03-06-2026 Update
Update 03-06-2026

Bashdown
- radius reduced from 4.5m to 4m
- T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
- T3 now also reduces charge time by 2s

Rising Ram
- damage reduced from 55 to 40
- damage spirit scaling increased from 1.7 to 1.9
- cooldown reduced by 50% on impact
- charge duration reduced from 0.51s to 0.3s
- T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
- T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
- T3 increased from 6.5% Max Health to 8%

Blasted
- spirit scaling reduced from 0.8 to 0.6
- active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
- passive no longer reduces enemy fire rate by -14%
- tooltip simplified
- T3 now also increases spirit scaling by +0.6

Chain Gang
- radius reduced from 13m to 12m
- no longer grants +15% Spirit and Bullet Resist
- cooldown increased from 125s to 150s
- T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
- T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
- T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
- T3 no longer grants +90 damage
- T3 now also increases the radius by +5m
