07-29-2025 Update

Open Original

Update 07-29-2025

Initial Update

Open Source

General

Core Gameplay

  • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
  • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
  • Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
  • Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
  • Slight reduction to the amount of turning you can do while performing a heavy melee
  • Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
  • Heavy Melee cooldown increased from 0.9s to 1.0s
  • Heavy Melee cooldown when missing increased from 0.9s to 1.3s
  • Parried stun duration is no longer reduced by debuff resistance
  • Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
  • Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
  • Bucket 1: Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
  • Bucket 2: Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
  • Bucket 3: Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis
  • Removed the teleporters behind the Walkers
  • After 20 minutes, trooper spawn time is reduced from 30s to 25s
  • Trooper bounty growth reduced from 1.5 to 1.2
  • Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
  • Breakables souls growth per minute reduced from 2.6 to 2.0
  • Reduced comeback multipliers a bit
  • Neutrals bounty increased by 15% (strong neutrals +25%)
  • Medium Neutrals respawn rate increased from 360s to 420s (+17%)
  • Strong Neutrals respawn rate increased from 480s to 600s (+25%)
  • Sinner's Sacrifice: Retaliate damage increased from 40 to 60
  • Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
  • Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
  • Movespeed Slow when shooting reduced from -30% to -25%
  • Side Walkers HP increased by 10%
  • Objectives no longer have 20-25% Spirit Resistance
  • The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
  • Trooper: Walk speed increased from 6.1 to 6.3
  • Trooper: Run speed increased from 11 to 13
  • Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
  • Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
  • Zipline knockoff stun duration reduced from 3s to 2.5s
  • Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
  • [ Weapon Items ]
  • [ Vitality Items ]
  • Debuff Remover: Bonus Health reduced from 125 to 100
  • Debuff Remover: Cooldown increased from 45s to 50s
  • [ Spirit Items ]
  • Focus Lens cooldown reduced from 28s to 25s

Items

Restorative Shot

Restorative Shot

  • Heal from NPC reduced from 20 to 15
  • Weapon damage reduced from 8% to 6%
Fleetfoot

Fleetfoot

  • Bullet Resistance reduced from 10% to 6%
Slowing Bullets

Slowing Bullets

  • After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Express Shot

Express Shot

  • Primary weapon damage increased from 165% to 185%
Toxic Bullets

Toxic Bullets

  • Damage reduced from 2.5% Max HP to 2.1%
  • Now scales with Spirit Power (0.005%)
Berserker

Berserker

  • Bullet Resistance reduced from 16% to 8%
Blood Tribute

Blood Tribute

  • Healing Reduction reduced from -50% to -40%
  • Now grants +4 Out of Combat Regen
  • Active Move Speed increased from 1.75 to 2
Weighted Shots

Weighted Shots

  • Bullet Velocity reduced from -25% to -30%
  • Stamina Recovery reduced from -10% to -20%
Spirit Rend

Spirit Rend

  • Spirit Resist Reduction increased from -7% to -8%
Crushing Fists

Crushing Fists

  • Bullet Resistance reduced from 20% to 12%
  • Heavy Melee Distance reduced from +70% to +60%
Shadow Weave

Shadow Weave

  • Duration reduced from 25s to 18s
  • Cooldown reduced from 40s to 32s
  • Now grants +25% Melee Damage on Ambush reveal
Weapon Shielding

Weapon Shielding

  • Barrier reduced from 400 to 325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)
Spirit Shielding

Spirit Shielding

  • Barrier reduced from 400 to 325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)
Return Fire

Return Fire

  • Bullet Resistance reduced from 10% to 6%
  • Bullet Damage Returned reduced from 60% to 50%
  • Spirit Damage return from 30% to 25%
Cheat Death

Cheat Death

  • Effect no longer gets pierced by kill events like Killing Blow or Guided Owl
Rusted Barrel

Rusted Barrel

  • Now reduces Bullet Resistance by 5%
  • Cooldown reduced from 25s to 20s
Suppressor

Suppressor

  • Fire Rate reduction reduced from -35% to -30%
Cold Front

Cold Front

  • Spirit Resistance reduced from 10% to 6%
Spirit Sap

Spirit Sap

  • Spirit Power reduction increased from -15 to -18
  • Cast Range increased from 30m to 40m
  • Bonus Health increased from 50 to 75
Surge of Power

Surge of Power

  • Cooldown increased from 8s to 14s
  • Duration increased from 6s to 8s
  • Fire Rate increased from 20% to 22%
  • Spirit Power increased from 25 to 28
Tankbuster

Tankbuster

  • Now ignores enemy Spirit Resistance
  • Damage reduced from 6% to 5%
Decay

Decay

  • Damage increased from 2.4% to 2.6%
Scourge

Scourge

  • Projectile speed increased from 800 to 1600
Vortex Web

Vortex Web

  • Projectile Speed increased from 1800 to 2400

Heroes

Bebop

Bebop

  • No longer has +10% Base Bullet Resistance
  • Now has +0.3% Bullet Resistance per Boon
Exploding Uppercut

Exploding Uppercut

  • T2 reduced from +50% Weapon Damage to +40%
  • T2 duration reduced from 12s to 9s
Grapple Arm

Grapple Arm

  • T1 reduced from +25% Weapon Damage to +20%
  • T1 duration reduced from 10s to 6s
Lady Geist

Lady Geist

Essence Bomb

Essence Bomb

  • no longer sticks to units
  • cooldown increased from 10.5 to 14.5
  • radius increased from 7m to 9m
  • T1 changed from "+2m Radius" to "-4s Cooldown"
  • projectile speed increased by 25%
McGinnis

McGinnis

  • Health per boon reduced from 56 to 52
  • Turrets health per boon reduced from 12 to 10
Spectral Wall

Spectral Wall

  • fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
  • change the preview particle
  • now supports Lag Compensation
  • will now erupt where the preview Particle is displaying when manually triggering the Eruption
Mirage

Mirage

  • Base bullet damage reduced by 10%
Paradox

Paradox

  • Bullet damage scaling increased by 10%
Shiv

Shiv

  • Rage now only builds up from damaging players
  • Rage buildup for all damage types increased by 20% (easier to build up)
  • Rage decay duration increased from 9s to 12s
Bloodletting

Bloodletting

  • duration reduced from 12s to 6s
  • cooldown reduced from 60s to 45s
  • damage clear increased from 30% to 40%
  • T1 and T2 swapped
  • T3 increased from +20% to +35%
Seven

Seven

  • Base movement speed reduced from 7.1 to 6.9
  • Move Speed spirit scaling reduced from 0.023 to 0.02
Power Surge

Power Surge

  • T1 and T2 swapped
Storm Cloud

Storm Cloud

  • cooldown increased from 170s to 180s
  • Spirit Power scaling reduced from 0.7 to 0.65
  • DPS reduced from 95 to 90
  • T3 reduced from +65 to +60
Vindicta

Vindicta

  • Crow T1 bounce no longer bounces off of objectives
Stake

Stake

  • T3 reduced from +2m to +1m
Warden

Warden

  • Bullet base damage reduced from 17 to 15
  • Bullet damage growth increased from 0.38 to 0.44
  • DPS reduced from 74 to 70
Last Stand

Last Stand

  • lifesteal vs non-heroes reduced from 15% to 10%
Wraith

Wraith

  • Bullet damage increased from 4.95 to 5.115
  • Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
Yamato

Yamato

  • Alt Fire base damage reduced from 63.36 to 50
  • Alt Fire base damage now grows per boon (+0.7)

Patch 08-01-2025

Hotfix 2025-08-01

Open Source

General

Core Gameplay

  • Rejuv buff duration reduced from 7 minutes to 5 minutes
  • Side Walkers +16% HP, Mid Walkers +8% HP
  • Tankbuster cooldown increased from 12s to 14s
  • Parry bonus damage reduced from 30% to 25%

Patch 08-08-2025

Hotfix 2025-08-08

Open Source

General

Core Gameplay

  • Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
  • Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
  • Buff reduced from +20% max hp to +15%
  • Buff reduced from +20% fire rate to +15%
  • Dash speed for bucket 3 heroes increased from -15% to -10%

Heroes

Seven

Seven

  • Base Sprint speed reduced from 2.0 to 1.0
  • Base regen reduced from 1.5 to 1.0
  • Base health reduced from 700 to 650
Shiv

Shiv

Bloodletting

Bloodletting

  • cooldown reduced from 45s to 25s
  • T1 cooldown increased from -25s to -10s
  • T2 increased from +6% Deferred to +10%
  • Rage deferred bonus from +14% to +15%
  • deferred damage from +20% to +25%
Vyper

Vyper

  • Gun cycle time increased from 0.063 to 0.07 (a nerf)
  • Headshot Crit value reduced from 80% to 70%
  • Fixed some issues with hitbox and its size in some areas
Slither

Slither

  • T1 slide distance reduced from +25% to +20%