Update 01-30-2026
Initial Update
General
Core Gameplay
- Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
- Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
- Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
- Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
- Added Dash Speed to the Vitality stat screen
- Debuff Remover: Now renamed to Dispel Magic
- Curse: Renamed Curse to Cursed Relic
- Curse: No longer grants +15% Weapon Damage
- Curse: While holding this item you have a -8% Total Damage Penalty
- Street Brawl:
- Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
- Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
- Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
- Legendary items drop rates increased very slightly
- Ultimates initial cooldown increased by 5s
- Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
- Trooper Overtime DPS bonus increased by 20%
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
- Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
- Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
- Enhanced Unstable Concoction: No longer increases duration or cooldown
- Brawl Specific Balance:
- -
- Curse: Duration reduced from 3.25s to 2.75s
Items

- Bonus ammo no longer scales with % increase

- Time for Max Damage reduced from 3s to 2.5s

- No longer provides Fire Rate
- Now provides +15% Weapon Damage
- Dash Distance reduction increased from -20% to -25%
- Minor improvement in buildup rate

- Bullet Resist Reduction reduced from -12% to -9%

- Bullet Resist Reduction reduced from -8% to -7%
- Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
- Damage reduced by 30%

- Max Health penalty increased from -13% to -15%

- Ammo reduced from +40% to +30%
- Crit reduced from 110% to 100%

- Debuff duration reduced from 4s to 3s
- Cooldown reduced from 50s to 40s

- Light Melee cooldown penalty reduced from 2x to 1.5x

- Light Melee cooldown penalty reduced from 2x to 1.5x

- Now provides +1 Out of Combat Regen

- Now provides +1 Out of Combat Regen

- Now provides +4 Out of Combat Regen

- Cooldown reduced from 30s to 20s
- Changed from +6% Spirit Resist to +8%
- Changed to self cast only
- Now restores up to 3 stamina based on the percentage of stacks you have relative to the max

- Bullet Lifesteal reduced from 22% to 18%

- Air Dash distance reduced from 30% to 23%
- Stamina recovery reduced from 20% to 18%

- Cooldown increased from 20s to 24s

- Low HP threshold increased from 30% to 35% health

- Low HP threshold increased from 30% to 35% health

- No longer builds from Debuff Reducer
- No longer grants +30% Debuff Resistance
- Now grants +14% Spirit Resistance
- No longer grants +100 HP
- Move Speed bonus reduced from 2.25 to 2

- Debuff Resistance increased from 20% to 25%
- No longer grants +50 Health

- Bonus Health increased from +75 to +125
- Debuff Resistance increased from 20% to 25%

- Now builds out of Debuff Reducer
- Spirit Resistance reduced from 25% to 18%

- Weapon Damage increased from 15% to 22%
- Bonus Health increased from 125 to 150

- Bullet Resistance increased from 7% to 8%
- Bullet Resist Reduction reduced from -12% to -10%

- Now provides +40 Health

- Now provides +65 Health

- Vertical hitbox increased from 2.5m to 3.5m
- Spread duration increased from 0.5s to 0.6s

- Vertical hitbox increased from 2.5m to 3.5m
- Spread duration increased from 0.5s to 0.6s

- Dash distance increased from -10% to -12%

- Dash distance increased from -10% to -12%

- Bonus damage now has spirit scaling (0.16)

- Bonus damage now has spirit scaling (0.16)

- Spirit damage scaling increased from 0.3 to 0.6

- Bonus Spirit Power for Charged Abilities reduced from +16 to +10
- Time between charges reduced from +50% to +30%
- Now reduces cooldown on charged abilities by 14%

- Spirit Lifesteal reduced from 15% to 10%
- Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)

- Removed cast time

- Burn DPS now scales with spirit power (0.05)

- DPS reduced from 300 to 270
Heroes

- Gun Falloff range reduced from 20m-46m to 17m-40m
- Bullet damage growth reduced from +0.154 to +0.13
- Fixed Shoulder Charge T1 triggering from non-heroes
- Improved collision consistency with Seismic Impact

Siphon Life
- T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)

Seismic Impact
- damage increased from 55 to 75
- stun duration increased from 1.5s to 1.6s

- Fixed some bugs with Sticky Bomb tooltip
- Hyperbeam duration reduced from 11s to 7s

Exploding Uppercut
- T3 no longer grants +100% Ammo
- T3 now also restores 20% of your Missing HP on enemy hero hit

Sticky Bomb
- stacks now diminish after 60 hits and 7 kills (rather than 100/10)
- now drops on the ground and continues counting down when dispelled
- can no longer be selfcast
- T2 increased from +70 Damage to +75

- Bullet damage growth reduced from 0.18 to 0.165

Blasted
- Amp increased from 9% to 10%
- Melee Bonus Health reduced from 80 to 70
- Melee Bonus Health spirit scaling increased from 0.7 to 0.8

Chain Gang
- damage reduced from 150 to 120
- now always goes on full cooldown after interruption

- Fixed Stalkers Mark not gaining charges from items after upgrading the T3

Bloodscent
- Isolation Range reduced from 25m to 20m
- Isolation Range reduced from 20m to 10m

Stalker's Mark
- T3 now also increases duration by 2s

Eternal Night
- cooldown reduced from 130s to 120s


Rain of Arrows
- air speed from 3.8 to 4.1

Spirit Snare
- lifetime increased from 20s to 22s

Guided Owl
- cooldown reduced from 120s to 110s
- spirit power per kill increased from 8 to 10

- No longer has reduced melee damage

Air Drop
- now has a very brief period where allies cannot cancel to prevent accidental cancels


Ice Path
- T2 increased from -15s Cooldown to -17s
- T3 max spirit increased from 75 to 90
- T3 duration increased from 8s to 9s

Frozen Shelter
- duration increased from 5s to 5.25s

- Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations

Ground Strike
- rotation is restricted to 90 degrees rather than 360
- damage reduced by 10%

Grapple
- T1 reduced from -19s Cooldown to -17s

Flog
- damage spirit scaling reduced from 1.1 to 0.85

Death Slam
- throw distance reduced by 30%

- Move speed reduced from 6.6 to 6.5
- Stamina cooldown increased from 3.6s to 3.9s

Rake
- Heal spirit scaling reduced from 0.5 to 0.43

Love Bites
- bonus damage spirit power scaling reduced from 1.7 to 1.6
- T3 reduced from -2 Stamina to -1

- Defend and Fight barrier reduced from 150 to 125

Captivating Read
- damage reduced from 120 to 90


Serrated Knives
- impact damage spirit ratio reduced from 0.558 to 0.25


Aura of Suffering
- spirit scaling reduced from 0.23/1.15 to 0.18/0.92

- Spirit per boon increased from 1.1 to 1.3
- Bullet damage per boon reduced from +0.5 to +0.36

The Cube
- T3 no longer removes ult debuffs

Puddle Punch
- displacement duration reduced from 1s to 0.8s


Lethal Venom
- Max Venom damage reduced from 165 to 140
- Max Damage now happens at 30% HP instead of 25%
- cooldown increased from 20s to 24s
- T2 now also reduces cooldown by 8s

Screwjab Dagger
- T3 increased from 40% Charge Cooldown to 55%

Petrifying Bola
- damage increased from 45/165 to 50/180


Stake
- Tether Length no longer increases when Capture Radius increases

Assassinate
- now grants +5% Weapon Damage per kill rather than Bonus Souls
- T3 now provides an additional +4% Weapon Damage per kill (retroactive)

- Bullet damage growth reduced from 0.47 to 0.44

Last Stand
- healing reduced by 25%


Mini Turret
- cooldown increased from 18s to 26s

Medicinal Specter
- regen reduced by 20% (was unaffected by the global regen change previously)


Storm Cloud
- damage reduced by 25%


Rejuvenating Aurora
- T3 reduced from 2.5% to 2% (was previously being reduced)

Singularity
- max HP damage reduced from 1.5% to 1%


Borrowed Decree
- duration reduced by 30%
- ghoul damage reduced by 30%


Crackshot
- Spirit Scaling increased from 1.1 to 2.5

Bounce Pad
- cooldown reduced by 20s


Traveler
- Cooldown reduced from 155s to 60s


Return to Shadows
- cooldown reduced from 90s to 60s

























