11-07-2024 Update

Open Original

Update 11-07-2024

Initial Update

Open Source

General

Core Gameplay

  • [ General Changes ]
  • Added Trapper to Hero Labs
  • Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
  • Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs
  • Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
  • The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
  • Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
  • Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent
  • Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
  • Added checkbox in settings to force the game to take focus when the game is unpaused
  • You can now hover party members on the dashboard while in queue to view their roster
  • Active Reload indicator UI slightly adjusted
  • Added "Frenzied" text when you own Frenzy and go below 50% health
  • Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
  • Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
  • Added hover tooltip descriptions to stats on the left side of the hud
  • Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base
  • Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain
  • Fixed Commends for All Heroes not showing up correctly in player profiles
  • Updated McGinnis Barrage explosions to show the edge of the aoe better
  • Fixed the 'x' button in the shop search not clearing the search box
  • Sinners Sacrifice now has a final damage state for clear read on final hit
  • Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry
  • Fixed various bugs with Duplicate Hero not working properly in private lobbies
  • Fixed Grey Talon getting assist credit while flying Guided Owl
  • Fixed Sinner's Sacrifice changing facing direction sometimes
  • Fixed a rare bug where shields would never regenerate
  • Fixed some cases where troopers could get stuck in the base
  • Fixed using melee to secure orbs being a little unresponsive
  • New effects for Viscous heavy melee
  • Added an ambient looping sound for each bridge powerup
  • Fixed some animation issues with Vindicta
  • Added new zipline animation for Vindicta
  • Looped music will resume playing if interrupted by a transient cue
  • Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time
  • Improved animation readability for Mo & Krill heavy melee
  • Reduced visual clutter on Seven's tracers with high fire rate
  • Reduced visual clutter on Wraith's tracers with high fire rate
  • Effects updates for Fortitude
  • Added missing lean animation near walls for Mirage
  • Sand Blast distance and aoe read improvements
  • Fixed issues where health regen effect will begin popping on and off if player is at max health
  • New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities
  • New sounds added to Lash’s Ground Strike and Flog abilities
  • Renamed "Mouse Wheel" to "Chat Wheel"
  • Steam Input support:
  • Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​
  • Added a "Replay Controls" action set​
  • Allow Steam Deck to see the Key Bindings Screen​
  • Improved Glyph Swapping behavior when mixing controller and keyboard inputs​
  • Added Controller tab to house Controller specific options.​
  • Added a Steam Input Configurator launch button.​
  • Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }​
  • Fixed crash in spectator mode when querying controller button state​
  • Fixed Controller not working until loading a level​
  • Official Steam Input configs for SteamDeck and DualSense have been updated​
  • Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.​
  • [ Misc Gameplay ]
  • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
  • Troopers no longer increase their bounty by 20% at 8 minutes
  • Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
  • Neutral Creeps now give 5% less souls
  • Troopers now take 28% more damage from Guardians
  • Walkers damage vs players increased by 10%
  • Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
  • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes
  • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
  • Biased Urn delivery locations moved slightly closer to neutral positions
  • Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
  • Walker armor loss over time now happens at 16m instead of 14m
  • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
  • Mid Boss Rejuv Trooper Health increased by 30%
  • Fixed Troopers resistance against Base Guardians not working properly
  • Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings
  • Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location
  • View attachment warehouse_update.mp4
  • Removed all railings from fire escape stairs
  • Pass at making rooftops smoother to navigate
  • Removed angled supports from chimney
  • Removed collision from small props
  • Added stairs on top of Bodega
  • Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations
  • Replaced temp antennae with more "menacing" version to designate zap trigger locations
  • These changes were included early in the map update that came with the Halloween patch:
  • New Hotel building art pass
  • Changed exit location from the player spawn area to the rest of the base to the angled walls
  • [ Weapon Items ]
  • [ Vitality Items ]
  • Combat Barrier: Fire Rate increased from 6% to 7%
  • Debuff Remover: Debuff Resistance increased from 35% to 40%
  • Debuff Remover: Cooldown reduced from 48s to 45s
  • [ Spirit Items ]
  • Withering Whip: Bullet Resist reduction reduced from -14% to -11%
  • Withering Whip: Cooldown reduced from 22s to 18s
  • Withering Whip: Now deals 50 Spirit Damage
  • Improved Cooldown: Cooldown Reduction reduced from 16% to 14%
  • Improved Cooldown: Spirit Shield improved from 75 to 100
  • Improved Cooldown: Now grants +10% Ammo
  • Improved Burst: Now triggers on your base damage, rather than how much the target receives
  • Improved Burst: Max HP damage reduced from 9% to 8%
  • [ Hero Changes ]

Items

Close Quarters

Close Quarters

  • No longer grants +85 Bullet Shield Health
  • Now grants +5% Bullet Resist
Restorative Shot

Restorative Shot

  • No longer grants +7% Bullet Resist
  • Now grants +90 Bullet Shield
  • Now procs on orb shots for NPC heal value
Melee Charge

Melee Charge

  • No longer grants +1 HP Regen
  • Weapon Damage reduced from 12% to 10%
Long Range

Long Range

  • Long range Weapon Damage reduced from 40% to 30%
  • Now grants +10% Weapon Damage
Berserker

Berserker

  • Bullet Resist increased from 7% to 9%
Sharpshooter

Sharpshooter

  • Long range Weapon Damage reduced from 70% to 50%
  • Now grants +20% Weapon Damage
Toxic Bullets

Toxic Bullets

  • Damage changed from 5% of Current Health to 2.5% of Max Health
Frenzy

Frenzy

  • Low HP bullet resist increased from 45% to 55%
Lucky Shot

Lucky Shot

  • Fixed it causing proc effects to roll twice whenever it procced
Healing Rite

Healing Rite

  • Duration increased from 19s to 20s (total health restored unchanged)
Healbane

Healbane

  • Healing reduction increased from -40% to -45%
Divine Barrier

Divine Barrier

  • No longer grants +8% Ability Range
  • Now grants +6 Spirit Power
Veil Walker

Veil Walker

  • Ammo increased from 12% to 15%
  • Weapon Damage increased from 10% to 15%
Lifestrike

Lifestrike

  • Bullet resistance increased from 8% to 10%
Phantom Strike

Phantom Strike

  • Now grounds any flying targets on impact (similar to how Slowing Hex used to work)
Mystic Burst

Mystic Burst

  • Now triggers on your base damage, rather than how much the target receives
Slowing Hex

Slowing Hex

  • Now uses Enduring Spirit as a component
  • Now gains +10% Spirit Lifesteal and +75 Bonus Health
  • Spirit Power reduced from 5 to 4
  • No longer grants +1 Sprint
  • Damage reduced from 70 to 40
Decay

Decay

  • Now grants +1.5 HP Regen
  • Now grants +8% Ability Duration
  • Healing reduction increased from -50% to -70%
  • Bleed Damage reduced from 3.1% to 1%
  • Cooldown reduced from 45s to 33s

Heroes

Abrams

Abrams

  • Reverted Melee attack speed reduction
  • Fixed an issue where Seismic impact would travel more downwards instead of the facing direction
Shoulder Charge

Shoulder Charge

  • can now again use left/right strafe to slightly change direction
  • now carries momentum at the end of the charge
Siphon Life

Siphon Life

  • spirit scaling increased from 0.3 to 0.36
Infernal Resilience

Infernal Resilience

  • Damage Regen reduced from 15% to 14%
  • Damage Regen duration increased from 18s to 20s
  • T3 reduced from +8% to +7%
Bebop

Bebop

  • Hook damage reduced from 40 to 10
  • Hook damage now has spirit scaling of 2x
Sticky Bomb

Sticky Bomb

  • damage gained per hero impact increased from 1% to 1.5%
  • damage gained per hero kill reduced from 5% to 4%
  • T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
  • now calculates its damage at detonation time rather than cast time (affects item combinations)
  • now has 2x cast range when used on allies
Hyper Beam

Hyper Beam

  • now goes on cooldown for 3 seconds when canceled during precast
Dynamo

Dynamo

  • Now gains 1% Bullet Resist per Boon (0->14%)
  • Fixed Quantum Entanglement sometimes not moving you to the destination properly
Singularity

Singularity

  • now deals 1.5% Max HP in the base ability
  • T3 increased from 3.8% to 4%
  • Base DPS reduced from 60 to 45
Grey Talon

Grey Talon

  • Base bullet damage reduced from 27 to 24
  • Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
  • Falloff range rescaled from 22m->58m to 18m->54m
Rain of Arrows

Rain of Arrows

  • strafe distance with stamina reduced by 30%
Charged Shot

Charged Shot

  • hitbox size reduced by 20%
Haze

Haze

Bullet Dance

Bullet Dance

  • no longer hits 2 targets
  • now grants +30% Fire Rate
  • now allows you to use items during it
Sleep Dagger

Sleep Dagger

  • T3 now also causes targets to wake up with -40% Fire Rate
Infernus

Infernus

  • Catalyst slow reduced from 40% to 35%
Afterburn

Afterburn

  • buildup per bullet/headshot reduced from 10%/16% to 9%/14%
Ivy

Ivy

  • Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3
  • Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3
Lash

Lash

  • Fixed interaction between Mirage's tornado and Death Slam
Ground Strike

Ground Strike

  • can now be cast while on the zipline
  • now pulls enemies to the ground with you (similar to Stone Form recently)
McGinnis

McGinnis

  • Mini Turrets DPS reduced from 60 to 40
  • Mini Turrets health reduced from 20% max HP to 15%
Mirage

Mirage

  • Bullet size reduced from 6 to 5
  • Tornado speed reduced from 20m to 18m
  • Torando Lift Duration reduced from 1.1s to 1s
Fire Scarabs

Fire Scarabs

  • T2 reduced from -15% Bullet Resist to -10%
Paradox

Paradox

  • Bullet velocity increased from 411 to 525
Time Wall

Time Wall

  • no longer has charges
  • no longer deals 10% Max Health Damage
  • cooldown reduced from 37s to 25s
  • T2 is now Deals 10% Max Health Damage
Kinetic Carbine

Kinetic Carbine

  • Max Damage Amp increased from 85% to 100%
Paradoxical Swap

Paradoxical Swap

  • time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)
Pocket

Pocket

  • Light melee damage increased from 63 to 75
Barrage

Barrage

  • spirit scaling increased from 0.4 to 0.5
Vindicta

Vindicta

  • Base bullet damage reduced from 15 to 13
  • Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
Stake

Stake

  • duration increased from 1.75s to 2s
Flight

Flight

  • T2 reduced from +8s to +6s
Crow Familiar

Crow Familiar

  • tick rate changed from every 0.5s to every 1s
Assassinate

Assassinate

  • starts at 25% power instead of 50% power
Viscous

Viscous

  • Fixed some hit detection issues with Goo Ball
The Cube

The Cube

  • health regen now scales with spirit at 0.2
Goo Ball

Goo Ball

  • down dash ability moved from T3 to base ability
  • size now increases with range upgrades (doesn't affect collision with world)
Warden

Warden

  • Now has +1 Sprint
  • Bullet Velocity increased from 213 to 290
Last Stand

Last Stand

  • now goes on cooldown if you die or the ability is interrupted while cast
  • T3 no longer grants unstoppable during channel
  • now grants +50% Spirit Resist during channel
Yamato

Yamato

  • Shadow Transformation now affects the grapple time speed
  • Shadow Transformation duration increased from 4s to 6s
  • Shadow Transformation no longer prevents death
  • Shadow Transformation now grants +60% Bullet and Spirit Resist
  • Shadow Transformation now heals for 30% hp (done after the dispel)
  • Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session)