Update 05-20-2025
Initial Update
General
Core Gameplay
- Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
- Distance allowed to shoot Shrines increased by 7m
- Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
- 2 hero soul split ratio increased from 60% to 65%
- Walker HP increased by 10%
- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
- Objectives Spirit Resistance reduced from 50% to 40%
- The soul orb securer's advantage over denier has been reduced.
- Add a flash to the start of the soul orb claimability window
- [ Map ]
- Moved outer lane Base Guardians down to the lower landing.
- Added interior connection from lower landing to the ropes.
- Flattened the shape of the outer lane base bridges.
Heroes

- Move Speed reduced from 6.8 to 6.5


Rejuvenating Aurora
- T3 reduced from 3% to 2.5%

- Stamina Cooldown increased from 5s to 6s

- Health per boon reduced from 86 to 82

Essence Bomb
- self damage spirit scaling increased from 1.3 to 1.6

Life Drain
- cast range reduced from 20m to 18m


Medicinal Specter
- T3 reduced from 3.5% to 3%

- Move Speed reduced from 7 to 6.8
- Health per boon reduced from 81 to 77
- Base gun damage reduced from 4.95 to 4.6

- Health per boon reduced from 64 to 53
- Now has -20% Crit Bonus Scale (like Kelvin)
- Bullet damage growth reduced from 0.33 to 0.28


Last Stand
- T2 reduced from +70 DPS to +60
- spirit power scaling increased from 1.3 to 1.4

- Health per boon reduced from 65 to 57

Full Auto
- T2 spirit damage per bullet reduced from 5 to 4

- [ Weapon Items ]

Crimson Slash
- T2 heal reduced from 8% to 6%
- Melee Resistance increased from 15% to 20%
- Max Ammo increased from 25% to 30%
- Cooldown increased from 6s to 8s
- Out of Combat regen reduced from 1.5 to 1
- Weapon Damage increased from 6% to 8%
- Cooldown reduced from 7s to 6s
- No longer goes on cooldown when it doesn't trigger
- Now grants +1 Move Speed during the active
- Now only triggers when hitting an enemy within 25m
- Cooldown reduced from 11s to 10s
- Weapon Damage increased from 40% to 45%
- Weapon Damage increased from 35% to 40%
- Bonus Heavy Damage reduced from 30% to 25%
- Dash distance slow reduced from -25% to -20%
- Weapon Damage reduced from 15% to 12%
- Health bonus increased from +50 to +75
- Spirit power scaling increased from 0.056 to 0.07
- Bullet Resistance reduced from 18% to 16%
- Now grants +10% Fire Rate
- Active Fire Rate reduced from +45% to +35%
- Cooldown reduced from 8s to 7s
- Duration reduced from 4s to 3.5s
- Buff no longer expires on death
- Buff duration reduced from 180s to 170s
- Bonus health reduced from 300 to 275
- Bonus health increased from +100 to +125
- Stack duration increased from 20s to 24s
- Weapon Damage reduced from +150% to +125%
- Cooldown increased from 6s to 8s
- Weapon Damage reduced from +8% to +5%
- Bullet Resistance Reduction increased from -10% to -12%
- Bullet Resistance Reduction increased from -7% to -8%
- Melee Resistance increased from +25% to +30%
- Weapon Fall-off Range increased from +18% to +20%
- Debuff duration reduced from 8s to 7s
- Damage reduced from 45 to 40
- Bleed reduced from 2.6% to 2.5%
- Chance reduced from 65% to 60%
- Active damage reduced from 200 to 100
- Damage reduced from 45 to 40
- Bonus Heavy Damage reduced from 30% to 25%
- Melee damage reduced from 25% to 20%
- Bullet Resistance bonuses changed to Spirit Resistance
- Fire Rate per stack increased from +7% to +8%
- Chance increased from 20% to 25%
- Cooldown reduced from 48s to 40s
- Fire Rate reduced from +40% to +30%
- Active now also grants +20% Ability Duration
- [ Vitality Items ]
- Now upgrades from Sprint Boots
- Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
- Slow Resistance reduced from 50% to 30%
- No longer grants +75 Bonus Health
- Now grants +2 Out of Combat Regen
- Bonus Health increased from +70 to +90
- Bonus Health reduced from +75 to +50
- Out of Combat Regen reduced from +3 to +2
- Bonus Range increased from +8% to +10%
- Healing Effectiveness reduced from +25% to +20%
- Heal reduced from 300 to 260
- Spirit power scaling increased from 0.93 to 1.3
- Now grants +5% Spirit Resistance
- Charge up range reduced from 35m to 30m
- Heal spirit scaling reduced from 0.23 to 0.17
- Cooldown reduced from 30s to 25s
- Now grants +1 Move Speed after the shield triggers
- Now grants +1 Move Speed after the shield triggers
- Low HP trigger increased from +30% to +35%
- Move Speed buff duration reduced from 4s to 3s
- Bonus health increased from +50 to +100
- Active Bullet Resistance changed to Spirit Resistance
- Heal reduced from 60% to 50%
- Cooldown reduced from 32s to 28s
- Barrier increased from 300 to 350
- Dash Distance penalty reduced from 25% to 20%
- Heal reduced from 25% to 20%
- Low HP trigger increased from +30% to +35%
- Air Jump/Dash Distance increased from +25% to +30%
- Max Stacks increased from 14 to 16
- Invis duration reduced from 7s to 6s
- Duration increased from 4s to 4.5s
- Cooldown reduced from 130s to 120s
- Healing Effectiveness reduced from +30% to +25%
- Spirit Power reduced from +35 to +30
- Cooldown increased from 30s to 35s
- On-Hit Prevention Percent reduced from 60% to 50%
- No longer grants +10% Bullet Resistance
- Now grants +12% Spirit Resistance
- Cooldown reduced from 0.8s to 0.7s
- Cooldown reduced from 14s to 10s
- [ Spirit Items ]
- Charged Spirit Power increased from +5 to +7
- Chargeup time reduced from 14s to 12s
- No longer scales with Spirit Power
- Now upgrades to a new T3 Spirit Item, Radiant Regeneration
- Fire Rate reduction increased from -30% to -35%
- Ability Range reduced from +20% to +15%
- Ability Duration reduced from +20% to +15%
- Duration increased from 6s to 8s
- Cooldown reduced from 30s to 24s
- Imbued Cooldown Reduction increased from +18% to +22%
- Imbued Ability Duration increased from +20% to +22%
- Chargeup time increased from 16s to 18s
- Damage reduced from 2.75% to 2.5%
- Cooldown increased from 24s to 30s
- Charged Spirit Power increased from +10 to +16
- Cooldown increased from 28s to 30s
- Silence duration reduced from 4s to 3.75s
- Spirit Power increased from 22 to 25
- Damage reduced from 7% to 6%
- Chargeup time increased from 8s to 12s
- Bonus Health increased from 110 to 125
- New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
- Cooldown reduced from 30s to 24s
- No longer heals and grants movement speed on ability cast.
- Now grants +10% Spirit Power
- Spirit Power reduced from 40 to 35
- Cooldown reduced from 35s to 30s
- Spirit Amp per Stack increased from 4% to 4.5%
- Max Stacks reduced from 14 to 12
- Cooldown reduced from 24s to 22s
- Cooldown increased from 27s to 28s
- Chargeup time increased from 10s to 14s
- Damage reduced from 3.5% to 3.25%
- Damage Threshold increased from 400 to 500