Drifter
Drifter

Most recent change: March 10, 2026

03-06-2026 Update

Update 03-06-2026

Open Patch
Rend

Rend

  • damage range reduced from 18m to 16m
  • cooldown increased from 13s to 16s
  • damage spirit scaling increased from 1.4 to 1.8
  • "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • T1 bonus damage increased from +32 to +40
  • T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Stalker's Mark

Stalker's Mark

  • duration reduced from 6s to 5s
  • T1 changed from "+1% Bleed" to "-8% Bullet Resist"
  • T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
  • T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
Bloodscent

Bloodscent

  • now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
  • T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Eternal Night

Eternal Night

  • now makes the targets be considered as isolated
  • Sprint reduced from +3m to +2m
  • no longer has 7 spirit damage proc
  • cooldown increased from 120s to 125s
  • duration reduced from 7s to 6.5s
  • T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
  • T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
  • T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"

01-30-2026 Update

Update 01-30-2026

Open Patch

General

  • Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Bloodscent

Bloodscent

  • Isolation Range reduced from 25m to 20m
  • Isolation Range reduced from 20m to 10m
Stalker's Mark

Stalker's Mark

  • T3 now also increases duration by 2s
Eternal Night

Eternal Night

  • cooldown reduced from 130s to 120s

10-24-2025 Update

Update 10-24-2025

Open Patch

General

  • Base bullet damage increased from 20.9 to 21.3
  • Bullet damage growth increased from 0.52 to 0.56
Bloodscent

Bloodscent

  • isolated kill bonus reduced from 5% to 4%

10-02-2025 Update

Update 10-02-2025

Open Patch
Stalker's Mark

Stalker's Mark

  • new sound added for teleport precast
  • replaced temp whizby sound with an updated version
  • ambush cast delay increased from 0.0s to 0.35s

09-04-2025 Update

Update 09-04-2025

Open Patch

General

  • Health gain per boon reduced from 41 to 39
  • Weapon falloff start distance reduced from 24m to 22m
  • Weapon damage gain per boon reduced from 0.55 to 0.52
Bloodscent

Bloodscent

  • T3 Bonus amp damage reduced from +11% to +10%
Rend

Rend

  • now causes you to briefly float in the air during the cast time

08-18-2025 Update

Patch 08-30-2025

Open Patch

General

  • Weapon damage at max range reduced from 80% to 60%
Rend

Rend

  • spirit scaling reduced from 1.5 to 1.4
  • T1 reduced from +40 Damage to +35
Eternal Night

Eternal Night

  • bonus spirit damage reduced from 9 to 7
  • bonus spirit damage scaling reduced from 0.25 to 0.2
  • T1 bonus spirit damage reduced from +11 to +7
  • attack damage no longer procs Lightning Scroll

08-18-2025 Update

Patch 08-29-2025

Open Patch

General

  • Weapon damage per boon reduced from 0.693 to 0.55
  • Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
  • Health per boon reduced from 43 to 41
Rend

Rend

  • T3 Bullet Lifesteal reduced from 55% to 45%
Bloodscent

Bloodscent

  • T3 Amplified damage reduced from +13% to +11%