03-06-2026 Update

Open Original

Update 03-06-2026

Initial Update

Open Source

General

Core Gameplay

  • Can now jump during slide
  • Dash jump grants a very brief period with increased air control (30% for 0.25s)
  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
  • Shrines attack no longer hits heroes under the shrine
  • Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
  • Medic Troopers DPS grows by 3% per minute
  • Troopers now gain 7 HP regen when out of combat
  • Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
  • Guardians bounty increased from 1000 to 1500
  • Walkers bounty increased from 3500 to 4000
  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
  • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
  • Base Guardians bounty from 750 to 1000
  • Shrines bounty increased from 0 to 2000
  • Mid Boss base bounty increased from 2000 to 3000
  • Mid Boss base HP increased from 11900 to 13000
  • Mid Boss global announcement health threshold reduced from 70% to 50%
  • Mid Boss now has 35% Debuff Resistance
  • Rejuv drop duration reduced from 7s to 6s
  • Rejuv duration no longer refreshes when hitting a crystal later
  • Minimap now indicates if the Urn is a favored, neutral or unfavored
  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
  • Added "0 Way" veils underneath the Shrine platforms in each base
  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
  • Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
  • Move speed diminishing ramp now occurs around 11m rather than 10m
  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
  • Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)

Items

High-Velocity Rounds

High-Velocity Rounds

  • No longer grants +5% Fire Rate
  • Now grants +8% Weapon Damage
  • Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
Long Range

Long Range

  • Fall-off Range increased from +4% to +8%
Active Reload

Active Reload

  • You can now reload while already full when carrying this item
Opening Rounds

Opening Rounds

  • Spirit Power increased from +8 to +10
  • Weapon Damage increased from +40% to +45%
Mystic Shot

Mystic Shot

  • Damage spirit scaling increased from 0.8 to 1.0
Split Shot

Split Shot

  • Cooldown reduced from 32s to 24s
  • Now supports custom count and angles per hero
  • Enabled for Celeste (3 at 70 degrees)
Stalker

Stalker

  • Renamed to Stalker
  • No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Melee Charge

Melee Charge

  • Heavy Melee Bonus damage now works with heavy melee abilities
Ballistic Enchantment

Ballistic Enchantment

  • Weapon damage per stack increased from 18% to 20%
  • Range reduced from 30% to 25%
  • Non-hero weapon damage increased from 4% to 5%
Hunter's Aura

Hunter's Aura

  • Solo hero multiplier reduced from 3x to 2x
  • Bullet Resist Reduction increased from -8% to -10%
  • Fire Rate Reduction increased from -11% to -14%
Weighted Shots

Weighted Shots

  • Now builds from Slowing Bullets. Has Slowing Bullets passive
  • No longer grants +16% Spirit Resist
  • Now grants -0.5m Move Speed
  • No longer grants -30% Bullet Velocity
  • Debuff Resist increased from 16% to 18%
  • Weapon Damage increased from 35% to 40%
  • Stamina Reduction reduced from -20% to -14%
Blood Tribute

Blood Tribute

  • No longer has healing reduction
  • Self damage increased from 40 to 50
Spirit Rend

Spirit Rend

  • Cooldown reduced from 2.2s to 2s
  • Spirit Lifesteal increased from 8% to 12%
Crushing Fists

Crushing Fists

  • Heavy Melee Bonus damage now works with heavy melee abilities
Frenzy

Frenzy

  • Base Fire Rate increased from 8% to 10%
  • Base Spirit Resist increased from 10% to 15%
  • Conditional Fire Rate reduced from 28% to 25%
  • Conditional Spirit Resist reduced from 30% to 20%
Spiritual Overflow

Spiritual Overflow

  • Spirit Power increased from 30 to 40
  • Now grants +20% Duration instead of +12% CD Reduction
Restorative Locket

Restorative Locket

  • Range increased from 30m to 35m
  • Max stamina regen increased from 3 to 4
  • Now always restores at least 1 stamina
Return Fire

Return Fire

  • Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
  • Bullet Damage Returned reduced from 60% to 50%
Weapon Shielding

Weapon Shielding

  • Damage threshold increased from 150 to 250
  • Cooldown reduced from 45s to 35s
Bullet Resilience

Bullet Resilience

  • Low Health threshold increased from 40% to 50%
  • Low Health resistance reduced from 22% to 15%
Spirit Resilience

Spirit Resilience

  • Low Health threshold increased from 40% to 50%
  • Low Health resistance reduced from 22% to 15%
Lifestrike

Lifestrike

  • Heal on melee hit reduced from 160 to 100 + 1.5/boon
  • Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
Fortitude

Fortitude

  • Time to regen reduced from 13s to 10s
Spellbreaker

Spellbreaker

  • High instant damage reduction reduced from -75% to -65%
Inhibitor

Inhibitor

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%
Cheat Death

Cheat Death

  • No longer reduces movement speed by -2m during the death immunity phase
Colossus

Colossus

  • Active now grants you an additional +30% Melee Damage
Siphon Bullets

Siphon Bullets

  • Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Slowing Hex

Slowing Hex

  • Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
  • Projectile speed increased from 53m/s to 80m/s
  • Cooldown reduced from 30s to 27s
Spirit Sap

Spirit Sap

  • Spirit Power loss increased from -24 to -30
  • Cooldown reduced from 32s to 18s
Decay

Decay

  • Healing Reduction increased from -45% to -50%
Silence Wave

Silence Wave

  • Damage spirit scaling increased from 0.6 to 1.0
  • Cooldown reduced from 35s to 30s
Knockdown

Knockdown

  • Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
Radiant Regeneration

Radiant Regeneration

  • Health bonus increased from +65 to +90
  • Duration increased from 5s to 6s
  • Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Tankbuster

Tankbuster

  • Current Health Bonus Damage increased from 7.5% to 8%
Torment Pulse

Torment Pulse

  • Damage spirit scaling reduced from 0.28 to 0.25
  • No longer hits sleeping enemies to avoid waking them up
Magic Carpet

Magic Carpet

  • Duration increased from 8s to 12s
  • Bonus health increased from 75 to 125
Vortex Web

Vortex Web

  • Now has a unit target option where it will vacuum enemies around that target

Heroes

Abrams

Abrams

  • Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
  • Should Charge spirit scaling reduced from 1.9 to 1.4
Siphon Life

Siphon Life

  • DPS reduced from 29 to 22
  • range reduced from 10m to 7.5m
  • is now circular rather than just in front of him
  • range no longer increases with Spirit Power
  • visual range FX fixed to show larger than default radius values
  • Lifesteal against heroes increased from 66% to 80%
  • Lifesteal against non-heroes increased from 33% to 40%
  • DPS spirit scaling increased from 0.5 to 0.6
  • T1 increased from -19s to -20s
  • T3 now also increases radius by +3.5m
  • T3 DPS reduced from 20 to 18
Shoulder Charge

Shoulder Charge

  • damage reduced from 37 to 30
  • wall stun duration reduced from 0.6s to 0.3s
  • T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
  • T2 wall stun duration increased from 0.45s to 0.8s
  • T3 cooldown increased from -18s to -20s
  • T3 now also grants +1.5 Weapon Damage for 6s
Infernal Resilience

Infernal Resilience

  • T2 increased from +150 Health to +200
  • T3 now also grants +20% Debuff Resistance
Seismic Impact

Seismic Impact

  • is a little faster to target the location when rising
  • damage increase from 75 to 100
  • now allows you to use items during it
  • radius reduced from 10.5m to 9m
  • T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
  • T3 now also increases radius by 6m
Apollo

Apollo

  • Fixed Riposte not leaving the ground when started on the ground
Riposte

Riposte

  • no longer triggers from trooper or neutral damage
Flawless Advance

Flawless Advance

  • T2 no longer increases Apollo's lunge speed
  • now gets interrupted by stun and sleep
Itani Lo Sahn

Itani Lo Sahn

  • base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
  • Itani Lo Sahn's hit width no longer scales with radius increases
Billy

Billy

Bashdown

Bashdown

  • radius reduced from 4.5m to 4m
  • T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
  • T3 now also reduces charge time by 2s
Rising Ram

Rising Ram

  • damage reduced from 55 to 40
  • damage spirit scaling increased from 1.7 to 1.9
  • cooldown reduced by 50% on impact
  • charge duration reduced from 0.51s to 0.3s
  • T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
  • T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
  • T3 increased from 6.5% Max Health to 8%
Blasted

Blasted

  • spirit scaling reduced from 0.8 to 0.6
  • active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
  • passive no longer reduces enemy fire rate by -14%
  • tooltip simplified
  • T3 now also increases spirit scaling by +0.6
Chain Gang

Chain Gang

  • radius reduced from 13m to 12m
  • no longer grants +15% Spirit and Bullet Resist
  • cooldown increased from 125s to 150s
  • T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
  • T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
  • T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
  • T3 no longer grants +90 damage
  • T3 now also increases the radius by +5m
Calico

Calico

  • Bullets no longer have gravity
  • Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
Gloom Bombs

Gloom Bombs

  • changed so the first grenade always lands in the middle
  • projectile sticky radius increased from 10 to 15
  • cast delay reduced from 0.15s to 0.1s
  • T2 changed from +16.2 damage to +75 bonus damage vs barriers
Leaping Slash

Leaping Slash

  • improved targeting of dash to end early if near enemy heroes
  • can now dash vertically, even while on the ground
  • T2 changed from +40 damage to +300 souls on hero kill
  • T3 changed from -50% CDR on hit to -50% CDR and +60 damage
  • radius reduced from 4.5m to 4m
Ava

Ava

  • can no longer manipulate movement if meleeing while midair
  • now uses healthbar modifier style for duration
  • fixed camera not being centered around Ava
  • melee attack delay reduced from 0.4s to 0.0s
  • melee attack cooldown increased from 0.75 to 0.85
  • melee attack now goes the way you are looking
  • now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
  • now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
  • cooldown reduced from 45s to 30s
  • duration reduced from 16s to 15s
  • T1 duration increased from +14s to 15s
  • T2 changed from +45% Speed to +45% Speed and +15 Health Regen
  • T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
Return to Shadows

Return to Shadows

  • now allows for some vertical flight movement during channel
  • now has new channel bar
  • T2 reduced from 67.5 Damage to 65
  • T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
Celeste

Celeste

  • Gravity reduced from -20% to -28% (less gravity)
  • Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
Shining Wonder

Shining Wonder

  • bounce range reduced from 17m to 15m
  • linger duration reduced from 4.5s to 3.25s
Doorman

Doorman

  • Gun now pierces through targets at 50% reduced damage
  • Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Call Bell

Call Bell

  • time between charges increased from 4s to 6s
  • no longer has Impact Damage (was 40 with 1.0 scaling)
  • explosion damage increased from 55 to 85
  • explosion damage spirit scaling reduced from 1.7 to 1.4
  • T1 increased from +2m to +2.5m
  • T2 no longer has Impact Damage
  • T2 Explosion Damage increased from 40 to 75
  • T2 now increases spirit scaling by +0.6
  • T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorway

Doorway

  • now has a timer icon above the ability
  • T1 duration increased from +10s to +15s
  • T2 barrier duration increased from 8s to 12s
  • T3 doorway distance now also scales with Spirit Power (0.25)
Luggage Cart

Luggage Cart

  • is now 20% larger (20% wider hitbox as well)
  • T1 changed from "-8s Cooldown" to "+60 Damage"
  • T2 increased from +15m Cast Range to +20m
  • T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
Hotel Guest

Hotel Guest

  • cast range increased from 6m to 7m
  • no longer goes on cooldown if the target dies during the cast
  • fixed enemies not always landing in the correct spot on return
  • now supports instant cast settings
  • returning guest now has a 100% time slow that decays to 0% over 1s
  • cost of stay damage reduced from 150 to 75
  • failure to check-out damage reduced from 250 to 125
  • T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
  • T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
  • T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
Drifter

Drifter

Rend

Rend

  • damage range reduced from 18m to 16m
  • cooldown increased from 13s to 16s
  • damage spirit scaling increased from 1.4 to 1.8
  • "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • T1 bonus damage increased from +32 to +40
  • T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Stalker's Mark

Stalker's Mark

  • duration reduced from 6s to 5s
  • T1 changed from "+1% Bleed" to "-8% Bullet Resist"
  • T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
  • T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
Bloodscent

Bloodscent

  • now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
  • T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Eternal Night

Eternal Night

  • now makes the targets be considered as isolated
  • Sprint reduced from +3m to +2m
  • no longer has 7 spirit damage proc
  • cooldown increased from 120s to 125s
  • duration reduced from 7s to 6.5s
  • T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
  • T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
  • T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Dynamo

Dynamo

  • Bullet damage increased from 12.2+0.44 to 12.6+0.5
Kinetic Pulse

Kinetic Pulse

  • cooldown increased from 22s to 26s
  • damage increased from 90 to 115
  • range reduced from 20m to 16m
  • range no longer increases with spirit scaling
  • spirit scaling increased from 1.7 to 2.1
  • T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
  • T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
  • T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
Quantum Entanglement

Quantum Entanglement

  • no longer grants +26% Fire Rate
  • no longer reloads ammo
  • base ability now restores 1 stamina
  • ally distance increased from 10m to 13m
  • range increased from 9m to 10m
  • T1 increased from +4m Range to +6m
  • T2 changed from "+22% Fire Rate" to "-6s Cooldown"
  • T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
Rejuvenating Aurora

Rejuvenating Aurora

  • cooldown increased from 45s to 48s
  • now has a 1s linger on allies
  • now lets you jump while using it
  • T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
  • T2 cooldown from -14s to -20s
  • T2 now also increases duration by 1s
Singularity

Singularity

  • no longer does 1.5% Max Health DPS
  • DPS increased from 40 to 75
  • DPS spirit scaling increased from 0.19 to 0.28
  • T3 increased from 4% Max Health DPS to 5.5%
Graves

Graves

Grasping Hands

Grasping Hands

  • is now set up to work through proper alternate cast methods and be more responsive
  • Immobilize duration reduced from 1.5s to 1.25s
  • cooldown reduced from 38s to 34s
  • T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
  • T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
Haze

Haze

  • Spirit per boon reduced from 1.1 to 0.5
Sleep Dagger

Sleep Dagger

  • Sleep move speed reduced from 2m/s to 1.5m/s
  • Wake Up delay no longer increases with spirit scaling
  • cooldown increased from 26s to 30s
  • Sleep duration reduced from 3s to 2.75s
  • T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
  • T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
  • T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
Smoke Bomb

Smoke Bomb

  • cooldown increased from 30s to 33s
  • duration spirit scaling reduced from 0.18 to 0.08
  • no longer has base +2m Invis Sprint Speed
  • T1 increased from +5m Invis Sprint Speed to +7m
  • T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
  • T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
Fixation

Fixation

  • reduced from +0.2 Weapon Damage per stack to +0.18
  • T1 spirit scaling increased from 0.37 to 0.8
  • T1 reduced from +50 Spirit Damage to +40
  • T3 increased from +0.12 Weapon Damage to +0.14
Bullet Dance

Bullet Dance

  • Fire Rate bonus reduced from 30% to 20%
  • base ability now has 60% Evasion
  • duration spirit scaling increased from 0.06 to 0.08
  • Bonus Bullet Damage reduced from 10 to 7
  • T1 increased from +4 Bullet Damage to +7
  • T2 now also increases Fire Rate by +10%
  • T3 no longer adds 60% Bullet Evasion
  • T3 now also fires at an additional target
Infernus

Infernus

  • Melee can now buildup afterburn (20% for light melee, 35% for heavy)
Napalm

Napalm

  • damage reduced from 46 to 40
  • damage spirit scaling increased from 0.3 to 0.6
  • amplified damage taken reduced from 20% to 16%
  • T2 lifesteal increased from 10% to 15%
Flame Dash

Flame Dash

  • DPS spirit scaling increased from 0.8 to 1.0
  • T1 changed from "-25% Fire Rate" to "-12s Cooldown"
  • T2 DPS reduced from +27 to +20
  • T2 DPS now also increases trail duration by 1s
  • T3 no longer reduces cooldown by 15s
  • T3 now also grants +1 Charge
  • T3 time between charges reduced from 20s to 14s
Afterburn

Afterburn

  • T1 changed from "-20% Spirit Damage" to "+14 DPS"
  • T2 changed from +1s Burn Duration to -35% Spirit Damage
  • T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
Concussive Combustion

Concussive Combustion

  • cast now causes camera to move back a bit
  • delay increased from 3s to 3.25s
  • radius reduced from 13m to 12m
  • cooldown increased from 140s to 165s
  • damage reduced from 150 to 125
  • T1 changed from "-35s Cooldown" to "+100 Damage"
  • T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
  • T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Ivy

Ivy

  • Now has -10% Gravity
  • Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
  • Kudzu Bomb renamed to Entangling Thorns
  • Watcher's Covenant renamed to Kudzu Connection
Entangling Thorns

Entangling Thorns

  • Recharge Time reduced from 8s to 5s
  • spirit scaling reduced from 0.65 to 0.55
  • T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
  • T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
Kudzu Connection

Kudzu Connection

  • Fire Rate spirit scaling reduced from 0.25 to 0.18
  • Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
  • T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
  • T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
  • T3 changed from "+1 Tether Count" to "Ability is now always active"
Stone Form

Stone Form

  • cooldown increased from 37s to 40s
  • damage spirit scaling reduced from 1.5 to 0.8
  • T1 changed from "-19s cooldown" to "+7% Max Health Heal"
  • T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
  • T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
Air Drop

Air Drop

  • cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
  • spirit damage scaling reduced from 2.3 to 1.0
  • Cooldown reduced from 100s to 65s
  • duration increased from 16s to 21s
  • base/max speed increased from 11/18m to 10/22m
  • bomb radius increased from 14m to 20m
  • buff duration reduced from 12s to 8s
  • ally cast range increased from 14m to 18m
  • now grants you and your ally +20% Outgoing Damage after dropping
  • bomb no longer has a fast explode expanding behavior
  • bomb no longer causes a knockup
  • bomb no longer slows on explode by default
  • bomb no longer provides barrier by default
  • T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
  • T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
  • T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
Kelvin

Kelvin

Frost Grenade

Frost Grenade

  • now impacts on Ice Path
  • radius reduced from 6.5m to 6m
  • cooldown increased from 20s to 30s
  • now comes with 2 charges
  • now heals in the base ability (60 + 0.9 Spirit Scaling)
  • no longer has -40% Stamina regen reduction
  • T1 changed from "+1 Charge" to "Increases damage and heal by +30"
  • T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
  • T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
Ice Path

Ice Path

  • is now cancelled on Ability Button Press instead of Space
  • cooldown increased from 46s to 50s
  • incline/decline speed increased
  • T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
  • T2 increased from -17s Cooldown to -20s
  • T3 now grants you +35% Spirit Power while on Ice Path
Arctic Beam

Arctic Beam

  • visual clarity on VFX improved
  • now lets you cast Frost Grenade and items while using it
  • Max Fire Rate Reduction reduced from -35% to -20%
  • Max Slow reduced from -40% to -20%
  • spirit scaling reduced from 0.8 to 0.5
  • cooldown increased from 25s to 28s
  • T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
  • T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
  • T3 now also reduces cooldown by 13s
Frozen Shelter

Frozen Shelter

  • can now be canceled first without canceling Ice Beam
  • is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
  • duration reduced from 5.25s to 5s
  • T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
  • T2 increased from +1s to +1.5s
  • T3 now also dispels non-ult debuffs on cast (affects you and allies)
Lady Geist

Lady Geist

Essence Bomb

Essence Bomb

  • self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
  • radius reduced from 9m to 7m
  • cooldown reduced from 14.5s to 14s
  • T1 increased from -4s to -5s
  • T2 also increases radius by +2m
Life Drain

Life Drain

  • cooldown increased from 30s to 34s
  • break range reduced from 30m to 28m
  • T1 DPS increased from +16.2 to +18
  • T2 duration increased from +2s to +2.5s
  • T3 charges increased from +1 to +2
  • T3 now also increases spirit scaling by +0.3
Soul Exchange

Soul Exchange

  • cast time reduced from 0.2s to 0.1s
  • post cast hold time reduced from 0.7s to 0.2s
  • T1 cooldown increased from -35s to -60s
  • T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
  • T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
Lash

Lash

  • Increased Sparkles
  • Fixed Ground Strike against players brought down from mid air not doing damage
  • Fixed Death Slam camera sometimes being obstructed
Grapple

Grapple

  • T2 weapon damage increased from +6 to +7
  • T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
Flog

Flog

  • cooldown increased from 24s to 26s
  • Attack Angle no longer increases with Spirit Power
  • heal vs heroes reduced from 60% to 50%
  • T2 increased from -12s Cooldown to -16s
  • T2 now also reduces Fire Rate by 30%
  • T3 no longer reduces Fire Rate
  • T3 damage reduced from +86 to +80
  • T3 now also increases Attack Angle by 40 and Heal by +20%
Death Slam

Death Slam

  • throw distance no longer scales with Spirit Power (was 0.3)
  • cooldown increased from 145s to 150s
  • T1 throw distance increased from +8m to +12m
  • T2 cooldown increased from -25s to -40s
  • T3 now also increases cast range by +10m
McGinnis

McGinnis

  • Stamina speed bucket 3 to 2
  • Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
  • Mini Turrets initial fading resist start value increased from 60% to 80%
  • Mini Turrets now have 35% melee resist
Mini Turret

Mini Turret

  • duration increased from 24s to 35s
  • base health and health growth reduced by 40%
  • tracking, angle and projectile speeds significantly improved
  • on the minimap now flash/turn red when they are attacking
  • T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
  • T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
  • T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Medicinal Specter

Medicinal Specter

  • duration no longer scales with spirit power
  • radius no longer scales with spirit power
  • regen now scales with spirit power (+0.3)
  • cooldown increased from 48s to 50s
  • no longer provides +15% Stamina Recovery
  • T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
  • T2 increased from -17s Cooldown to -20s
  • T2 now also increases Stamina Recovery by +100%
  • T3 regen reduced from 2.5% Max HP to 2%
  • T3 now also increases radius by 3m
  • T3 now also increases duration by 1s
Spectral Wall

Spectral Wall

  • that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
  • min range reduced from 6m to 5m
  • applies it's slow to enemies it passes through while being summoned
  • T1 no longer drains 1 stamina
  • T1 Damage Amp increased from 15% to 20%
  • T2 also increases wall duration by +2s
  • T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
Heavy Barrage

Heavy Barrage

  • duration reduced from 13s to 8s
  • minimum range reduced from 9m to 8.5m
  • T1 tooltip updated to clarify that it also reduces dash distance
  • T1 move slow reduced from 40% to 30%
  • T1 dash slow increased from 20% to 30%
  • T1 slow duration reduced from 2s to 1.5s
  • T2 cooldown reduction increased from -45s to -55s
  • T2 now also increases duration by 6s
  • T3 damage increased from +21 to +25
  • T3 spirit scaling from +0.2 to +0.25
  • T3 now also increases explosion radius by 2m
Mina

Mina

  • Stamina cooldown increased from 3.9s to 4.2s
Rake

Rake

  • cooldown increased from 10s to 16s
  • hero hit missing health as damage increased from 3% to 5%
  • heal per kill reduced from 30 to 25
  • heal per kill spirit scaling reduced from 0.43 to 0.3
  • T1 changed from "+20 Heal Per Kill" to "+60 Damage"
  • T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
  • T3 now also provides +1.2 Heal Per Kill spirit scaling
Sanguine Retreat

Sanguine Retreat

  • cast range reduced 10m to 9m
  • recast window increased from 3s to 3.5s
  • T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
  • T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
  • T3 changed from "-12s Cooldown" to "+1 Recast"
Love Bites

Love Bites

  • Cooldown increased from 8s to 10s
  • damage reduced from 6 to 4
  • damage spirit scaling increased from 0.06 to 0.09
  • bonus damage reduced from 55 to 45
  • bonus damage spirit scaling increased from 1.6 to 1.85
  • T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
  • T2 Damage/Bonus reduced from 3.6/50 to 3/45
  • T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
Nox Nostra

Nox Nostra

  • cooldown increased from 115s to 130s
  • damage reduced from 6 to 5.6
  • T1 increased from +1.8 to +2.2
  • T2 cooldown increased from -40s to -55s
Mirage

Mirage

  • Bullet damage reduced from 15.2+0.5 to 14.8+0.3
  • Tornado renamed to Dust Devil
Fire Scarabs

Fire Scarabs

  • no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • collision and model size increased a bit
  • base charges reduced from 4 to 2
  • spirit scaling reduced from 1.0 to 0.8
  • now immediately steal the health from the target
  • Max Health steal increased from 45 to 70
  • changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
  • cooldown increased from 40s to 45s
  • T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
  • T2 changed from "-8% Bullet Resist" to "+2 Charges"
  • T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
  • no longer has a reduced effect against non-heroes
Dust Devil

Dust Devil

  • lift duration reduced from 1.0s to 0.4s
  • spirit scaling reduced from 0.7 to 0.3
  • now slows affected enemies by 30% for 3s
  • bullet evasion duration increased from 3.5s to 4s
  • bullet evasion increased from 25% to 30%
  • T1 changed from "+0.4s Lift Duration" to "+60 Damage"
  • T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
  • T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
Djinn's Mark

Djinn's Mark

  • cooldown increased from 2.6s to 3s
  • multiplier duration increased from 4.5s to 5s
  • reveal duration increased from 3s to 6s
  • tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
  • T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
  • T2 increased from +8.1 Damage to +20
  • T3 cooldown increased from -0.75s to -1s
  • T3 now also stuns for 0.5s at max stacks
Traveler

Traveler

  • cooldown reduced from 155s to 145s
  • can now be cast while on the zipline
  • no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
  • now targets a location on the minimap rather than units. Places you at the ground level of that location.
  • no longer grants +2m Move Speed and +26% Fire Rate
  • T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
  • T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
  • T3 "Unstoppable for 3s" to "-80s Cooldown"
Mo & Krill

Mo & Krill

Scorn

Scorn

  • damage reduced from 56 to 50
  • radius reduced from 10m to 9m
  • spirit scaling increased from 0.42 to 0.75
  • T1 changed from "-3.75s Cooldown" to "+35 Damage"
  • T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
Burrow

Burrow

  • now lets you enter the tunnels
  • cooldown increased from 37s to 40s
  • T1 changed from "+3s Duration" to "+50 Spin DPS"
  • T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
  • T3 increased from +2 m/s Move Speed to +4
  • T3 increased from -19s Cooldown to -20s
Sand Blast

Sand Blast

  • cooldown reduced from 42s to 40s
  • duration reduced from 3s to 2.5s
  • range reduced from 35m to 25m
  • T1 changed from "+1s" to "+50 Damage and +5m Range"
  • T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
  • T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
Combo

Combo

  • cooldown increased from 90s to 150s
  • DPS increased from 35 to 60
  • T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
  • T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
  • T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
Paige

Paige

  • Conjure Dragon renamed to Bookwyrm
  • Defend and Fight! renamed to Plot Armor
Bookwyrm

Bookwyrm

  • fixed initial location not starting where you click it
  • cooldown increased from 30s to 33s
  • T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
  • T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
  • T3 Damage/DPS rescaled from 104/27 to 100/30
  • T3 now also grants +1 Charge
Plot Armor

Plot Armor

  • barrier spirit scaling reduced from 1.6 to 1.3
  • T3 now also increases spirit scaling (+0.3)
Captivating Read

Captivating Read

  • height area no longer increases with range bonuses
  • cooldown increased from 25s to 30s
  • immobilize duration reduced from 1.25s to 1s
  • T1 cooldown increased from -6s to -11s
  • T2 immobilize duration increased from 0.75s to 1s
  • T3 now also increases radius by 1m
Rallying Charge

Rallying Charge

  • T2 now also reduces cooldown by 30s
  • T3 now also increases Max Amp from +100% to +150%
Paradox

Paradox

Pulse Grenade

Pulse Grenade

  • radius reduced from 6m to 5.5m
  • radius increases by +1m per Pulse
  • Amp Per Stack reduced from 6% to 4%
  • cooldown increased from 28s to 32s
  • spirit scaling reduced from 0.6 to 0.4
  • changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
  • T1 changed from +0.8s Duration to -12s Cooldown
  • T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
  • T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
Time Wall

Time Wall

  • duration reduced from 6s to 5.5
  • no longer damages enemies going through it
  • now increases allied bullet speeds going through it by 100%
  • now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • T1 increased from +2m Width to +3m
  • T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
  • T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
Kinetic Carbine

Kinetic Carbine

  • cooldown increased from 27s to 30s
  • speed spirit scaling increased from 0.09 to 0.13
  • base damage scale increased from 100% to 125%
  • T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
  • T3 now also increases charge hold by 2s
Paradoxical Swap

Paradoxical Swap

  • cooldown increased from 75s to 95s
  • no longer has 80% Spirit Lifesteal
  • damage changed from 115 (0.6 spirit scaling) to 10% Current Health
  • T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
  • T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
  • T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
Pocket

Pocket

Barrage

Barrage

  • projectile speed increased by 15%
  • now lets you use stamina during the ability
  • now lets you use Flying Cloak during the ability
  • T1 increased from +12.6 Damage Per Projectile to +16
  • T2 cooldown increased from -14s to -16s
  • T3 increased from +2m Radius to +3m
Flying Cloak

Flying Cloak

  • cooldown reduced from 32s to 26s
  • damage reduced from 70 to 60
  • duration increased from 3.4s to 3.8s (travels slower, same total distance)
  • T1 changed from "-14s Cooldown" to "+70 Damage"
  • T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
  • T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
Enchanter's Satchel

Enchanter's Satchel

  • spirit scaling increased from 0.61 to 0.9
  • T3 now also reduces movement speed by 40%
  • T3 Fire Rate slow increased from 35% to 40%
  • T3 Escape duration increased from +0.5s to +1.5s
  • T3 now also increases radius by 4m
Affliction

Affliction

  • no longer applies 12% Current Health Damage
  • DPS increased from 28 to 32
  • spirit scaling increased from 0.17 to 0.2
  • cooldown increased from 140s to 150s
  • T1 increased from -25s Cooldown to -40s Cooldown
  • T2 no longer reduces healing by 40%
  • T2 now also increases radius by 4m
  • T3 no longer increases radius by 6m
  • T3 now prevents all healing on targets
  • T3 increases spirit scaling by +0.1
Rem

Rem

Lil Helpers

Lil Helpers

  • trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
  • trooper healing spirit scaling increased from 0.125 to 0.14
Naptime

Naptime

  • sleep move speed reduced from 2m/s to 1.5m/s
  • sleep duration decreased from 4.25s to 4s
  • radius decreased from 20m to 17.0m
  • T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
  • T3 now also grants +50% damage resist while channeling
Seven

Seven

  • Move Speed no longer scales with spirit power
  • Sprint speed increased from 0.6m to 1.8m
Lightning Ball

Lightning Ball

  • slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
  • fixed now doing damage if another ball was already hitting a target
  • T2 now also increases lifetime by 1s
Static Charge

Static Charge

  • damage reduced from 38 to 35
  • cast range reduced from 16m to 15m
  • cast range no longer increases with spirit power
  • T1 increased from -19s Cooldown to -20s
  • T2 now also increases cast range by +5m
  • T3 now also increases damage by +160
Power Surge

Power Surge

  • duration no longer scales with spirit power
  • cooldown increased from 48s to 50s
  • max jumps increased from 3 to 4
  • T1 increased from -15s to -18s
  • T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
  • T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
Storm Cloud

Storm Cloud

  • allows movement in the base ability (1.5m)
  • bullet resistance reduced from 20% to 0%
  • T1 bullet resist increased from 35% to 55%
  • T3 increases move speed by +3m (was +3.8m before)
Shiv

Shiv

  • Stamina reduced from 3 to 2
  • Stamina movement speed reduced from 6.7 to 6.5
  • Bullet damage growth increased from 0.154 to 0.165
Serrated Knives

Serrated Knives

  • no longer has impact damage
  • Bleed DPS per knife increased from 4 to 10
  • Bleed DPS spirit scaling increased from 0.13 to 0.15
  • T1 changed from "+1 Charge" to "+2s Duration"
  • T2 changed from "+2s Duration" to "+2 Charges"
  • T3 no longer has +30 Impact Damage
  • T3 DPS increased from +5.5 to +12
  • T3 increases spirit scaling by +0.10
Slice and Dice

Slice and Dice

  • cooldown increased from 15s to 16s
  • Impact damage reduced from 75 to 60
  • reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
  • T1 increased from -3s Cooldown to -6s Cooldown
  • T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
  • T3 now also grants +50 Impact Damage
Killing Blow

Killing Blow

  • is no longer unit targeted, you jump in the direction forward with some small control
  • Damage Amp reduced from 15% to 14%
  • T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
  • T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
  • T3 now also increases enemy health threshold by +5%
Silver

Silver

  • Mauling Leap damage scaling reduced from 1.9 to 1.5
  • Fixed Tail Whack being considered a movement ability
  • Tail Whack disarm duration reduced from 2.5s to 2s
  • Tail Whack slow duration increased from 1.5s to 2s
  • Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
Lycan Curse

Lycan Curse

  • cooldown increased from 35s to 50s
  • base health bonus reduced from 100 to 75
  • no longer grants +14% Bullet and Spirit Resistance
  • no longer grants +2m Move Speed
  • T1 resist increased from +14% to +15%
  • T2 bonus health increased from 125 to 150
Victor

Victor

  • Bullet damage increased from 12.3 to 12.5
Pain Battery

Pain Battery

  • now starts charged
  • range increased from 20m to 28m
  • reduced randomness on the projectile paths
  • bolt count from 5 to 7
  • T2 increased from +36 to +50
  • T3 now also increases spirit scaling by +0.6
Jumpstart

Jumpstart

  • cooldown increased from 23s to 30s
  • Move Speed reduced from 4m to 3m
  • spirit scaling reduced from 1.8 to 1.2
  • T1 increased from +1.5m to +3m Move Speed
  • T2 now also reduces cooldown by -8s
  • T3 now also provides +1 Charge
  • T3 no longer reduces cooldown
  • T3 now also increases spirit scaling by 0.8
Aura of Suffering

Aura of Suffering

  • time to max DPS reduced from 10s to 6s
  • radius increased from 7.7m to 10m
  • toggle cooldown reduced from 2.5s to 2s
  • Min DPS reduced from 16 to 12
  • Min DPS spirit scaling reduced from 0.18 to 0.135
  • Max DPS reduced from 70 to 54
  • Max DPS spirit scaling reduced from 0.9 to 0.67
  • T2 Min/Max DPS reduced from 8/36 to 6/26
  • Text Progress bar indicates time to Max DPS
  • T3 reduced from +13% Damage to +15%
Shocking Reanimation

Shocking Reanimation

  • radius reduced from 13m to 12m
  • rebirth health reduced from 60% to 50%
  • T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
  • T2 rebirth health increased from 40% to 50%
  • T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
Vindicta

Vindicta

  • Fire Rate no longer scales with Spirit Power
  • Bullet damage now scales with spirit power (0.022)
  • Ammo reduced from 22 to 19
  • Bullet Velocity increased from 557 to 660
Stake

Stake

  • damage reduced from 55 to 40
  • damage spirit scaling increased from 0.37 to 0.5
  • projectile speed increased from 20m/s to 25m/s
  • T1 changed from "-35% Fire Rate" to "+65 Damage"
  • T3 Tether Duration increased from +0.5s to +0.75s
  • T3 capture radius increased from +1m to +2m
Flight

Flight

  • now allows you to use melee
  • now allows parry to be used
  • now grants you +50% Item Cast Range
  • spirit damage scaling reduced from 0.22 to 0.18
  • duration reduced from 15s to 13s
  • T2 duration increased from +8s to +10s
  • T3 Spirit Damage Per Bullet reduced from 12.6 to 10
  • T3 now increases spirit scaling by 0.1
  • T3 now also refreshes duration on hero kill
Crow Familiar

Crow Familiar

  • now releases a swarm of crows in a cone forward, hitting all enemies along the path
  • debuff duration no longer scales with spirit power
  • debuff duration increased from 4s to 5s
  • bleed damage reduced from 2.7% to 2.2%
  • damage increased from 37 to 40
  • cooldown increased from 28s to 32s
  • T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
  • T2 now also increase bleed damage by +0.5%
  • T3 now also increases debuff duration by 2s
Assassinate

Assassinate

  • while scoped no longer un-scopes when using items
  • now has a 4s buffer on impact for bonus credit
  • while scoped now plays a sound for you when the it is fully charged
  • weapon damage bonus increased from 5% to 6%
Viscous

Viscous

Splatter

Splatter

  • bounces once by default
  • cooldown reduced from 30s to 26
  • spirit scaling reduced from 1.77 to 0.8
  • ground effect now increases slide distance by 60% for you and your allies
  • multiple hit damage value reduced from 50% to 50/38/26%
  • T1 radius increased from +1m to +2m
  • T2 cooldown increased from -12s to -14s
  • T3 spirit scaling increased from +0.4 to +1.3
  • T3 still adds 2 bounces
The Cube

The Cube

  • now has a very brief period where allies cannot cancel to prevent accidental cancels
  • healing spirit scaling increased from 0.14 to 0.3
  • T3 increased from -21s Cooldown to -25s
Puddle Punch

Puddle Punch

  • now grants +30% Air Control when affecting yourself or allies
  • Charge Time increased from 1.5s to 1.7s
  • Slow increased from 15% to 20%
  • now acts as if its close range with respect to item procs (like Point Blank)
  • radius reduced from 4.5m to 4m
  • T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
Goo Ball

Goo Ball

  • no longer can carry Urn
  • turn rate improved a bit
  • can now use abilities and items (rather than being locked behind T3)
  • cooldown increased from 115s to 130s
  • duration increased from 9s to 10s
  • Bullet and Spirit resist reduced from 60% to 35%
  • T1 changed from "+5s Duration" to "-30s Cooldown"
  • T2 reduced from +72 Damage to +70
  • T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
Warden

Warden

  • Bullet growth per boon reduced from 0.44 to 0.38
Alchemical Flask

Alchemical Flask

  • Weapon Damage reduction reduced from -30% to -25%
  • T2 damage increased from +36 to +40
  • T2 now also increases Weapon Damage Reduction by -20%
  • T2 no longer increases radius by 1m
  • T3 cooldown increased from -6.5s to -7s
  • T3 now also increases radius by 2m
Willpower

Willpower

  • duration reduced from 7s to 5s
  • cooldown reduced from 42s to 40
  • barrier now scales with spirit power in the base ability (+0.5)
  • T2 cooldown from -19s to -22s
  • T2 now also increases duration by +2s
  • T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
Binding Word

Binding Word

  • cast range reduced from 20m to 15m
  • cooldown decreased from 37s to 34s
  • T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
  • T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
  • T2 now increases trap duration by 0.75s
  • T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
Last Stand

Last Stand

  • Channeling bullet and spirit resist increased from 30% to 60%
  • radius reduced from 13m to 12m
  • T1 increased from +3m Radius to +4m
  • T3 no longer grants +50% Bullet and Spirit Resist
  • T3 duration increased from +2.5s to +3s
  • T3 now also grants you Unstoppable while channeling
Wraith

Wraith

  • Fixed Project Mind interaction with stuns
Card Trick

Card Trick

  • cards now have specific suites with special bonuses.
  • base charge count increased from 1 to 2
  • base damage reduced from 60 to 45
  • spirit scaling reduced from 1.0 to 0.55
  • buildup now takes 20% longer
  • cooldown reduced from 0.75s to 0.5s
  • post cast time reduced from 0.2s to 0.1
  • now highlights the card that will be throw next.
  • now has unique sounds for each card suite that is summoned.
  • T1 increased from "+1 Charges" to "+2 Charges"
  • T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
  • T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)

Card Types

  • Spades: +70% Damage
  • Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
  • Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
  • Clubs: 30% Slow for 3s
  • Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
Full Auto

Full Auto

  • no longer affects allies (previously gave half fire rate to allies)
  • duration no longer scales with Spirit Power
  • cooldown reduced from 48s to 45s
  • base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
  • T1 increased from -14s Cooldown to -20s
  • T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
  • T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
Telekinesis

Telekinesis

  • cooldown increased from 110s to 120s
  • cast range reduced from 20m to 14m
  • cast time increased from 0.1s to 0.3s
  • no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
  • T1 changed from "-25s Cooldown" to "+100 Damage"
  • T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
  • T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
Yamato

Yamato

  • You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • Flying Strike renamed to Flying Slash
  • Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
Power Slash

Power Slash

  • being held down no longer automatically fires it
  • base ability now has +60% Bullet Resist while channeling
  • cooldown increased from 10.5s to 12s
  • Slash Length reduced from 25m to 22m
  • T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
  • T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
  • T3 now also grants +8m Range
Flying Slash

Flying Slash

  • is now light melee damage rather than spirit
  • slow increased from -30% to -50%
  • cooldown increased from 21s to 36s
  • range increased from 20m to 25m
  • T1 changed from "25% Slow" to "-18s Cooldown"
  • T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
  • T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
Crimson Slash

Crimson Slash

  • cooldown increased from 15s to 16s
  • Fire Rate reduction increased from -18% to -30%
  • T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
  • T3 increased from -9s Cooldown to -10s
  • T3 now also increases spirit scaling (+0.6)
Shadow Transformation

Shadow Transformation

  • cooldown increased from 110s to 130s
  • Bullet and Spirit Resist reduced from 40% to 30%
  • T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
  • T2 now also reduces cooldown by 25s
  • T3 increased from +20% Bullet and Spirit Resist to +30%

Patch 03-07-2026

Hotfix 2026-03-07

Open Source

General

Core Gameplay

  • Golden Egg Goose: Souls Per Minute increased from 75 to 90

Items

Heroes

Paradox

Paradox

Pulse Grenade

Pulse Grenade

  • spirit scaling reduced from 0.4 to 0.3
Time Wall

Time Wall

  • slow duration increased from 1.25s to 2s
  • T1 now also increases duration by +2.5s
  • T2 no longer increases duration by +2.5s
  • T2 now also silences enemies for 2.3s
Paradoxical Swap

Paradoxical Swap

  • damage changed from 10% Current Health to 125 with 1.1 spirit scaling
  • T3 changed from 10% Current Health to 10% Max Health
  • can now be alt casted to swap only a single target with the T3
Silver

Silver

Lycan Curse

Lycan Curse

  • base health bonus increased from +75 to +125
  • T2 increased from +3m to +4m
Wraith

Wraith

  • Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
Card Trick

Card Trick

  • Spade reduced from +70% to +60%
  • Heart scaling reduced from 1.25 to 1.0
  • T3 Heart scaling increased from 0.5 to 0.75
Telekinesis

Telekinesis

  • debuff duration reduced from 3s to 2.75s

Patch 03-10-2026

Hotfix 2026-03-10

Open Source

General

Core Gameplay

  • Base Guardians HP reduced from 5500 to 4000
  • Zipline can now be captured a little bit more forward towards the enemy base
  • The minimum always captured zipline distance in your base is now reduced a little bit inwards
  • Super troopers (when a lane shrine is down) now have 15% less bounty
  • Hero base health increased by 40
  • Hero health increased growth by +4 and 8%
  • Vitality investment bonuses increased by 12%

Items

Vortex Web

Vortex Web

  • Will now only unit target when used with alt cast

Heroes

Calico

Calico

  • Move speed reduced from 7.2 to 6.8
  • Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
Leaping Slash

Leaping Slash

  • scaling reduced from 1.5 to 1.2
  • T2 reduced from 300 Souls to 225
Celeste

Celeste

  • Gravity from 28% to 25% (was 20% previous patch)
  • Air Control increased from 38% to 44% (was 50% previous patch)
Light Eater

Light Eater

  • on hit damage reduced from 25 to 20
Dazzling Trick

Dazzling Trick

  • barrier spirit scaling reduced from 1.1 to 0.8
Shining Wonder

Shining Wonder

  • no longer refunds half cooldown on miss
  • linger time reduced from 3.25s to 3s
Doorman

Doorman

Call Bell

Call Bell

  • now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • T3 now also increases slow by 15%
Drifter

Drifter

  • Fixed Quicksilver Reload dealing bonus multiple times with Rend
Ivy

Ivy

  • Bullet damage growth increased from 0.06 to 0.08
Kudzu Connection

Kudzu Connection

  • now only gives you half the bonus if you aren't connected to an ally
Air Drop

Air Drop

  • damage spirit scaling reduced from 1 to 0.7
  • T1 barrier spirit scaling reduced from 1 to 0.7
  • T2 slow reduced from 50% to 40%
Lash

Lash

Death Slam

Death Slam

  • throw range increased from 12m to 14m
  • throw range now scales with spirit power (+0.14)
  • T3 cast range reduced from +10m to +6m
  • T3 stun increased from 1s to 1.2s
McGinnis

McGinnis

Heavy Barrage

Heavy Barrage

  • radius reduced from 5m to 4.5m
  • T1 slow duration reduced from 1.5s to 1s
  • T3 spirit scaling reduced from +0.25 to +0.2
  • T3 damage reduced from +25 to +22
Mo & Krill

Mo & Krill

Scorn

Scorn

  • heal vs non-heroes reduced from 0.5x to 0.35x
  • cooldown increased from 12.5s to 13s
Combo

Combo

  • DPS reduced from 60 to 45
  • cooldown reduced from 150s to 140s
  • T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
  • T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
Pocket

Pocket

Affliction

Affliction

  • duration reduced from 12s to 11s (overall total damage is reduced slightly)
  • DPS increased from 32+0.2 to 34+0.22
  • T2 duration reduced from +4s to +3s
  • T3 DPS increased from 16+0.1 to 18+0.11
Shiv

Shiv

  • Alt fire knockback increased by 10%
Serrated Knives

Serrated Knives

  • cooldown increased from 16s to 18s
Killing Blow

Killing Blow

  • range increased from 13m to 18m
  • travel speed increased a bit
Silver

Silver

Lycan Curse

Lycan Curse

  • cooldown reduced from 50s to 40s
  • T1 increased from 15% Resists to 18%
Victor

Victor

Pain Battery

Pain Battery

  • T3 reduced from 18% Missing Health to 15%
Jumpstart

Jumpstart

  • T3 spirit scaling reduced from 0.8 to 0.6
Aura of Suffering

Aura of Suffering

  • can now be activated on the zipline
  • radius reduced from 10m to 9.5m
  • Base and T2 Max DPS and scaling reduced by 10%
Shocking Reanimation

Shocking Reanimation

  • cooldown increased from 190s to 210s
  • T3 increased from -50s Cooldown to -70s
Vindicta

Vindicta

  • Fixed not gaining bonus damage if a proc bonus was the killing blow
Viscous

Viscous

  • Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
Puddle Punch

Puddle Punch

  • scaling reduced from 1 to 0.8
Warden

Warden

Last Stand

Last Stand

  • Bullet and Spirit Resist while channeling reduced from 60% to 50%
  • T3 now also increases Bullet and Spirit Resist while channeling by +30%
Wraith

Wraith

Card Trick

Card Trick

  • cooldown increased from 0.5s to 0.6s
  • Joker no longer bounces to other targets
  • gaining charges (AP or shop) no longer automatically builds them up
  • can now be alt casted to fire from the inverse order
  • T3 Spade bonus reduced from +50% to +40%
  • T3 Heart healing scale reduced from +0.75 to +0.5
Telekinesis

Telekinesis

  • cast range reduced from 14m to 13m
  • throw range reduced from 14m to 13m
  • cast delay increased from 0.3s to 0.35s

Patch 03-21-2026

Hotfix 2026-03-21

Open Source

General

Core Gameplay

  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Hero health growth increased by +3 and 4%
  • Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
  • Small neutrals spirit resist increased from 35% to 45%
  • Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
  • Runed Gauntlet: Melee distance increased from 130% to 150%
  • Runed Gauntlet: Cooldown on hit reduced from -12% to -16%
  • Runed Gauntlet: Cooldown on hit reduced from -3s to -4s
  • Brawl Victor: Aura of Suffering aura radius reduced by 2m
  • Brawl Bebop: Hyper Beam duration from -4s to -5s

Items

Knockdown

Knockdown

  • Ability Range reduced from +6% to +5%
Burst Fire

Burst Fire

  • Duration increased from 3.5s to 4.5s
  • Cooldown increased from 7s to 9s
Unstable Concoction

Unstable Concoction

  • Now grants you unstoppable during the pre explosion state
  • Radius increased from 18m to 22m
Shadow Strike

Shadow Strike

  • Stamina increased from +2 to +3
  • Now grants +350 Health
  • DPS increased from 75 to 125
  • DPS spirit scaling increased from 0.2 to 0.4
  • Invis duration increased from 2.5s to 3s
Electric Slippers

Electric Slippers

  • Damage radius increased from 8m to 12m
  • Slide Fire Rate increased from 50% to 60%
Celestial Blessing

Celestial Blessing

  • Cooldown reduced from 50s to 30s
  • Heal increased from up to 50% of your HP to 60%
  • Heal min increased from 300 to 400
Seraphim Wings

Seraphim Wings

  • In Air Damage Reduction increased from -40% to -60%
  • Additional air dash/jump increased from +1 to unlimited

Heroes

Abrams

Abrams

  • Melee damage per boon increased by 10%
Siphon Life

Siphon Life

  • range increased from 7.5m to 8m
  • T3 range reduced from +3.5m to +3m
Infernal Resilience

Infernal Resilience

  • T3 increased from +7% Damage Regenerated to +8%
Seismic Impact

Seismic Impact

  • impact height increased from 4m to 6m
  • T2 increased from +0.6s Stun Duration to +0.7s
  • T3 Unstoppable duration increased from 4s to 5s
Apollo

Apollo

  • Bullet damage increased from 17 to 18.5
Riposte

Riposte

  • T2 melee resist reduction increased from -22% to -30%
  • T3 increased from +1.2s Stun to +1.6s
Billy

Billy

Rising Ram

Rising Ram

  • now uses a break-off angle when grounded, allowing upward movement if looking up enough
Calico

Calico

Leaping Slash

Leaping Slash

  • scaling reduced from 1.2 to 0.8
  • cooldown increased from 11s to 13s
  • T2 reduced from "+225s within 4s" to "+200 within 3s"
Ava

Ava

  • is no longer disabled by damage over time abilities (same as zipline rules)
Return to Shadows

Return to Shadows

  • move speed reduced from 30% to 20%
  • cooldown increased from 90s to 100s
Celeste

Celeste

  • Bullet/Melee resistance reduced from -6% to -8%
  • Gun now has falloff 22m->60m
  • Bullet damage increased from 18+0.6 to 22+0.7
Light Eater

Light Eater

  • spirit scaling increased from 0.23 to 0.28
Dazzling Trick

Dazzling Trick

  • no longer grants +1m Move Speed
  • T1 increased from +2.5m Move Speed to +3.5m
Radiant Daggers

Radiant Daggers

  • spirit scaling increased from 0.42 to 0.56
  • T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • T3 fire rate increased from 6% to 7%
Shining Wonder

Shining Wonder

  • range reduced from 15m to 14m
  • T3 reduced from +10 Max Bounces to +8
Doorman

Doorman

  • Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Call Bell

Call Bell

  • now continuously emits slow
  • impact damage spirit scaling reduced from 1 to 0.7
  • explosion damage spirit scaling reduced from 1.7 to 1.4
  • T1 changed from "+3m Radius" to "+1 Charge"
  • T3 no longer grants +1 Charge
  • T3 now also grants +4m Radius
  • T3 duration increased from +22s to +26s
  • T3 now also increases spirit scaling by +0.4
  • T3 no longer increases slow by -15%
Doorway

Doorway

  • now shows the range of where the second door can be placed on the minimap.
  • T3 distance spirit scaling reduced from 0.25 to 0.15
  • T3 reduced from +50m to +45m
Dynamo

Dynamo

  • Ammo increased from 18 to 20
Kinetic Pulse

Kinetic Pulse

  • spirit scaling reduced from 2.1 to 1.8
  • width increased from 5m to 5.5m
  • T3 increased from +16m Range to +20m
Quantum Entanglement

Quantum Entanglement

  • T3 now also replenishes 1 charge for charged abilities (half effect on allies)
Singularity

Singularity

  • T3 Max health as damage increased from 5.5% to 6%
Graves

Graves

Jar of Dead

Jar of Dead

  • spirit scaling increased from 0.25 to 0.35
  • health per boon increased from 1 to 1.3
  • fixed colliding with the world sometimes
  • T2 now increases duration by +4s
Grasping Hands

Grasping Hands

  • deploy time reduced from 0.7s to 0.6s
  • T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
Essence Theft

Essence Theft

  • T3 fixed to latch onto targets nearby more readily
Borrowed Decree

Borrowed Decree

  • now summons 2 Ghouls on cast
  • T3 no longer summons 3 Ghouls on cast
  • T3 increased from +5% Current Health to +6%
Ivy

Ivy

Stone Form

Stone Form

  • spirit scaling reduced from 0.8 to 0.6
  • T3 spirit scaling reduced from +2 to +1.7
Air Drop

Air Drop

  • ally cast range increased from 18m to 22m
  • is no longer disabled by damage over time abilities (same as zipline rules)
  • cooldown increased from 65s to 85s
  • cooldown is reduced by 25% when used on allies
Kelvin

Kelvin

Frost Grenade

Frost Grenade

  • radius increased from 6m to 6.5m
  • damage spirit scaling reduced from 0.914 to 0.8
  • T3 damage spirit scaling reduced from 1.0 to 0.9
Ice Path

Ice Path

  • T2 increased from -20s Cooldown to -25s
  • T3 now also grants +20 Spirit Power
Frozen Shelter

Frozen Shelter

  • T3 increased from 50 Health Regen to 65
McGinnis

McGinnis

  • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
Mini Turret

Mini Turret

  • attack range increased from 25m to 30m
Medicinal Specter

Medicinal Specter

  • radius increased from 5m to 5.5m
Spectral Wall

Spectral Wall

  • duration increased from 4.5s to 5s
Heavy Barrage

Heavy Barrage

  • cooldown increased from 165s to 175s
  • spirit scaling reduced from 0.23 to 0.2
  • T3 spirit scaling reduced from 0.2 to 0.16
  • T3 DPS reduced from 22 to 18
Mina

Mina

  • Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Float time with umbrella increased from 2.5s to 4s
  • Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Mirage

Mirage

Fire Scarabs

Fire Scarabs

  • no longer does max health steal
  • now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • no longer applies +10% Damage Amp
  • now reduces enemy damage output by 20% (and +15% in T3)
Dust Devil

Dust Devil

  • radius increased from 3.5m to 4m
  • T3 window to recast increased from 5s to 6s
Djinn's Mark

Djinn's Mark

  • spirit scaling reduced from 0.51 to 0.44
  • debuff visuals improved
  • T1 slow duration increased from 0.5s to 0.8s
  • T2 multiplier duration increased from 2.5s to 3s
Traveler

Traveler

  • no longer gets interrupted by non-hero sources nor DOT damage
  • wait time reduced from 3s to 2s
  • interrupt cooldown reduced from 6s to 4s
  • cooldown reduced from 145s to 120s
  • can now be manually canceled
  • can now also target units
Mo & Krill

Mo & Krill

Combo

Combo

  • range reduced from 4.8m to 4m
  • DPS reduced from 45 to 40
  • DPS spirit scaling reduced from 1.2 to 0.6
  • cooldown reduced from 140s to 130s
  • T3 DPS reduced from +60 to +50
  • T3 now also increases spirit scaling +0.4
  • health rescaled from 50 to 30 + 1/Boon (not retroactive)
Shiv

Shiv

  • Stamina increased from 2 to 3
  • Stamina cooldown increased from 4.5s to 5.5s
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Bloodletting

Bloodletting

  • no longer interrupts sliding when cast
  • is now affected by healing modifiers
Killing Blow

Killing Blow

  • now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Silver

Silver

  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Tail Whack spirit scaling increased from 1 to 1.5
Slam Fire

Slam Fire

  • Weapon Accuracy reduced from -25% to -30%
Boot Kick

Boot Kick

  • now uses a break-off angle when grounded, allowing upward movement if looking up enough
Lycan Curse

Lycan Curse

  • now grants 1.5m Move Speed
  • T1 increased from +18% Resists to +20%
  • T2 increased from +150 Bonus Health to +200
  • T3 now has a 1.5s buffer for kill credit
Victor

Victor

  • Health per boon increased from 46 to 50
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Shocking Reanimation

Shocking Reanimation

  • radius increased from 12m to 18m
  • cooldown increased from 210s to 230s
  • T3 no longer increases radius by 6m
  • T3 cooldown from -70s to -100s
  • T3 now also deals +150 Damage
Viscous

Viscous

Puddle Punch

Puddle Punch

  • scaling reduced from 0.8 to 0.6
  • now has +20 bonus damage
  • wind up time increased from 0.15s to 0.2s
  • displacement duration reduced from 0.8s to 0.6s
Goo Ball

Goo Ball

  • stun duration reduced from 0.7s to 0.5s
  • lockout period from being affected again increased from 1.25s to 1.35s
  • duration increased from 10s to 11s
Wraith

Wraith

Card Trick

Card Trick

  • heart now only heals for half the amount for secondary targets in the area
  • now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Project Mind

Project Mind

  • cooldown increased from 42s to 46s
  • T3 cooldown increased from -28s to -32s
Full Auto

Full Auto

  • T3 now interrupts/finishes an ongoing reload
Telekinesis

Telekinesis

  • cast time increased from 0.35s to 0.45s
  • debuff duration reduced from 2.75s to 2.25s
  • cast range reduced from 13m to 10m
  • cooldown increased from 120s to 130s
Yamato

Yamato

  • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)