Update 03-06-2026
Initial Update
General
Core Gameplay
- Can now jump during slide
- Dash jump grants a very brief period with increased air control (30% for 0.25s)
- Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
- Shrines attack no longer hits heroes under the shrine
- Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
- Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
- Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
- Medic Troopers DPS grows by 3% per minute
- Troopers now gain 7 HP regen when out of combat
- Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
- Guardians bounty increased from 1000 to 1500
- Walkers bounty increased from 3500 to 4000
- Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
- Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Base Guardians bounty from 750 to 1000
- Shrines bounty increased from 0 to 2000
- Mid Boss base bounty increased from 2000 to 3000
- Mid Boss base HP increased from 11900 to 13000
- Mid Boss global announcement health threshold reduced from 70% to 50%
- Mid Boss now has 35% Debuff Resistance
- Rejuv drop duration reduced from 7s to 6s
- Rejuv duration no longer refreshes when hitting a crystal later
- Minimap now indicates if the Urn is a favored, neutral or unfavored
- Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
- Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
- Added "0 Way" veils underneath the Shrine platforms in each base
- Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
- Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
- Move speed diminishing ramp now occurs around 11m rather than 10m
- Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
- Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)
Items
- Golden Goose Egg

- Weapon Damage increased from +6% to +8%

- No longer grants +5% Fire Rate
- Now grants +8% Weapon Damage
- Bullet Velocity increased from +50% to +60% (these changes affect upgrades)

- Fall-off Range increased from +4% to +8%

- You can now reload while already full when carrying this item

- Spirit Power increased from +8 to +10
- Weapon Damage increased from +40% to +45%

- Fire Rate increased from 18% to 20%

- Damage spirit scaling increased from 0.8 to 1.0

- Cooldown reduced from 32s to 24s
- Now supports custom count and angles per hero
- Enabled for Celeste (3 at 70 degrees)
- Renamed to Stalker

- No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
- No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)

- Heavy Melee Bonus damage now works with heavy melee abilities

- Spirit Lifesteal increased from 8% to 12%

- Bonus health increased from +50 to +60

- Weapon damage per stack increased from 18% to 20%
- Range reduced from 30% to 25%
- Non-hero weapon damage increased from 4% to 5%

- Solo hero multiplier reduced from 3x to 2x
- Bullet Resist Reduction increased from -8% to -10%
- Fire Rate Reduction increased from -11% to -14%

- Now builds from Slowing Bullets. Has Slowing Bullets passive
- No longer grants +16% Spirit Resist
- Now grants -0.5m Move Speed
- No longer grants -30% Bullet Velocity
- Debuff Resist increased from 16% to 18%
- Weapon Damage increased from 35% to 40%
- Stamina Reduction reduced from -20% to -14%

- Ammo consumed changed from -30% to 2 Ammo

- No longer has healing reduction
- Self damage increased from 40 to 50

- Cooldown reduced from 2.2s to 2s
- Spirit Lifesteal increased from 8% to 12%

- Heavy Melee Bonus damage now works with heavy melee abilities

- Base Fire Rate increased from 8% to 10%
- Base Spirit Resist increased from 10% to 15%
- Conditional Fire Rate reduced from 28% to 25%
- Conditional Spirit Resist reduced from 30% to 20%

- Spirit Power increased from 30 to 40
- Now grants +20% Duration instead of +12% CD Reduction

- Increased from 185 to 210

- Fixed slow resistance interaction with dash slows

- Range increased from 30m to 35m
- Max stamina regen increased from 3 to 4
- Now always restores at least 1 stamina

- Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
- Bullet Damage Returned reduced from 60% to 50%

- Damage threshold increased from 150 to 250
- Cooldown reduced from 45s to 35s

- Low Health threshold increased from 40% to 50%
- Low Health resistance reduced from 22% to 15%

- Low Health threshold increased from 40% to 50%
- Low Health resistance reduced from 22% to 15%

- Heal on melee hit reduced from 160 to 100 + 1.5/boon
- Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon

- Barrier increased from 140 to 200

- Souls per minute increased from 22 to 25

- Cooldown reduced from 50s to 40s

- Time to regen reduced from 13s to 10s

- High instant damage reduction reduced from -75% to -65%

- Cooldown reduced from 64s to 40s

- Damage Penalty reduced from -35% to -30%
- Weapon Damage bonus increased from +22% to +25%

- No longer reduces movement speed by -2m during the death immunity phase

- Active now grants you an additional +30% Melee Damage

- Now steals 2.5% of enemy max HP per bullet instead of a fixed amount

- Health bonus increased from +40 to +50
- Duration increased from 5s to 6s

- Cooldown reduced from 20s to 16s

- Spirit Power increased from +15 to +20

- Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
- Projectile speed increased from 53m/s to 80m/s
- Cooldown reduced from 30s to 27s

- Debuff duration increased from 4s to 5s

- Spirit Power loss increased from -24 to -30
- Cooldown reduced from 32s to 18s

- Healing Reduction increased from -45% to -50%

- Damage spirit scaling increased from 0.6 to 1.0
- Cooldown reduced from 35s to 30s

- Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)

- Health bonus increased from +65 to +90
- Duration increased from 5s to 6s
- Healing on Ability Cast boon scaling increased from 1.5 to 2.0

- Current Health Bonus Damage increased from 7.5% to 8%

- Damage spirit scaling reduced from 0.28 to 0.25
- No longer hits sleeping enemies to avoid waking them up

- Cooldown reduced from 20s to 16s

- Duration increased from 8s to 12s
- Bonus health increased from 75 to 125

- Cooldown reduced from 45s to 35s

- Damage penalty increased from -8% to -10%

- Now has a unit target option where it will vacuum enemies around that target
Heroes

- Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
- Should Charge spirit scaling reduced from 1.9 to 1.4

Siphon Life
- DPS reduced from 29 to 22
- range reduced from 10m to 7.5m
- is now circular rather than just in front of him
- range no longer increases with Spirit Power
- visual range FX fixed to show larger than default radius values
- Lifesteal against heroes increased from 66% to 80%
- Lifesteal against non-heroes increased from 33% to 40%
- DPS spirit scaling increased from 0.5 to 0.6
- T1 increased from -19s to -20s
- T3 now also increases radius by +3.5m
- T3 DPS reduced from 20 to 18

Shoulder Charge
- damage reduced from 37 to 30
- wall stun duration reduced from 0.6s to 0.3s
- T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
- T2 wall stun duration increased from 0.45s to 0.8s
- T3 cooldown increased from -18s to -20s
- T3 now also grants +1.5 Weapon Damage for 6s

Infernal Resilience
- T2 increased from +150 Health to +200
- T3 now also grants +20% Debuff Resistance

Seismic Impact
- is a little faster to target the location when rising
- damage increase from 75 to 100
- now allows you to use items during it
- radius reduced from 10.5m to 9m
- T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
- T3 now also increases radius by 6m

- Fixed Riposte not leaving the ground when started on the ground

Riposte
- no longer triggers from trooper or neutral damage

Flawless Advance
- T2 no longer increases Apollo's lunge speed
- now gets interrupted by stun and sleep

Itani Lo Sahn
- base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
- Itani Lo Sahn's hit width no longer scales with radius increases

- Hook can now be canceled


Bashdown
- radius reduced from 4.5m to 4m
- T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
- T3 now also reduces charge time by 2s

Rising Ram
- damage reduced from 55 to 40
- damage spirit scaling increased from 1.7 to 1.9
- cooldown reduced by 50% on impact
- charge duration reduced from 0.51s to 0.3s
- T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
- T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
- T3 increased from 6.5% Max Health to 8%

Blasted
- spirit scaling reduced from 0.8 to 0.6
- active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
- passive no longer reduces enemy fire rate by -14%
- tooltip simplified
- T3 now also increases spirit scaling by +0.6

Chain Gang
- radius reduced from 13m to 12m
- no longer grants +15% Spirit and Bullet Resist
- cooldown increased from 125s to 150s
- T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
- T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
- T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
- T3 no longer grants +90 damage
- T3 now also increases the radius by +5m

- Bullets no longer have gravity
- Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.

Gloom Bombs
- changed so the first grenade always lands in the middle
- projectile sticky radius increased from 10 to 15
- cast delay reduced from 0.15s to 0.1s
- T2 changed from +16.2 damage to +75 bonus damage vs barriers

Leaping Slash
- improved targeting of dash to end early if near enemy heroes
- can now dash vertically, even while on the ground
- T2 changed from +40 damage to +300 souls on hero kill
- T3 changed from -50% CDR on hit to -50% CDR and +60 damage
- radius reduced from 4.5m to 4m

Ava
- can no longer manipulate movement if meleeing while midair
- now uses healthbar modifier style for duration
- fixed camera not being centered around Ava
- melee attack delay reduced from 0.4s to 0.0s
- melee attack cooldown increased from 0.75 to 0.85
- melee attack now goes the way you are looking
- now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
- now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
- cooldown reduced from 45s to 30s
- duration reduced from 16s to 15s
- T1 duration increased from +14s to 15s
- T2 changed from +45% Speed to +45% Speed and +15 Health Regen
- T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s

Return to Shadows
- now allows for some vertical flight movement during channel
- now has new channel bar
- T2 reduced from 67.5 Damage to 65
- T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead

- Gravity reduced from -20% to -28% (less gravity)
- Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)

Shining Wonder
- bounce range reduced from 17m to 15m
- linger duration reduced from 4.5s to 3.25s

- Gun now pierces through targets at 50% reduced damage
- Call Bell time between charges increased from 4s to 6s
- Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
- Call Bell explosion damage increased from 55 to 85
- Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
- Call Bell T1 increased from +2m to +2.5m
- Call Bell T2 no longer has Impact Damage
- Call Bell T2 Explosion Damage increased from 40 to 75
- Call Bell T2 now increases spirit scaling by +0.6
- Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
- Doorway now has a timer icon above the ability
- Doorway T1 duration increased from +10s to +15s
- Doorway T2 barrier duration increased from 8s to 12s
- Doorway T3 doorway distance now also scales with Spirit Power (0.25)
- Luggage Cart is now 20% larger (20% wider hitbox as well)
- Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
- Luggage Cart T2 increased from +15m Cast Range to +20m
- Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
- Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
- Hotel Guest cast range increased from 6m to 7m
- Hotel Guest no longer goes on cooldown if the target dies during the cast
- Hotel Guest fixed enemies not always landing in the correct spot on return
- Hotel Guest now supports instant cast settings
- Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
- Hotel Guest cost of stay damage reduced from 150 to 75
- Hotel Guest failure to check-out damage reduced from 250 to 125
- Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
- Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
- Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"


Rend
- damage range reduced from 18m to 16m
- cooldown increased from 13s to 16s
- damage spirit scaling increased from 1.4 to 1.8
- "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
- T1 bonus damage increased from +32 to +40
- T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"

Stalker's Mark
- duration reduced from 6s to 5s
- T1 changed from "+1% Bleed" to "-8% Bullet Resist"
- T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
- T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"

Bloodscent
- now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
- permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
- T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"

Eternal Night
- now makes the targets be considered as isolated
- Sprint reduced from +3m to +2m
- no longer has 7 spirit damage proc
- cooldown increased from 120s to 125s
- duration reduced from 7s to 6.5s
- T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
- T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
- T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"

- Bullet damage increased from 12.2+0.44 to 12.6+0.5

Kinetic Pulse
- cooldown increased from 22s to 26s
- damage increased from 90 to 115
- range reduced from 20m to 16m
- range no longer increases with spirit scaling
- spirit scaling increased from 1.7 to 2.1
- T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
- T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
- T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"

Quantum Entanglement
- no longer grants +26% Fire Rate
- no longer reloads ammo
- base ability now restores 1 stamina
- ally distance increased from 10m to 13m
- range increased from 9m to 10m
- T1 increased from +4m Range to +6m
- T2 changed from "+22% Fire Rate" to "-6s Cooldown"
- T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"

Rejuvenating Aurora
- cooldown increased from 45s to 48s
- now has a 1s linger on allies
- now lets you jump while using it
- T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
- T2 cooldown from -14s to -20s
- T2 now also increases duration by 1s

Singularity
- no longer does 1.5% Max Health DPS
- DPS increased from 40 to 75
- DPS spirit scaling increased from 0.19 to 0.28
- T3 increased from 4% Max Health DPS to 5.5%


Grasping Hands
- is now set up to work through proper alternate cast methods and be more responsive
- Immobilize duration reduced from 1.5s to 1.25s
- cooldown reduced from 38s to 34s
- T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
- T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"

- Spirit per boon reduced from 1.1 to 0.5

Sleep Dagger
- Sleep move speed reduced from 2m/s to 1.5m/s
- Wake Up delay no longer increases with spirit scaling
- cooldown increased from 26s to 30s
- Sleep duration reduced from 3s to 2.75s
- T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
- T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
- T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"

Smoke Bomb
- cooldown increased from 30s to 33s
- duration spirit scaling reduced from 0.18 to 0.08
- no longer has base +2m Invis Sprint Speed
- T1 increased from +5m Invis Sprint Speed to +7m
- T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
- T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"

Fixation
- reduced from +0.2 Weapon Damage per stack to +0.18
- T1 spirit scaling increased from 0.37 to 0.8
- T1 reduced from +50 Spirit Damage to +40
- T3 increased from +0.12 Weapon Damage to +0.14

Bullet Dance
- Fire Rate bonus reduced from 30% to 20%
- base ability now has 60% Evasion
- duration spirit scaling increased from 0.06 to 0.08
- Bonus Bullet Damage reduced from 10 to 7
- T1 increased from +4 Bullet Damage to +7
- T2 now also increases Fire Rate by +10%
- T3 no longer adds 60% Bullet Evasion
- T3 now also fires at an additional target

- Melee can now buildup afterburn (20% for light melee, 35% for heavy)

Napalm
- damage reduced from 46 to 40
- damage spirit scaling increased from 0.3 to 0.6
- amplified damage taken reduced from 20% to 16%
- T2 lifesteal increased from 10% to 15%

Flame Dash
- DPS spirit scaling increased from 0.8 to 1.0
- T1 changed from "-25% Fire Rate" to "-12s Cooldown"
- T2 DPS reduced from +27 to +20
- T2 DPS now also increases trail duration by 1s
- T3 no longer reduces cooldown by 15s
- T3 now also grants +1 Charge
- T3 time between charges reduced from 20s to 14s

Afterburn
- T1 changed from "-20% Spirit Damage" to "+14 DPS"
- T2 changed from +1s Burn Duration to -35% Spirit Damage
- T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)

Concussive Combustion
- cast now causes camera to move back a bit
- delay increased from 3s to 3.25s
- radius reduced from 13m to 12m
- cooldown increased from 140s to 165s
- damage reduced from 150 to 125
- T1 changed from "-35s Cooldown" to "+100 Damage"
- T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
- T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"

- Now has -10% Gravity
- Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
- Kudzu Bomb renamed to Entangling Thorns
- Watcher's Covenant renamed to Kudzu Connection

Entangling Thorns
- Recharge Time reduced from 8s to 5s
- spirit scaling reduced from 0.65 to 0.55
- T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
- T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"

Kudzu Connection
- Fire Rate spirit scaling reduced from 0.25 to 0.18
- Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
- T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
- T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
- T3 changed from "+1 Tether Count" to "Ability is now always active"

Stone Form
- cooldown increased from 37s to 40s
- damage spirit scaling reduced from 1.5 to 0.8
- T1 changed from "-19s cooldown" to "+7% Max Health Heal"
- T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
- T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"

Air Drop
- cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
- spirit damage scaling reduced from 2.3 to 1.0
- Cooldown reduced from 100s to 65s
- duration increased from 16s to 21s
- base/max speed increased from 11/18m to 10/22m
- bomb radius increased from 14m to 20m
- buff duration reduced from 12s to 8s
- ally cast range increased from 14m to 18m
- now grants you and your ally +20% Outgoing Damage after dropping
- bomb no longer has a fast explode expanding behavior
- bomb no longer causes a knockup
- bomb no longer slows on explode by default
- bomb no longer provides barrier by default
- T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
- T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
- T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0


Frost Grenade
- now impacts on Ice Path
- radius reduced from 6.5m to 6m
- cooldown increased from 20s to 30s
- now comes with 2 charges
- now heals in the base ability (60 + 0.9 Spirit Scaling)
- no longer has -40% Stamina regen reduction
- T1 changed from "+1 Charge" to "Increases damage and heal by +30"
- T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
- T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"

Ice Path
- is now cancelled on Ability Button Press instead of Space
- cooldown increased from 46s to 50s
- incline/decline speed increased
- T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
- T2 increased from -17s Cooldown to -20s
- T3 now grants you +35% Spirit Power while on Ice Path

Arctic Beam
- visual clarity on VFX improved
- now lets you cast Frost Grenade and items while using it
- Max Fire Rate Reduction reduced from -35% to -20%
- Max Slow reduced from -40% to -20%
- spirit scaling reduced from 0.8 to 0.5
- cooldown increased from 25s to 28s
- T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
- T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
- T3 now also reduces cooldown by 13s

Frozen Shelter
- can now be canceled first without canceling Ice Beam
- is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
- duration reduced from 5.25s to 5s
- T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
- T2 increased from +1s to +1.5s
- T3 now also dispels non-ult debuffs on cast (affects you and allies)


Essence Bomb
- self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
- radius reduced from 9m to 7m
- cooldown reduced from 14.5s to 14s
- T1 increased from -4s to -5s
- T2 also increases radius by +2m

Life Drain
- cooldown increased from 30s to 34s
- break range reduced from 30m to 28m
- T1 DPS increased from +16.2 to +18
- T2 duration increased from +2s to +2.5s
- T3 charges increased from +1 to +2
- T3 now also increases spirit scaling by +0.3

Soul Exchange
- cast time reduced from 0.2s to 0.1s
- post cast hold time reduced from 0.7s to 0.2s
- T1 cooldown increased from -35s to -60s
- T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
- T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"

- Increased Sparkles
- Fixed Ground Strike against players brought down from mid air not doing damage
- Fixed Death Slam camera sometimes being obstructed

Grapple
- T2 weapon damage increased from +6 to +7
- T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"

Flog
- cooldown increased from 24s to 26s
- Attack Angle no longer increases with Spirit Power
- heal vs heroes reduced from 60% to 50%
- T2 increased from -12s Cooldown to -16s
- T2 now also reduces Fire Rate by 30%
- T3 no longer reduces Fire Rate
- T3 damage reduced from +86 to +80
- T3 now also increases Attack Angle by 40 and Heal by +20%

Death Slam
- throw distance no longer scales with Spirit Power (was 0.3)
- cooldown increased from 145s to 150s
- T1 throw distance increased from +8m to +12m
- T2 cooldown increased from -25s to -40s
- T3 now also increases cast range by +10m

- Stamina speed bucket 3 to 2
- Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
- Mini Turrets initial fading resist start value increased from 60% to 80%
- Mini Turrets now have 35% melee resist

Mini Turret
- duration increased from 24s to 35s
- base health and health growth reduced by 40%
- tracking, angle and projectile speeds significantly improved
- on the minimap now flash/turn red when they are attacking
- T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
- T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
- T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"

Medicinal Specter
- duration no longer scales with spirit power
- radius no longer scales with spirit power
- regen now scales with spirit power (+0.3)
- cooldown increased from 48s to 50s
- no longer provides +15% Stamina Recovery
- T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
- T2 increased from -17s Cooldown to -20s
- T2 now also increases Stamina Recovery by +100%
- T3 regen reduced from 2.5% Max HP to 2%
- T3 now also increases radius by 3m
- T3 now also increases duration by 1s

Spectral Wall
- that is midcast will now fire when you are interrupted, rather than continue to expand outward
- segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
- min range reduced from 6m to 5m
- applies it's slow to enemies it passes through while being summoned
- T1 no longer drains 1 stamina
- T1 Damage Amp increased from 15% to 20%
- T2 also increases wall duration by +2s
- T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)

Heavy Barrage
- duration reduced from 13s to 8s
- minimum range reduced from 9m to 8.5m
- T1 tooltip updated to clarify that it also reduces dash distance
- T1 move slow reduced from 40% to 30%
- T1 dash slow increased from 20% to 30%
- T1 slow duration reduced from 2s to 1.5s
- T2 cooldown reduction increased from -45s to -55s
- T2 now also increases duration by 6s
- T3 damage increased from +21 to +25
- T3 spirit scaling from +0.2 to +0.25
- T3 now also increases explosion radius by 2m

- Stamina cooldown increased from 3.9s to 4.2s

Rake
- cooldown increased from 10s to 16s
- hero hit missing health as damage increased from 3% to 5%
- heal per kill reduced from 30 to 25
- heal per kill spirit scaling reduced from 0.43 to 0.3
- T1 changed from "+20 Heal Per Kill" to "+60 Damage"
- T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
- T3 now also provides +1.2 Heal Per Kill spirit scaling

Sanguine Retreat
- cast range reduced 10m to 9m
- recast window increased from 3s to 3.5s
- T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
- T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
- T3 changed from "-12s Cooldown" to "+1 Recast"

Love Bites
- Cooldown increased from 8s to 10s
- damage reduced from 6 to 4
- damage spirit scaling increased from 0.06 to 0.09
- bonus damage reduced from 55 to 45
- bonus damage spirit scaling increased from 1.6 to 1.85
- T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
- T2 Damage/Bonus reduced from 3.6/50 to 3/45
- T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"

Nox Nostra
- cooldown increased from 115s to 130s
- damage reduced from 6 to 5.6
- T1 increased from +1.8 to +2.2
- T2 cooldown increased from -40s to -55s

- Bullet damage reduced from 15.2+0.5 to 14.8+0.3
- Tornado renamed to Dust Devil

Fire Scarabs
- no longer have a limited duration to launch each one. Functions as a normal charged ability.
- collision and model size increased a bit
- base charges reduced from 4 to 2
- spirit scaling reduced from 1.0 to 0.8
- now immediately steal the health from the target
- Max Health steal increased from 45 to 70
- changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
- cooldown increased from 40s to 45s
- T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
- T2 changed from "-8% Bullet Resist" to "+2 Charges"
- T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
- no longer has a reduced effect against non-heroes

Dust Devil
- lift duration reduced from 1.0s to 0.4s
- spirit scaling reduced from 0.7 to 0.3
- now slows affected enemies by 30% for 3s
- bullet evasion duration increased from 3.5s to 4s
- bullet evasion increased from 25% to 30%
- T1 changed from "+0.4s Lift Duration" to "+60 Damage"
- T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
- T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"

Djinn's Mark
- cooldown increased from 2.6s to 3s
- multiplier duration increased from 4.5s to 5s
- reveal duration increased from 3s to 6s
- tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
- T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
- T2 increased from +8.1 Damage to +20
- T3 cooldown increased from -0.75s to -1s
- T3 now also stuns for 0.5s at max stacks

Traveler
- cooldown reduced from 155s to 145s
- can now be cast while on the zipline
- no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
- now targets a location on the minimap rather than units. Places you at the ground level of that location.
- no longer grants +2m Move Speed and +26% Fire Rate
- T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
- T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
- T3 "Unstoppable for 3s" to "-80s Cooldown"


Scorn
- damage reduced from 56 to 50
- radius reduced from 10m to 9m
- spirit scaling increased from 0.42 to 0.75
- T1 changed from "-3.75s Cooldown" to "+35 Damage"
- T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"

Burrow
- now lets you enter the tunnels
- cooldown increased from 37s to 40s
- T1 changed from "+3s Duration" to "+50 Spin DPS"
- T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
- T3 increased from +2 m/s Move Speed to +4
- T3 increased from -19s Cooldown to -20s

Sand Blast
- cooldown reduced from 42s to 40s
- duration reduced from 3s to 2.5s
- range reduced from 35m to 25m
- T1 changed from "+1s" to "+50 Damage and +5m Range"
- T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
- T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"

Combo
- cooldown increased from 90s to 150s
- DPS increased from 35 to 60
- T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
- T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
- T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"

- Conjure Dragon renamed to Bookwyrm
- Defend and Fight! renamed to Plot Armor

Bookwyrm
- fixed initial location not starting where you click it
- cooldown increased from 30s to 33s
- T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
- T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
- T3 Damage/DPS rescaled from 104/27 to 100/30
- T3 now also grants +1 Charge

Plot Armor
- barrier spirit scaling reduced from 1.6 to 1.3
- T3 now also increases spirit scaling (+0.3)

Captivating Read
- height area no longer increases with range bonuses
- cooldown increased from 25s to 30s
- immobilize duration reduced from 1.25s to 1s
- T1 cooldown increased from -6s to -11s
- T2 immobilize duration increased from 0.75s to 1s
- T3 now also increases radius by 1m

Rallying Charge
- T2 now also reduces cooldown by 30s
- T3 now also increases Max Amp from +100% to +150%


Pulse Grenade
- radius reduced from 6m to 5.5m
- radius increases by +1m per Pulse
- Amp Per Stack reduced from 6% to 4%
- cooldown increased from 28s to 32s
- spirit scaling reduced from 0.6 to 0.4
- changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
- T1 changed from +0.8s Duration to -12s Cooldown
- T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
- T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"

Time Wall
- duration reduced from 6s to 5.5
- no longer damages enemies going through it
- now increases allied bullet speeds going through it by 100%
- now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
- T1 increased from +2m Width to +3m
- T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
- T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)

Kinetic Carbine
- cooldown increased from 27s to 30s
- speed spirit scaling increased from 0.09 to 0.13
- base damage scale increased from 100% to 125%
- T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
- T3 now also increases charge hold by 2s

Paradoxical Swap
- cooldown increased from 75s to 95s
- no longer has 80% Spirit Lifesteal
- damage changed from 115 (0.6 spirit scaling) to 10% Current Health
- T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
- T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
- T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"


Barrage
- projectile speed increased by 15%
- now lets you use stamina during the ability
- now lets you use Flying Cloak during the ability
- T1 increased from +12.6 Damage Per Projectile to +16
- T2 cooldown increased from -14s to -16s
- T3 increased from +2m Radius to +3m

Flying Cloak
- cooldown reduced from 32s to 26s
- damage reduced from 70 to 60
- duration increased from 3.4s to 3.8s (travels slower, same total distance)
- T1 changed from "-14s Cooldown" to "+70 Damage"
- T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
- T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"

Enchanter's Satchel
- spirit scaling increased from 0.61 to 0.9
- T3 now also reduces movement speed by 40%
- T3 Fire Rate slow increased from 35% to 40%
- T3 Escape duration increased from +0.5s to +1.5s
- T3 now also increases radius by 4m

Affliction
- no longer applies 12% Current Health Damage
- DPS increased from 28 to 32
- spirit scaling increased from 0.17 to 0.2
- cooldown increased from 140s to 150s
- T1 increased from -25s Cooldown to -40s Cooldown
- T2 no longer reduces healing by 40%
- T2 now also increases radius by 4m
- T3 no longer increases radius by 6m
- T3 now prevents all healing on targets
- T3 increases spirit scaling by +0.1


Lil Helpers
- trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
- trooper healing spirit scaling increased from 0.125 to 0.14

Naptime
- sleep move speed reduced from 2m/s to 1.5m/s
- sleep duration decreased from 4.25s to 4s
- radius decreased from 20m to 17.0m
- T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
- T3 now also grants +50% damage resist while channeling

- Move Speed no longer scales with spirit power
- Sprint speed increased from 0.6m to 1.8m

Lightning Ball
- slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
- fixed now doing damage if another ball was already hitting a target
- T2 now also increases lifetime by 1s

Static Charge
- damage reduced from 38 to 35
- cast range reduced from 16m to 15m
- cast range no longer increases with spirit power
- T1 increased from -19s Cooldown to -20s
- T2 now also increases cast range by +5m
- T3 now also increases damage by +160

Power Surge
- duration no longer scales with spirit power
- cooldown increased from 48s to 50s
- max jumps increased from 3 to 4
- T1 increased from -15s to -18s
- T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
- T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"

Storm Cloud
- allows movement in the base ability (1.5m)
- bullet resistance reduced from 20% to 0%
- T1 bullet resist increased from 35% to 55%
- T3 increases move speed by +3m (was +3.8m before)

- Stamina reduced from 3 to 2
- Stamina movement speed reduced from 6.7 to 6.5
- Bullet damage growth increased from 0.154 to 0.165

Serrated Knives
- no longer has impact damage
- Bleed DPS per knife increased from 4 to 10
- Bleed DPS spirit scaling increased from 0.13 to 0.15
- T1 changed from "+1 Charge" to "+2s Duration"
- T2 changed from "+2s Duration" to "+2 Charges"
- T3 no longer has +30 Impact Damage
- T3 DPS increased from +5.5 to +12
- T3 increases spirit scaling by +0.10

Slice and Dice
- cooldown increased from 15s to 16s
- Impact damage reduced from 75 to 60
- reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
- T1 increased from -3s Cooldown to -6s Cooldown
- T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
- T3 now also grants +50 Impact Damage

Killing Blow
- is no longer unit targeted, you jump in the direction forward with some small control
- Damage Amp reduced from 15% to 14%
- T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
- T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
- T3 now also increases enemy health threshold by +5%

- Mauling Leap damage scaling reduced from 1.9 to 1.5
- Fixed Tail Whack being considered a movement ability
- Tail Whack disarm duration reduced from 2.5s to 2s
- Tail Whack slow duration increased from 1.5s to 2s
- Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"

Lycan Curse
- cooldown increased from 35s to 50s
- base health bonus reduced from 100 to 75
- no longer grants +14% Bullet and Spirit Resistance
- no longer grants +2m Move Speed
- T1 resist increased from +14% to +15%
- T2 bonus health increased from 125 to 150

- Bullet damage increased from 12.3 to 12.5

Pain Battery
- now starts charged
- range increased from 20m to 28m
- reduced randomness on the projectile paths
- bolt count from 5 to 7
- T2 increased from +36 to +50
- T3 now also increases spirit scaling by +0.6

Jumpstart
- cooldown increased from 23s to 30s
- Move Speed reduced from 4m to 3m
- spirit scaling reduced from 1.8 to 1.2
- T1 increased from +1.5m to +3m Move Speed
- T2 now also reduces cooldown by -8s
- T3 now also provides +1 Charge
- T3 no longer reduces cooldown
- T3 now also increases spirit scaling by 0.8

Aura of Suffering
- time to max DPS reduced from 10s to 6s
- radius increased from 7.7m to 10m
- toggle cooldown reduced from 2.5s to 2s
- Min DPS reduced from 16 to 12
- Min DPS spirit scaling reduced from 0.18 to 0.135
- Max DPS reduced from 70 to 54
- Max DPS spirit scaling reduced from 0.9 to 0.67
- T2 Min/Max DPS reduced from 8/36 to 6/26
- Text Progress bar indicates time to Max DPS
- T3 reduced from +13% Damage to +15%

Shocking Reanimation
- radius reduced from 13m to 12m
- rebirth health reduced from 60% to 50%
- T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
- T2 rebirth health increased from 40% to 50%
- T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"

- Fire Rate no longer scales with Spirit Power
- Bullet damage now scales with spirit power (0.022)
- Ammo reduced from 22 to 19
- Bullet Velocity increased from 557 to 660

Stake
- damage reduced from 55 to 40
- damage spirit scaling increased from 0.37 to 0.5
- projectile speed increased from 20m/s to 25m/s
- T1 changed from "-35% Fire Rate" to "+65 Damage"
- T3 Tether Duration increased from +0.5s to +0.75s
- T3 capture radius increased from +1m to +2m

Flight
- now allows you to use melee
- now allows parry to be used
- now grants you +50% Item Cast Range
- spirit damage scaling reduced from 0.22 to 0.18
- duration reduced from 15s to 13s
- T2 duration increased from +8s to +10s
- T3 Spirit Damage Per Bullet reduced from 12.6 to 10
- T3 now increases spirit scaling by 0.1
- T3 now also refreshes duration on hero kill

Crow Familiar
- now releases a swarm of crows in a cone forward, hitting all enemies along the path
- debuff duration no longer scales with spirit power
- debuff duration increased from 4s to 5s
- bleed damage reduced from 2.7% to 2.2%
- damage increased from 37 to 40
- cooldown increased from 28s to 32s
- T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
- T2 now also increase bleed damage by +0.5%
- T3 now also increases debuff duration by 2s

Assassinate
- while scoped no longer un-scopes when using items
- now has a 4s buffer on impact for bonus credit
- while scoped now plays a sound for you when the it is fully charged
- weapon damage bonus increased from 5% to 6%


Splatter
- bounces once by default
- cooldown reduced from 30s to 26
- spirit scaling reduced from 1.77 to 0.8
- ground effect now increases slide distance by 60% for you and your allies
- multiple hit damage value reduced from 50% to 50/38/26%
- T1 radius increased from +1m to +2m
- T2 cooldown increased from -12s to -14s
- T3 spirit scaling increased from +0.4 to +1.3
- T3 still adds 2 bounces

The Cube
- now has a very brief period where allies cannot cancel to prevent accidental cancels
- healing spirit scaling increased from 0.14 to 0.3
- T3 increased from -21s Cooldown to -25s

Puddle Punch
- now grants +30% Air Control when affecting yourself or allies
- Charge Time increased from 1.5s to 1.7s
- Slow increased from 15% to 20%
- now acts as if its close range with respect to item procs (like Point Blank)
- radius reduced from 4.5m to 4m
- T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"

Goo Ball
- no longer can carry Urn
- turn rate improved a bit
- can now use abilities and items (rather than being locked behind T3)
- cooldown increased from 115s to 130s
- duration increased from 9s to 10s
- Bullet and Spirit resist reduced from 60% to 35%
- T1 changed from "+5s Duration" to "-30s Cooldown"
- T2 reduced from +72 Damage to +70
- T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"

- Bullet growth per boon reduced from 0.44 to 0.38

Alchemical Flask
- Weapon Damage reduction reduced from -30% to -25%
- T2 damage increased from +36 to +40
- T2 now also increases Weapon Damage Reduction by -20%
- T2 no longer increases radius by 1m
- T3 cooldown increased from -6.5s to -7s
- T3 now also increases radius by 2m

Willpower
- duration reduced from 7s to 5s
- cooldown reduced from 42s to 40
- barrier now scales with spirit power in the base ability (+0.5)
- T2 cooldown from -19s to -22s
- T2 now also increases duration by +2s
- T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"

Binding Word
- cast range reduced from 20m to 15m
- cooldown decreased from 37s to 34s
- T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
- T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
- T2 now increases trap duration by 0.75s
- T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"

Last Stand
- Channeling bullet and spirit resist increased from 30% to 60%
- radius reduced from 13m to 12m
- T1 increased from +3m Radius to +4m
- T3 no longer grants +50% Bullet and Spirit Resist
- T3 duration increased from +2.5s to +3s
- T3 now also grants you Unstoppable while channeling

- Fixed Project Mind interaction with stuns

Card Trick
- cards now have specific suites with special bonuses.
- base charge count increased from 1 to 2
- base damage reduced from 60 to 45
- spirit scaling reduced from 1.0 to 0.55
- buildup now takes 20% longer
- cooldown reduced from 0.75s to 0.5s
- post cast time reduced from 0.2s to 0.1
- now highlights the card that will be throw next.
- now has unique sounds for each card suite that is summoned.
- T1 increased from "+1 Charges" to "+2 Charges"
- T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
- T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)

Full Auto
- no longer affects allies (previously gave half fire rate to allies)
- duration no longer scales with Spirit Power
- cooldown reduced from 48s to 45s
- base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
- T1 increased from -14s Cooldown to -20s
- T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
- T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"

Telekinesis
- cooldown increased from 110s to 120s
- cast range reduced from 20m to 14m
- cast time increased from 0.1s to 0.3s
- no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
- T1 changed from "-25s Cooldown" to "+100 Damage"
- T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
- T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
- +70% Damage
- Cuts enemy resistances by -8% for 5s. Does not stack.
- Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
- 30% Slow for 3s
- Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)

- You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
- Flying Strike renamed to Flying Slash
- Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
- Shadow Transformation cooldown increased from 110s to 130s
- Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
- Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
- Shadow Transformation T2 now also reduces cooldown by 25s
- Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%

Power Slash
- being held down no longer automatically fires it
- base ability now has +60% Bullet Resist while channeling
- cooldown increased from 10.5s to 12s
- Slash Length reduced from 25m to 22m
- T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
- T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
- T3 now also grants +8m Range

Flying Slash
- is now light melee damage rather than spirit
- slow increased from -30% to -50%
- cooldown increased from 21s to 36s
- range increased from 20m to 25m
- T1 changed from "25% Slow" to "-18s Cooldown"
- T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
- T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."

Crimson Slash
- cooldown increased from 15s to 16s
- Fire Rate reduction increased from -18% to -30%
- T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
- T3 increased from -9s Cooldown to -10s
- T3 now also increases spirit scaling (+0.6)


