01-30-2026 Update

Open Original

Update 01-30-2026

Initial Update

Open Source

General

Core Gameplay

  • Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
  • Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
  • Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
  • Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
  • Added Dash Speed to the Vitality stat screen
  • Debuff Remover: Now renamed to Dispel Magic
  • Curse: Renamed Curse to Cursed Relic
  • Curse: No longer grants +15% Weapon Damage
  • Curse: While holding this item you have a -8% Total Damage Penalty
  • Street Brawl:
  • Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
  • Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
  • Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
  • Legendary items drop rates increased very slightly
  • Ultimates initial cooldown increased by 5s
  • Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
  • Trooper Overtime DPS bonus increased by 20%
  • Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
  • Objective resist decay now goes to -60% instead of -50%
  • Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
  • Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
  • Enhanced Unstable Concoction: No longer increases duration or cooldown
  • Brawl Specific Balance:
  • -
  • Curse: Duration reduced from 3.25s to 2.75s

Items

Slowing Bullets

Slowing Bullets

  • No longer provides Fire Rate
  • Now provides +15% Weapon Damage
  • Dash Distance reduction increased from -20% to -25%
  • Minor improvement in buildup rate
Hollow Point

Hollow Point

  • Bullet Resist Reduction reduced from -12% to -9%
Alchemical Fire

Alchemical Fire

  • Bullet Resist Reduction reduced from -8% to -7%
  • Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
  • Damage reduced by 30%
Lucky Shot

Lucky Shot

  • Ammo reduced from +40% to +30%
  • Crit reduced from 110% to 100%
Capacitor

Capacitor

  • Debuff duration reduced from 4s to 3s
  • Cooldown reduced from 50s to 40s
Lifestrike

Lifestrike

  • Light Melee cooldown penalty reduced from 2x to 1.5x
Restorative Locket

Restorative Locket

  • Cooldown reduced from 30s to 20s
  • Changed from +6% Spirit Resist to +8%
  • Changed to self cast only
  • Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Stamina Mastery

Stamina Mastery

  • Air Dash distance reduced from 30% to 23%
  • Stamina recovery reduced from 20% to 18%
Dispel Magic

Dispel Magic

  • No longer builds from Debuff Reducer
  • No longer grants +30% Debuff Resistance
  • Now grants +14% Spirit Resistance
  • No longer grants +100 HP
  • Move Speed bonus reduced from 2.25 to 2
Debuff Reducer

Debuff Reducer

  • Debuff Resistance increased from 20% to 25%
  • No longer grants +50 Health
Unstoppable

Unstoppable

  • Bonus Health increased from +75 to +125
  • Debuff Resistance increased from 20% to 25%
Spellbreaker

Spellbreaker

  • Now builds out of Debuff Reducer
  • Spirit Resistance reduced from 25% to 18%
Inhibitor

Inhibitor

  • Weapon Damage increased from 15% to 22%
  • Bonus Health increased from 125 to 150
Bullet Resist Shredder

Bullet Resist Shredder

  • Bullet Resistance increased from 7% to 8%
  • Bullet Resist Reduction reduced from -12% to -10%
Cold Front

Cold Front

  • Vertical hitbox increased from 2.5m to 3.5m
  • Spread duration increased from 0.5s to 0.6s
Arctic Blast

Arctic Blast

  • Vertical hitbox increased from 2.5m to 3.5m
  • Spread duration increased from 0.5s to 0.6s
Rapid Recharge

Rapid Recharge

  • Bonus Spirit Power for Charged Abilities reduced from +16 to +10
  • Time between charges reduced from +50% to +30%
  • Now reduces cooldown on charged abilities by 14%
Mystic Reverb

Mystic Reverb

  • Spirit Lifesteal reduced from 15% to 10%
  • Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
Spirit Burn

Spirit Burn

  • Burn DPS now scales with spirit power (0.05)

Heroes

Abrams

Abrams

  • Gun Falloff range reduced from 20m-46m to 17m-40m
  • Bullet damage growth reduced from +0.154 to +0.13
  • Fixed Shoulder Charge T1 triggering from non-heroes
  • Improved collision consistency with Seismic Impact
Siphon Life

Siphon Life

  • T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
Seismic Impact

Seismic Impact

  • damage increased from 55 to 75
  • stun duration increased from 1.5s to 1.6s
Bebop

Bebop

  • Fixed some bugs with Sticky Bomb tooltip
  • Hyperbeam duration reduced from 11s to 7s
Exploding Uppercut

Exploding Uppercut

  • T3 no longer grants +100% Ammo
  • T3 now also restores 20% of your Missing HP on enemy hero hit
Sticky Bomb

Sticky Bomb

  • stacks now diminish after 60 hits and 7 kills (rather than 100/10)
  • now drops on the ground and continues counting down when dispelled
  • can no longer be selfcast
  • T2 increased from +70 Damage to +75
Billy

Billy

  • Bullet damage growth reduced from 0.18 to 0.165
Blasted

Blasted

  • Amp increased from 9% to 10%
  • Melee Bonus Health reduced from 80 to 70
  • Melee Bonus Health spirit scaling increased from 0.7 to 0.8
Chain Gang

Chain Gang

  • damage reduced from 150 to 120
  • now always goes on full cooldown after interruption
Drifter

Drifter

  • Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Bloodscent

Bloodscent

  • Isolation Range reduced from 25m to 20m
  • Isolation Range reduced from 20m to 10m
Stalker's Mark

Stalker's Mark

  • T3 now also increases duration by 2s
Eternal Night

Eternal Night

  • cooldown reduced from 130s to 120s
Ivy

Ivy

  • No longer has reduced melee damage
Air Drop

Air Drop

  • now has a very brief period where allies cannot cancel to prevent accidental cancels
Kelvin

Kelvin

Ice Path

Ice Path

  • T2 increased from -15s Cooldown to -17s
  • T3 max spirit increased from 75 to 90
  • T3 duration increased from 8s to 9s
Frozen Shelter

Frozen Shelter

  • duration increased from 5s to 5.25s
Lash

Lash

  • Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Ground Strike

Ground Strike

  • rotation is restricted to 90 degrees rather than 360
  • damage reduced by 10%
Grapple

Grapple

  • T1 reduced from -19s Cooldown to -17s
Flog

Flog

  • damage spirit scaling reduced from 1.1 to 0.85
Death Slam

Death Slam

  • throw distance reduced by 30%
Mina

Mina

  • Move speed reduced from 6.6 to 6.5
  • Stamina cooldown increased from 3.6s to 3.9s
Rake

Rake

  • Heal spirit scaling reduced from 0.5 to 0.43
Love Bites

Love Bites

  • bonus damage spirit power scaling reduced from 1.7 to 1.6
  • T3 reduced from -2 Stamina to -1
Viscous

Viscous

  • Spirit per boon increased from 1.1 to 1.3
  • Bullet damage per boon reduced from +0.5 to +0.36
The Cube

The Cube

  • T3 no longer removes ult debuffs
Puddle Punch

Puddle Punch

  • displacement duration reduced from 1s to 0.8s
Vyper

Vyper

Lethal Venom

Lethal Venom

  • Max Venom damage reduced from 165 to 140
  • Max Damage now happens at 30% HP instead of 25%
  • cooldown increased from 20s to 24s
  • T2 now also reduces cooldown by 8s
Screwjab Dagger

Screwjab Dagger

  • T3 increased from 40% Charge Cooldown to 55%
Petrifying Bola

Petrifying Bola

  • damage increased from 45/165 to 50/180
Vindicta

Vindicta

Stake

Stake

  • Tether Length no longer increases when Capture Radius increases
Assassinate

Assassinate

  • now grants +5% Weapon Damage per kill rather than Bonus Souls
  • T3 now provides an additional +4% Weapon Damage per kill (retroactive)
Warden

Warden

  • Bullet damage growth reduced from 0.47 to 0.44
Last Stand

Last Stand

  • healing reduced by 25%

Patch 02-03-2026

Hotfix 2026-02-03

Open Source

Heroes

Graves

Graves

Jar of Dead

Jar of Dead

  • overall damage reduced by 18%
  • distances deadheads bounce off enemies is reduced
  • deadheads now die a little faster to damage
Borrowed Decree

Borrowed Decree

  • T3 changed from 5% Max HP to 5% Current HP
Bebop

Bebop

Sticky Bomb

Sticky Bomb

  • on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012
  • T3 duration increased from 3s to 5s
  • T3 now grants +20% Fire Rate
Rem

Rem

Pillow Toss

Pillow Toss

  • Cooldown On Pillow Hit from -4s to -5s
Tag Along

Tag Along

  • T2 Item and Barrier effectiveness increase from 20% to 25%
Lil Helpers

Lil Helpers

  • T2 increased from +1m Move Speed to +1.5
Naptime

Naptime

  • T3 increased from -40s Cooldown to -55s

Patch 02-05-2026

Hotfix 2026-02-05

Open Source

General

Core Gameplay

  • Street Brawl: Healing in base is now 2x faster
  • Street Brawl: Randoming bonus reroll now also affects round 3
  • Street Brawl: McGinnis Heavy Barrage duration reduced from 13s to 8s
  • Street Brawl: Graves Jar of Dead charge cooldown increased from 13s to 16s

Items

Bullet Resilience

Bullet Resilience

  • Health Threshold trigger from 35% to 40% HP
  • Threshold Bullet Resistance bonus reduced from 30% to 22%
Spirit Resilience

Spirit Resilience

  • Health Threshold trigger from 35% to 40% HP
  • Threshold Spirit Resistance bonus reduced from 30% to 22%

Heroes

Bebop

Bebop

Exploding Uppercut

Exploding Uppercut

  • Uppercut T3 heal reduced from 20% Missing Health to 17%
Sticky Bomb

Sticky Bomb

  • fuse timer increased from 3.0 to 3.5
  • radius reduced from 12m to 10m
  • hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01
Graves

Graves

  • Fixed her weapon not working with Close Quarters & Point Blank
  • Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended
  • Reduced gun range from 18m to 16m
  • Increase base move speed from 6.6 to 7.0m
Jar of Dead

Jar of Dead

  • initial charges from 1 to 2
  • initial attacks more staggered, rather than all at once
  • pickup range for death from 10m to 18m
Borrowed Decree

Borrowed Decree

  • ghouls are now slowed by 20% for 0.5s when taking bullet damage
  • cooldown increased from 110s to 120s
Silver

Silver

  • Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase)
  • Increase base magazine size from 5 to 6
  • Increase base regen from 2 to 2.5
  • Fixed slowing down when using her weapon in Lycan Curse (was doing that in human form rather than in Lycan Curse)
  • Fixed her weapon not working with Close Quarters & Point Blank when in Lycan Curse
  • Go for the Throat Missing Health Damage reduced from 8% to 6%
  • Go for the Throat T3 Missing Health Damage reduced from 5% to 4%
  • Go For The Throat Cooldown from 5s to 6.5s
Slam Fire

Slam Fire

  • Cooldown increased from 20s to 22s
  • T1 changed from -4s cooldown to +15% Weapon Damage
  • T2 changed from +30% Weapon Damage to -7s Cooldown
  • T3 reduced from 10% Current Health to 8%
Boot Kick

Boot Kick

  • T3 changed from -25% damage to +80 spirit damage and -35% damage
Entangling Bola

Entangling Bola

  • T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown
Lycan Curse

Lycan Curse

  • increase attack range from 5.5m to 6.0m
  • Headshot Resistance reduced from -35% to -20%
  • requires more damage to transform later in the game
  • Cooldown from 22s to 35s
  • base health bonus from 350 to 100
  • movespeed bonus from +3m to +2m

Patch 02-13-2026

Hotfix 2026-02-13

Open Source

General

Core Gameplay

  • Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
  • Shrines HP reduced by 10%
  • Improved blue zipline attach speed and fixed various bugs
  • Street Brawl: There is now a global time slow when the round ends
  • Street Brawl: You can now move around in the spawn area after buying phase ends
  • Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources

Heroes

Celeste

Celeste

  • Now has a base -6% Bullet Resistance
  • Base damage reduced from 29 to 25
Light Eater

Light Eater

  • Spirit Lifesteal no longer grants lifesteal to allies doing damage
  • now respects line of sight
Dazzling Trick

Dazzling Trick

  • explosion radius reduced from 15m to 14m
Radiant Daggers

Radiant Daggers

  • damage reduced from 65 to 60
  • spirit scaling reduced from 0.49 to 0.42
Shining Wonder

Shining Wonder

  • damage reduced from 115 to 105
  • now causes you glide down more slowly while channeling it if cast in the air
Graves

Graves

  • Base damage from 4.2 to 4.0
  • Max attack range increased from 16m to 17m
Grasping Hands

Grasping Hands

  • width reduced from 20m to 14m
  • duration reduced from 7s to 5s
  • damage spirit scaling 1.3 to 1.9
Jar of Dead

Jar of Dead

  • max duration reduced from 15s to 10s
  • damage increased from 16 to 20
Borrowed Decree

Borrowed Decree

  • spawn interval improved from every 5s to every 4s (same total ghouls over the duration)
  • duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)
Rem

Rem

  • Light Melee damage increased by 15%
  • Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you
Pillow Toss

Pillow Toss

  • time between charges reduced from 12s to 10s
  • T2 now also grants +2m Radius
  • T3 no longer grants +2m Radius
  • T3 now also grants +1 Charge
Lil Helpers

Lil Helpers

  • souls gained on troopers when no nearby allies are around increased from 50% to 100%
  • troopers now grants +20% Bonus Bounty to the killer
  • following trooper heal reduced from 14/s to 10/s
  • following trooper heal spirit scaling increased from 0.1 to 0.125
  • trooper resistance reduced from 35% to 30%
  • T3 increased from +15% Resistance to +20%
Naptime

Naptime

  • T3 increased from -55s Cooldown to -65s
Silver

Silver

  • Base health increased from 725 to 800
  • Falloff range changed from 16m-46m to 20m-46m
  • Ammo increased from 6 to 7
  • Go For The Throat range increased from 7m to 7.5m
Boot Kick

Boot Kick

  • spirit scaling increased from 1 to 2
Entangling Bola

Entangling Bola

  • spirit scaling increased from 1 to 1.6
Lycan Curse

Lycan Curse

  • buildup rate improved a bit
  • resist reduced from 20% to 14% (T1 from 15% to 14%)
Venator

Venator

  • Health increased from 720 to 750
Consecrating Grenade

Consecrating Grenade

  • T2 now also increases debuff duration by +1s
Gutshot

Gutshot

  • cooldown reduced from 26s to 23s
  • added tooltip for wall stun distance.
  • fixed wall stun distance not scaling with ability range
  • increased wall stun distance from 6.5m to 7m
  • on wall hit bonus damage scaling increased from 0.4 to 0.9
  • T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration
Hex-Lined Snap Trap

Hex-Lined Snap Trap

  • Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator
  • clarified tooltip
  • spirit scaling increased from 1.6 to 2.2
  • reveal duration increased from 5s to 6s
  • cooldown reduced from 30s to 25s
  • T2 reduced from -12s to -8s
  • T3 increased from 20% to 25%
Ira Domini

Ira Domini

  • reduced weapon damage scaling from 1.7 to 1.5
  • now has a laser visual & sound effect where Venator is aiming
  • T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage

Patch 02-14-2026

Hotfix 2026-02-14

Open Source

Heroes

Apollo

Apollo

  • Bullet damage growth increased from 0.6 to 0.75
Flawless Advance

Flawless Advance

  • T2 now also increases bullet resist while performing the hold/lunge
Celeste

Celeste

  • Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)
  • Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon
Light Eater

Light Eater

  • T1 and T2 swapped the Lifesteal and Cooldown Reduction
Radiant Daggers

Radiant Daggers

  • base damage reduced from 60 to 55
  • CD increased by 3s (moved to T2)
Shining Wonder

Shining Wonder

  • bounce speed reduced a bit
  • air glide now falls faster after a short period

Patch 02-17-2026

Hotfix 2026-02-17

Open Source

Heroes

Apollo

Apollo

  • Fixed Slowing Hex not preventing Disengaging Sigil
  • Fixed Itani Lo Sahn hitting targets behind him
Riposte

Riposte

  • On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well)
Flawless Advance

Flawless Advance

  • hit radius reduced by ~10%
  • Base Hold Damage reduced from 30 to 25
  • Base Hold Damage spirit scaling reduced from 0.7 to 0.55
  • Max Hold Damage reduced from 45 to 40
  • Max Hold Damage spirit scaling reduced from 1.1 to 0.9
  • Perfect Damage reduced from 75 to 65
  • Perfect Damage spirit scaling reduced from 1.65 to 1.55
  • T3 reduced from +75 Perfect Damage to +65
  • T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling)
  • T1 heal on hit reduced from 35 to 30
Itani Lo Sahn

Itani Lo Sahn

  • now goes on cooldown when interrupted
  • base damage reduced from 250 to 225
  • spirit scaling reduced from 1.75 to 1.6