven

Seven

  • Move Speed no longer scales with spirit power
  • Sprint speed increased from 0.6m to 1.8m
Lightning Ball

Lightning Ball

  • slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
  • fixed now doing damage if another ball was already hitting a target
  • T2 now also increases lifetime by 1s
Static Charge

Static Charge

  • damage reduced from 38 to 35
  • cast range reduced from 16m to 15m
  • cast range no longer increases with spirit power
  • T1 increased from -19s Cooldown to -20s
  • T2 now also increases cast range by +5m
  • T3 now also increases damage by +160
Power Surge

Power Surge

  • duration no longer scales with spirit power
  • cooldown increased from 48s to 50s
  • max jumps increased from 3 to 4
  • T1 increased from -15s to -18s
  • T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
  • T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
Storm Cloud

Storm Cloud

  • allows movement in the base ability (1.5m)
  • bullet resistance reduced from 20% to 0%
  • T1 bullet resist increased from 35% to 55%
  • T3 increases move speed by +3m (was +3.8m before)
Shiv

Shiv

  • Stamina reduced from 3 to 2
  • Stamina movement speed reduced from 6.7 to 6.5
  • Bullet damage growth increased from 0.154 to 0.165
Serrated Knives

Serrated Knives

  • no longer has impact damage
  • Bleed DPS per knife increased from 4 to 10
  • Bleed DPS spirit scaling increased from 0.13 to 0.15
  • T1 changed from "+1 Charge" to "+2s Duration"
  • T2 changed from "+2s Duration" to "+2 Charges"
  • T3 no longer has +30 Impact Damage
  • T3 DPS increased from +5.5 to +12
  • T3 increases spirit scaling by +0.10
Slice and Dice

Slice and Dice

  • cooldown increased from 15s to 16s
  • Impact damage reduced from 75 to 60
  • reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
  • T1 increased from -3s Cooldown to -6s Cooldown
  • T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
  • T3 now also grants +50 Impact Damage
Killing Blow

Killing Blow

  • is no longer unit targeted, you jump in the direction forward with some small control
  • Damage Amp reduced from 15% to 14%
  • T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
  • T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
  • T3 now also increases enemy health threshold by +5%
Silver

Silver

  • Mauling Leap damage scaling reduced from 1.9 to 1.5
  • Fixed Tail Whack being considered a movement ability
  • Tail Whack disarm duration reduced from 2.5s to 2s
  • Tail Whack slow duration increased from 1.5s to 2s
  • Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
Lycan Curse

Lycan Curse

  • cooldown increased from 35s to 50s
  • base health bonus reduced from 100 to 75
  • no longer grants +14% Bullet and Spirit Resistance
  • no longer grants +2m Move Speed
  • T1 resist increased from +14% to +15%
  • T2 bonus health increased from 125 to 150
Victor

Victor

  • Bullet damage increased from 12.3 to 12.5
Pain Battery

Pain Battery

  • now starts charged
  • range increased from 20m to 28m
  • reduced randomness on the projectile paths
  • bolt count from 5 to 7
  • T2 increased from +36 to +50
  • T3 now also increases spirit scaling by +0.6
Jumpstart

Jumpstart

  • cooldown increased from 23s to 30s
  • Move Speed reduced from 4m to 3m
  • spirit scaling reduced from 1.8 to 1.2
  • T1 increased from +1.5m to +3m Move Speed
  • T2 now also reduces cooldown by -8s
  • T3 now also provides +1 Charge
  • T3 no longer reduces cooldown
  • T3 now also increases spirit scaling by 0.8
Aura of Suffering

Aura of Suffering

  • time to max DPS reduced from 10s to 6s
  • radius increased from 7.7m to 10m
  • toggle cooldown reduced from 2.5s to 2s
  • Min DPS reduced from 16 to 12
  • Min DPS spirit scaling reduced from 0.18 to 0.135
  • Max DPS reduced from 70 to 54
  • Max DPS spirit scaling reduced from 0.9 to 0.67
  • T2 Min/Max DPS reduced from 8/36 to 6/26
  • Text Progress bar indicates time to Max DPS
  • T3 reduced from +13% Damage to +15%
Shocking Reanimation

Shocking Reanimation

  • radius reduced from 13m to 12m
  • rebirth health reduced from 60% to 50%
  • T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
  • T2 rebirth health increased from 40% to 50%
  • T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
Vindicta

Vindicta

  • Fire Rate no longer scales with Spirit Power
  • Bullet damage now scales with spirit power (0.022)
  • Ammo reduced from 22 to 19
  • Bullet Velocity increased from 557 to 660
Stake

Stake

  • damage reduced from 55 to 40
  • damage spirit scaling increased from 0.37 to 0.5
  • projectile speed increased from 20m/s to 25m/s
  • T1 changed from "-35% Fire Rate" to "+65 Damage"
  • T3 Tether Duration increased from +0.5s to +0.75s
  • T3 capture radius increased from +1m to +2m
Flight

Flight

  • now allows you to use melee
  • now allows parry to be used
  • now grants you +50% Item Cast Range
  • spirit damage scaling reduced from 0.22 to 0.18
  • duration reduced from 15s to 13s
  • T2 duration increased from +8s to +10s
  • T3 Spirit Damage Per Bullet reduced from 12.6 to 10
  • T3 now increases spirit scaling by 0.1
  • T3 now also refreshes duration on hero kill
Crow Familiar

Crow Familiar

  • now releases a swarm of crows in a cone forward, hitting all enemies along the path
  • debuff duration no longer scales with spirit power
  • debuff duration increased from 4s to 5s
  • bleed damage reduced from 2.7% to 2.2%
  • damage increased from 37 to 40
  • cooldown increased from 28s to 32s
  • T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
  • T2 now also increase bleed damage by +0.5%
  • T3 now also increases debuff duration by 2s
Assassinate

Assassinate

  • while scoped no longer un-scopes when using items
  • now has a 4s buffer on impact for bonus credit
  • while scoped now plays a sound for you when the it is fully charged
  • weapon damage bonus increased from 5% to 6%
Viscous

Viscous

Splatter

Splatter

  • bounces once by default
  • cooldown reduced from 30s to 26
  • spirit scaling reduced from 1.77 to 0.8
  • ground effect now increases slide distance by 60% for you and your allies
  • multiple hit damage value reduced from 50% to 50/38/26%
  • T1 radius increased from +1m to +2m
  • T2 cooldown increased from -12s to -14s
  • T3 spirit scaling increased from +0.4 to +1.3
  • T3 still adds 2 bounces
The Cube

The Cube

  • now has a very brief period where allies cannot cancel to prevent accidental cancels
  • healing spirit scaling increased from 0.14 to 0.3
  • T3 increased from -21s Cooldown to -25s
Puddle Punch

Puddle Punch

  • now grants +30% Air Control when affecting yourself or allies
  • Charge Time increased from 1.5s to 1.7s
  • Slow increased from 15% to 20%
  • now acts as if its close range with respect to item procs (like Point Blank)
  • radius reduced from 4.5m to 4m
  • T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
Goo Ball

Goo Ball

  • no longer can carry Urn
  • turn rate improved a bit
  • can now use abilities and items (rather than being locked behind T3)
  • cooldown increased from 115s to 130s
  • duration increased from 9s to 10s
  • Bullet and Spirit resist reduced from 60% to 35%
  • T1 changed from "+5s Duration" to "-30s Cooldown"
  • T2 reduced from +72 Damage to +70
  • T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
Warden

Warden

  • Bullet growth per boon reduced from 0.44 to 0.38
Alchemical Flask

Alchemical Flask

  • Weapon Damage reduction reduced from -30% to -25%
  • T2 damage increased from +36 to +40
  • T2 now also increases Weapon Damage Reduction by -20%
  • T2 no longer increases radius by 1m
  • T3 cooldown increased from -6.5s to -7s
  • T3 now also increases radius by 2m
Willpower

Willpower

  • duration reduced from 7s to 5s
  • cooldown reduced from 42s to 40
  • barrier now scales with spirit power in the base ability (+0.5)
  • T2 cooldown from -19s to -22s
  • T2 now also increases duration by +2s
  • T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
Binding Word

Binding Word

  • cast range reduced from 20m to 15m
  • cooldown decreased from 37s to 34s
  • T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
  • T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
  • T2 now increases trap duration by 0.75s
  • T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
Last Stand

Last Stand

  • Channeling bullet and spirit resist increased from 30% to 60%
  • radius reduced from 13m to 12m
  • T1 increased from +3m Radius to +4m
  • T3 no longer grants +50% Bullet and Spirit Resist
  • T3 duration increased from +2.5s to +3s
  • T3 now also grants you Unstoppable while channeling
Wraith

Wraith

  • Fixed Project Mind interaction with stuns
Card Trick

Card Trick

  • cards now have specific suites with special bonuses.
  • base charge count increased from 1 to 2
  • base damage reduced from 60 to 45
  • spirit scaling reduced from 1.0 to 0.55
  • buildup now takes 20% longer
  • cooldown reduced from 0.75s to 0.5s
  • post cast time reduced from 0.2s to 0.1
  • now highlights the card that will be throw next.
  • now has unique sounds for each card suite that is summoned.
  • T1 increased from "+1 Charges" to "+2 Charges"
  • T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
  • T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
Full Auto

Full Auto

  • no longer affects allies (previously gave half fire rate to allies)
  • duration no longer scales with Spirit Power
  • cooldown reduced from 48s to 45s
  • base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
  • T1 increased from -14s Cooldown to -20s
  • T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
  • T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
Telekinesis

Telekinesis

  • cooldown increased from 110s to 120s
  • cast range reduced from 20m to 14m
  • cast time increased from 0.1s to 0.3s
  • no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
  • T1 changed from "-25s Cooldown" to "+100 Damage"
  • T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
  • T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range

Diamond

  • Cuts enemy resistances by -8% for 5s. Does not stack.

Hearts

  • Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)

Joker

  • Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
Yamato

Yamato

  • You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • Flying Strike renamed to Flying Slash
  • Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
  • Shadow Transformation cooldown increased from 110s to 130s
  • Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
  • Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
  • Shadow Transformation T2 now also reduces cooldown by 25s
  • Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
Power Slash

Power Slash

  • being held down no longer automatically fires it
  • base ability now has +60% Bullet Resist while channeling
  • cooldown increased from 10.5s to 12s
  • Slash Length reduced from 25m to 22m
  • T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
  • T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
  • T3 now also grants +8m Range
Flying Slash

Flying Slash

  • is now light melee damage rather than spirit
  • slow increased from -30% to -50%
  • cooldown increased from 21s to 36s
  • range increased from 20m to 25m
  • T1 changed from "25% Slow" to "-18s Cooldown"
  • T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
  • T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
Crimson Slash

Crimson Slash

  • cooldown increased from 15s to 16s
  • Fire Rate reduction increased from -18% to -30%
  • T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
  • T3 increased from -9s Cooldown to -10s
  • T3 now also increases spirit scaling (+0.6)

Patch 03-07-2026

Hotfix 2026-03-07

Open Source

General

Core Gameplay

  • Golden Egg Goose: Souls Per Minute increased from 75 to 90

Items

Heroes

Doorman

Doorman

  • Hotel Guest T3 late checkout cooldown increased from 10s to 13s
Paradox

Paradox

Pulse Grenade

Pulse Grenade

  • spirit scaling reduced from 0.4 to 0.3
Time Wall

Time Wall

  • slow duration increased from 1.25s to 2s
  • T1 now also increases duration by +2.5s
  • T2 no longer increases duration by +2.5s
  • T2 now also silences enemies for 2.3s
Paradoxical Swap

Paradoxical Swap

  • damage changed from 10% Current Health to 125 with 1.1 spirit scaling
  • T3 changed from 10% Current Health to 10% Max Health
  • can now be alt casted to swap only a single target with the T3
Silver

Silver

Lycan Curse

Lycan Curse

  • base health bonus increased from +75 to +125
  • T2 increased from +3m to +4m
Wraith

Wraith

  • Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
Card Trick

Card Trick

  • Spade reduced from +70% to +60%
  • Heart scaling reduced from 1.25 to 1.0
  • T3 Heart scaling increased from 0.5 to 0.75
Telekinesis

Telekinesis

  • debuff duration reduced from 3s to 2.75s

Patch 03-10-2026

Hotfix 2026-03-10

Open Source

General

Core Gameplay

  • Base Guardians HP reduced from 5500 to 4000
  • Zipline can now be captured a little bit more forward towards the enemy base
  • The minimum always captured zipline distance in your base is now reduced a little bit inwards
  • Super troopers (when a lane shrine is down) now have 15% less bounty
  • Hero base health increased by 40
  • Hero health increased growth by +4 and 8%
  • Vitality investment bonuses increased by 12%

Items

Vortex Web

Vortex Web

  • Will now only unit target when used with alt cast

Heroes

Calico

Calico

  • Move speed reduced from 7.2 to 6.8
  • Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
Leaping Slash

Leaping Slash

  • scaling reduced from 1.5 to 1.2
  • T2 reduced from 300 Souls to 225
Celeste

Celeste

  • Gravity from 28% to 25% (was 20% previous patch)
  • Air Control increased from 38% to 44% (was 50% previous patch)
Light Eater

Light Eater

  • on hit damage reduced from 25 to 20
Dazzling Trick

Dazzling Trick

  • barrier spirit scaling reduced from 1.1 to 0.8
Shining Wonder

Shining Wonder

  • no longer refunds half cooldown on miss
  • linger time reduced from 3.25s to 3s
Doorman

Doorman

  • Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • Call Bell T3 now also increases slow by 15%
Drifter

Drifter

  • Fixed Quicksilver Reload dealing bonus multiple times with Rend
Ivy

Ivy

  • Bullet damage growth increased from 0.06 to 0.08
Kudzu Connection

Kudzu Connection

  • now only gives you half the bonus if you aren't connected to an ally
Air Drop

Air Drop

  • damage spirit scaling reduced from 1 to 0.7
  • T1 barrier spirit scaling reduced from 1 to 0.7
  • T2 slow reduced from 50% to 40%
Lash

Lash

Death Slam

Death Slam

  • throw range increased from 12m to 14m
  • throw range now scales with spirit power (+0.14)
  • T3 cast range reduced from +10m to +6m
  • T3 stun increased from 1s to 1.2s
McGinnis

McGinnis

Heavy Barrage

Heavy Barrage

  • radius reduced from 5m to 4.5m
  • T1 slow duration reduced from 1.5s to 1s
  • T3 spirit scaling reduced from +0.25 to +0.2
  • T3 damage reduced from +25 to +22
Mo & Krill

Mo & Krill

Scorn

Scorn

  • heal vs non-heroes reduced from 0.5x to 0.35x
  • cooldown increased from 12.5s to 13s
Combo

Combo

  • DPS reduced from 60 to 45
  • cooldown reduced from 150s to 140s
  • T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
  • T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
Pocket

Pocket

Affliction

Affliction

  • duration reduced from 12s to 11s (overall total damage is reduced slightly)
  • DPS increased from 32+0.2 to 34+0.22
  • T2 duration reduced from +4s to +3s
  • T3 DPS increased from 16+0.1 to 18+0.11
Shiv

Shiv

  • Alt fire knockback increased by 10%
Serrated Knives

Serrated Knives

  • cooldown increased from 16s to 18s
Killing Blow

Killing Blow

  • range increased from 13m to 18m
  • travel speed increased a bit
Silver

Silver

Lycan Curse

Lycan Curse

  • cooldown reduced from 50s to 40s
  • T1 increased from 15% Resists to 18%
Victor

Victor

Pain Battery

Pain Battery

  • T3 reduced from 18% Missing Health to 15%
Jumpstart

Jumpstart

  • T3 spirit scaling reduced from 0.8 to 0.6
Aura of Suffering

Aura of Suffering

  • can now be activated on the zipline
  • radius reduced from 10m to 9.5m
  • Base and T2 Max DPS and scaling reduced by 10%
Shocking Reanimation

Shocking Reanimation

  • cooldown increased from 190s to 210s
  • T3 increased from -50s Cooldown to -70s
Vindicta

Vindicta

  • Fixed not gaining bonus damage if a proc bonus was the killing blow
Viscous

Viscous

  • Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
Puddle Punch

Puddle Punch

  • scaling reduced from 1 to 0.8
Warden

Warden

Last Stand

Last Stand

  • Bullet and Spirit Resist while channeling reduced from 60% to 50%
  • T3 now also increases Bullet and Spirit Resist while channeling by +30%
Wraith

Wraith

Card Trick

Card Trick

  • cooldown increased from 0.5s to 0.6s
  • Joker no longer bounces to other targets
  • gaining charges (AP or shop) no longer automatically builds them up
  • can now be alt casted to fire from the inverse order
  • T3 Spade bonus reduced from +50% to +40%
  • T3 Heart healing scale reduced from +0.75 to +0.5
Telekinesis

Telekinesis

  • cast range reduced from 14m to 13m
  • throw range reduced from 14m to 13m
  • cast delay increased from 0.3s to 0.35s