Update 04-11-2026
Initial Update
General
Core Gameplay
- Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
- Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
- Medic Trooper missing health percent heal reduced from 16% to 14%
- Medic Trooper fixed regen growth per minute reduced from 4 to 3
- Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
- Improved various abilities behavior when casting while sliding
Items

- Cooldown increased from 20s to 24s
- Ammo increased from 90% to 100%
- Weapon Damage increased from 12% to 14%
- Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
- Buildup is now 10% slower
- Bleed reduced from 2% to 1.7%
- Anti Heal increased from -30% to -35%
- Movement Speed penalty reduced from -1m to -0.7m
- Bonus Souls increased from 150% to 170%
- Chance increased from 50% to 55%
- Bullet damage returned increased from 50% to 60%
- Cooldown reduced from 25s to 23s
- Move Speed increased from 1.5m to 1.75m
- Barrier duration increased from 7s to 8s
- Move Speed increased from 1.5m to 1.75m
- Barrier duration increased from 7s to 8s
- Time Frame increased from 3.5s to 4s

- Bonus health increased from +100 to +130
- Souls required for permanent buff reduced from 150 to 100
- Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
- Spirit scaling reduced from 0.0055 to 0.004
- Damage reduced from 100 to 75
- Spirit scaling reduced from 1.0 to 0.7
- Cooldown increased from 30s to 42s
- Cooldown increased from 30s to 35s
- Fixed the stun delay being affected by debuff reducer making the stun go off faster
Heroes
- Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
Sticky Bomb
- can now be self cast again, but it deals 20% damage to yourself
- radius reduced from 10m to 8m
Grapple Arm
- now deals light melee damage (0.7 scaling)
Bashdown
- T3 increased from -2s Charge Time to -3s
Rising Ram
- T3 damage increased from 8% to 10%
- Base health reduced from 790 to 700
- Health per boon reduced from 47 to 45
- No longer has negative base bullet resistance
- Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
- Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
Light Eater
- initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
- on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
- debuff duration reduced from 12s to 8s
- debuff duration now scales with spirit (0.05)
Dazzling Trick
- Barrier reduced from 120 to 100
- T2 Barrier reduced from +100 to +80
Radiant Daggers
- T3 increased from 7% Fire Rate per Stack to 9%
Shining Wonder
- damage increased from 105 + 0.63 to 120 + 0.73
- Doorways now reveal on the minimap for enemies when they are within LOS

Luggage Cart
- collision size reduced by 10%
- no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)
Quantum Entanglement
- cooldown increased from 16s to 19s
- Spirit power per boon increased from 1.1 to 1.6
Charged Shot
- channeling move speed increased from 1.3m to 1.5m
Guided Owl
- min speed reduced from 17.8m to 15m
- max speed increased from 35.56m to 36m
- duration increased from 18s to 20s
- Fixed being able to slide while using Bullet Dance
Sleep Dagger
- no longer takes you out of RMB zoom
- Wake Up delay now has spirit scaling (0.003)
- spirit scaling increased from 2.6 to 2.8
- T2 increased from -15s Cooldown to -17s
- T3 sleep duration increased from +0.75s to +1s
- T3 slow duration increased from 2.5s to 3s
Smoke Bomb
- spirit scaling increased from 0.08 to 0.1
- T3 lifesteal increased from 30% to 40%
Fixation
- Weapon Damage per stack increased from 0.18 to 0.2
- T3 reduced from +0.14 Weapon Damage per stack to +0.12
Bullet Dance
- targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
- cooldown reduced from 165s to 145s
- no longer grants 60% Evasion
- duration increased from 3s to 3.5s
- duration spirit scaling reduced from 0.08 to 0.03
- fire rate increased from 20% to 25%
- T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"
- Various behavior and feel improvements to her gun
Frost Grenade
- healing spirit scaling reduced from 0.9 to 0.8
- T3 healing spirit scaling reduced from +1.0 to +0.9
- Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
Soul Exchange
- cooldown increased from 185s to 190s
- Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
Spectral Wall
- duration increased from 5.5s to 6s
- segment count increased from 7 to 8
Fire Scarabs
- Health Steal per second reduced from 9 to 8
- Health Steal per second spirit scaling reduced from 0.12 to 0.1
Djinn's Mark
- spirit scaling reduced from 0.38 to 0.35
- Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
Time Wall
- width increased from 7.5m to 8m
- height increased from 3.5m to 4m
Kinetic Carbine
- collision radius increased slightly
- Fixed souls bug with breakables
- Fixed Rage not building up against Barriers
Hex-Lined Snap Trap
- immobilize duration reduced from 1.5s to 1.25s
- cooldown increased from 25s to 28s
- T1 increased from -8s Cooldown to -11s
- T2 increased from +0.75s Duration to +1s
- Bullet damage increased from 12 to 13
Jumpstart
- T2 increased from +50 Total HP Regen to +70
Aura of Suffering
- now builds up over 8s instead of 6s
- T1 slow now also affects dashes
- T1 slow reduced from 30% to 25%
- Min DPS increased by 10% (affects base damage, AP and spirit scaling)
- Max DPS increased by 20% (affects base damage, AP and spirit scaling)
Shocking Reanimation
- now applies a heavy diminishing slow immediately when you die
- Sliding uphill now allows for lateral movement
Screwjab Dagger
- no longer takes you out of RMB zoom
- charge time reduced from 4.5s to 4.0s
Slither
- slide distance increased from +10% to +15%
- Fixed Crimson Slash not hitting through veils