03-06-2026 Update
Update 03-06-2026

Mina
- cooldown increased from 10s to 16s
- hero hit missing health as damage increased from 3% to 5%
- heal per kill reduced from 30 to 25
- heal per kill spirit scaling reduced from 0.43 to 0.3
- T1 changed from "+20 Heal Per Kill" to "+60 Damage"
- T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
- T3 now also provides +1.2 Heal Per Kill spirit scaling
