Update 09-04-2025
Initial Update
General
Core Gameplay
- Rejuv only heals the person hitting the crystal
- Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
- Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
- Backstabber: Cooldown increased from 4s to 5s
- Backstabber: Damage per second reduced from 20 to 17
Items

- Bullet resistance reduction increased from -12% to -13%
- Debuff duration increased from 10s to 12s

- Now grants +4% Fall Off Range

- Sprint increased from 1 to 1.5

- Spirit Resistance increased from 8% to 10%
- Active move speed increased from 2 to 2.25

- Bonus Damage boon scaling increased from 3 to 4

- Invis Sprint speed increased from +2 to +5

- Now grants +8% Fire Rate
- Projectile speed increased by 20%

- Debuff duration increased from 8s to 12s

- No longer targets zipline targets

- Buff duration increased from 14 to 18

- No longer grants +50% Melee Damage on successful parry
- Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)

- Damage requirement reduced from 200 to 175

- Bullet Resistance increased from 6% to 8%

- No longer scales with Spirit Power (0.17)
- Now scales with Boons (0.3)

- Cast range increased from 35m to 40m

- Cast range increased from 35m to 40m

- Heal per boon increased from 3 to 4
- Duration increased from 6s to 7s

- Heal per boon increased from 4.4 to 6
- Now grants +6% Ability Range

- Duration increased from 4s to 5s

- Duration reduced from 1 to 0.9

- Out of Combat regen increased from 3.5 to 4
- Souls Per Minute increased from 23 to 25

- Cooldown reduced from 100s to 90s

- Spirit Power bonus increased from 10 to 14

- Max HP Steal reduced from 55 to 35
- Max HP Steal now scales per Boon (0.8)
- Duration reduced from 20s to 17s

- Healing Reduction increased from -30% to -35%
- Debuff duration increased from 4s to 5s

- Cast range increased from 23m to 28m
- Bullet Resistance reduction increased from -5% to -6%

- No longer grants +20% Melee Resistance
- Now grants +7% Bullet Resistance

- Damage reduced from 125 to 100

- Bonus damage reduced from 60 to 55

- Spirit Power Reduction increased from -18 to -24

- Spirit Power Reduction increased from -18 to -24
- Silence duration reduced from 3.75 to 3.25
- Width increased by 10%

- Cooldown reduced from 1.5 to 1.4

- Cooldown reduced from 36 to 32
- Bleed Damage spirit scaling increased from 0.0038 to 0.0055

- Spirit Power increased from +10 to +14
- Speed increased from 6 to 7

- Now deals damage whenever the debuff is removed rather than only on expire

- Spirit Resistance reduced from 20% to 17%

- Ability Range reduced from 10% to 8%
- Proc damage reduced from 120 to 110
Heroes


Infernal Resilience
- damage regenerated increased from 12% to 13%

- Weapon Range growth per boon increased from 1.2 to 1.5
- Bullet damage growth per boon increased from 0.13 to 0.14
- Hyperbeam cooldown reduced from 120s to 105s

Exploding Uppercut
- cooldown reduced from 21s to 19s
- T1 increased from -10.5s to -11s

- Base health from 730 to 740

Rising Ram
- cooldown decreased from 33s to 30s


Gloom Bombs
- T3 increased from +2 Bombs to +3

Leaping Slash
- melee damage scaling increased from 1.3 to 1.5
- heal spirit scaling increased from 1.2 to 1.4

Ava
- T3 increased from -15s Cooldown to -20s
- T3 increased from +25 Health Regen to +35

Return to Shadows
- cooldown reduced from 110s to 100s

- Call Bell explosion damage reduced from 70 to 60
- Call Bell explosion damage spirit scaling increased from 1.4 to 1.5
- Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.

- Health gain per boon reduced from 41 to 39
- Weapon falloff start distance reduced from 24m to 22m
- Weapon damage gain per boon reduced from 0.55 to 0.52

Bloodscent
- T3 Bonus amp damage reduced from +11% to +10%

Rend
- now causes you to briefly float in the air during the cast time

- Bullet damage growth based on Spirit Power increased from 0.07 to 0.08

Spirit Snare
- Curse duration increased from 2s to 2.25s
- T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
- T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"

- Base bullet damage reduced from 26 to 22
- Bullet damage growth increased from 1.08 to 1.23

Powder Keg
- displacement duration reduced from 1s to 0.4s
- damage reduced from 90 to 80
- T2 damage reduced from 75 to 65
- spirit scaling increased from 1.4 to 1.6
- T3 charges reduced from +3 to +2
- T3 now also increases displacement duration by 0.4s


Flame Dash
- DPS reduced from 33 to 30
- T2 reduced from +37 DPS to +35


Frost Grenade
- cooldown reduced from 22s to 20s


Rake
- heal spirit scaling increased from 1 to 1.5

Love Bites
- buildup now takes 1 less shot
- on proc damage increased from 45 to 55
- on proc damage spirit scaling increased from 1.5 to 1.7

Nox Nostra
- cooldown reduced from 130s to 115s


Fire Scarabs
- T3 increased from +60 Max Health Steal to +70


Combo
- cast range reduced from 5m to 4.75m

- Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6

- Bullet damage growth reduced from 0.275 to 0.27

- Move speed reduced from 6.9 to 6.8
- Incoming crit resistance reduced from -35% to -25%

Power Surge
- T3 spirit power scaling reduced from 0.34 to 0.3

Storm Cloud
- DPS spirit scaling reduced from 0.65 to 0.6
- initial radius reduced from 12m to 10m


Serrated Knives
- T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS

Slice and Dice
- T3 Max cd reduction from -6s to -8s

Bloodletting
- cooldown reduced from 25s to 20s
- incoming damage deferred increased from 25% to 30%
- T3 increased from +35% Damage Cleared to +45%


Vexing Bolt
- radius reduced from 3.5 to 3.25

Spectral Assistant
- base damage reduced from 18 to 15
- spirit scaling increased from 0.28 to 0.36
- T3 increased from +45% Fire Rate to +60%

Rabbit Hex
- T3 increased from +5% Damage Amp to +7%

Audience Participation
- cooldown reduced from 100s to 85s
- duration increased from 10s to 12s

- Health per boon reduced from 45 to 41

Jumpstart
- recharge timer increased from 3s to 8s

Aura of Suffering
- reduced from 9m to 8m
- cooldown increased from 1s to 2.5s


Stake
- no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
- duration reduced from 2s to 1.75s
- slow increased from 30% to 40%

Flight
- duration increased from 12s to 13s
- spirit damage increased from 9 to 10
- T2 increased from +6s to +7s
- T3 increased from +11 Spirit Damage to +14

Crow Familiar
- debuff duration reduced from 6s to 4s
- debuff duration spirit scaling reduced from 0.022 to 0.013
- bleed per second increased from 2.15% to 2.7%
- T2 reduced from -16s Cooldown to -12s

- Alt Fire base damage reduced from 63 to 48
- Alt Fire damage growth increased from 0.45 to 1.25

- Falloff min range increased from 13m to 15m

Screwjab Dagger
- spirit scaling increased from 0.74 to 1.0
- cooldown reduced from 10s to 9s
- T3 increased from +1s Slow Duration to +2s

Lethal Venom
- cooldown reduced from 26s to 20s

Petrifying Bola
- range increased from 6m to 8m
- cooldown reduced from 110s to 90s

- Base Sprint speed reduced from 2.5 to 2

Alchemical Flask
- T2 reduced from +45 to +40

Last Stand
- spirit scaling reduced from 1.6 to 1.45