Goo Ball

Spell Timeline

Goo Ball

Most recent change: June 12, 2026

04-30-2026 Update

Update 04-30-2026

Open Patch
Viscous

Viscous

  • lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)

03-21-2026 Update

Update 03-21-2026

Open Patch
Viscous

Viscous

  • stun duration reduced from 0.7s to 0.5s
  • lockout period from being affected again increased from 1.25s to 1.35s
  • duration increased from 10s to 11s

03-06-2026 Update

Patch 03-21-2026

Open Patch
Viscous

Viscous

  • stun duration reduced from 0.7s to 0.5s
  • lockout period from being affected again increased from 1.25s to 1.35s
  • duration increased from 10s to 11s

03-06-2026 Update

Update 03-06-2026

Open Patch
Viscous

Viscous

  • no longer can carry Urn
  • turn rate improved a bit
  • can now use abilities and items (rather than being locked behind T3)
  • cooldown increased from 115s to 130s
  • duration increased from 9s to 10s
  • Bullet and Spirit resist reduced from 60% to 35%
  • T1 changed from "+5s Duration" to "-30s Cooldown"
  • T2 reduced from +72 Damage to +70
  • T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"

11-07-2024 Update

Update 11-07-2024

Open Patch
Viscous

Viscous

  • down dash ability moved from T3 to base ability
  • size now increases with range upgrades (doesn't affect collision with world)

08-29-2024 Update

Update 08-29-2024

Open Patch
Viscous

Viscous

  • Spirit Scaling increased from 1.05 to 1.3
  • acceleration increased
  • base turn radius and turn radius after bouncing has been increased

08-15-2024 Update

Update 08-15-2024

Open Patch
Viscous

Viscous

  • duration reduced from 12s to 10s
  • T1 duration reduced from +6s to +5s
  • cooldown increased from 80s to 90s
  • now deals 50% damage to bosses
  • spirit resist reduced from 80% to 70%
  • bullet resist reduced from 70% to 60%
  • can now only stun and damage a target once every 1.5s, up from once every 1.0s
  • acceleration lowered a bit