Lash
Lash

Most recent change: March 10, 2026

03-06-2026 Update

Patch 03-10-2026

Open Patch
Death Slam

Death Slam

  • throw range increased from 12m to 14m
  • throw range now scales with spirit power (+0.14)
  • T3 cast range reduced from +10m to +6m
  • T3 stun increased from 1s to 1.2s

03-06-2026 Update

Update 03-06-2026

Open Patch

General

  • Increased Sparkles
  • Fixed Ground Strike against players brought down from mid air not doing damage
  • Fixed Death Slam camera sometimes being obstructed
Grapple

Grapple

  • T2 weapon damage increased from +6 to +7
  • T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
Flog

Flog

  • cooldown increased from 24s to 26s
  • Attack Angle no longer increases with Spirit Power
  • heal vs heroes reduced from 60% to 50%
  • T2 increased from -12s Cooldown to -16s
  • T2 now also reduces Fire Rate by 30%
  • T3 no longer reduces Fire Rate
  • T3 damage reduced from +86 to +80
  • T3 now also increases Attack Angle by 40 and Heal by +20%
Death Slam

Death Slam

  • throw distance no longer scales with Spirit Power (was 0.3)
  • cooldown increased from 145s to 150s
  • T1 throw distance increased from +8m to +12m
  • T2 cooldown increased from -25s to -40s
  • T3 now also increases cast range by +10m

01-30-2026 Update

Update 01-30-2026

Open Patch

General

  • Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Ground Strike

Ground Strike

  • rotation is restricted to 90 degrees rather than 360
  • damage reduced by 10%
Grapple

Grapple

  • T1 reduced from -19s Cooldown to -17s
Flog

Flog

  • damage spirit scaling reduced from 1.1 to 0.85
Death Slam

Death Slam

  • throw distance reduced by 30%

11-21-2025 Update

Update 11-21-2025

Open Patch
Grapple

Grapple

  • cooldown reduced from 42s to 35s
Flog

Flog

  • heal vs heroes increased from 50% to 60%
  • damage increased from 60 to 65
  • cooldown reduced from 26s to 24
  • T2 increased from -14s to -12s
Death Slam

Death Slam

  • cooldown reduced from 155s to 145s

12-06-2024 Update

Update 12-06-2024

Open Patch
Ground Strike

Ground Strike

  • T1 improved from -9.5s Cooldown to -10s
Death Slam

Death Slam

  • cooldown increased from 137s to 140s
  • channel time increased from 2s to 2.3s
  • Impact radius increased from 5m to 6m
  • cone angle increased from 75 to 85
  • cast range increased from 18m to 20m
  • T2 changed from +100 damage to -30s Cooldown
  • T3 changed from -56s Cooldown to Impact Area Stuns for 1s
  • fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena

11-07-2024 Update

Update 11-07-2024

Open Patch

General

  • Fixed interaction between Mirage's tornado and Death Slam
Ground Strike

Ground Strike

  • can now be cast while on the zipline
  • now pulls enemies to the ground with you (similar to Stone Form recently)

10-10-2024 Update

Update 10-10-2024

Open Patch

General

  • Base bullet damage reduced from 10 to 9
Flog

Flog

  • Heal vs heroes reduced from 80% to 70%
  • Heal vs creeps reduced from 30% to 25%

09-12-2024 Update

Update 09-12-2024

Open Patch

General

  • Ground Slam now allows you to turn during the descent
  • Bullet growth from 1.15 to 0.9
Ground Strike

Ground Strike

  • Damage spirit scaling increased from 0.78 to 0.85
  • Damage Per Meter Spirit scaling increased from 0.045 to 0.05

08-29-2024 Update

Update 08-29-2024

Open Patch

General

  • Improved firing arm position to be a little bit more out of the way from the reticle
Grapple

Grapple

  • no longer gives a stamina charge on use

08-15-2024 Update

Update 08-15-2024

Open Patch

General

  • Health per boon increased from 37 to 42
  • Base spirit resist increased from 8% to 15%
Flog

Flog

  • cooldown reduced from 30s to 25s
  • T3 now also reduces Fire Rate by 35%

07-18-2024 Update

Update 07-18-2024

Open Patch
Grapple

Grapple

  • weapon damage is now added into the T2 instead of in the base
Ground Strike

Ground Strike

  • radius reduced from 13m to 11m
Death Slam

Death Slam

  • grab time reduced from 0.8s to 0.6s
  • cast range increased from 14m to 18m
  • throw distance reduced from 20m to 12m
  • T1 changed from +4m Cast Range to +8m Throw Distance

07-11-2024 Update

Update 07-11-2024

Open Patch

General

  • Base bullet damage reduced from 11.5 to 10
  • Bullet damage growth increased from 1 to 1.15
  • Now has +8% spirit resist
Ground Strike

Ground Strike

  • damage per meter reduced from 6.75 to 6.3
  • damage per meter spirit power scaling increased from 0.04 to 0.05
Death Slam

Death Slam

  • range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
  • range reduced from 19m to 14m
  • T1 reduced from +5m to +4m
  • cone increased from 60 degrees to 75
  • grab time reduced from 0.9 to 0.8

06-20-2024 Update

Update 06-20-2024

Open Patch

General

  • Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away

05-23-2024 Update

Update 05-23-2024

Open Patch

General

  • Base Stamina increased from 2 to 3
  • Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
Ground Strike

Ground Strike

  • base Damage Per Meter reduced from 8 to 6
Flog

Flog

  • angle increased from 20 degrees to 30 degrees
  • cooldown reduced from 35s to 30s

05-10-2024 Update

Update 05-10-2024

Open Patch

General

  • Bullet Damage growth increased from 0.76 to 1.0
Ground Strike

Ground Strike

  • now additionally damages enemies within 2m of Lash on impact
  • radius reduced from 16m to 14m
  • Ground Strike's ground preview now lines up under Lash when cast on the ground
  • T3 reduced from +100% to +85%
Death Slam

Death Slam

  • tether visuals now improved to communicate the different phases its in

05-03-2024 Update

Update 05-03-2024

Open Patch

General

  • Fixed Death Slam's targeting cone not finding enemies near the edges
  • Fixed Death Slam to only target enemies who stay in the targeting cone
Grapple

Grapple

  • cooldown reduced from 55 to 45
Flog

Flog

  • Damage increased from 55 to 65
  • lifesteal from heroes increased from 70% to 80% of damage dealt
  • lifesteal from non-heroes reduced from 35% to 30% of damage dealt
Death Slam

Death Slam

  • T1 from +3m to +5m