12-16-2025 Update

Open Original

Update 12-16-2025

Initial Update

Open Source

General

Core Gameplay

  • The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
  • Move Speed bonuses now stack diminishingly
  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
  • Heroes with move speed spirit scaling have the values reduced by 40%
  • Updated move speed values on items:
  • Backstabber: Move speed reduced from 1.75 to 1.5​
  • Debuff Remover: Move speed reduced from 2.5 to 2.25​
  • Sprint ramp rate reduced from 0.75/sec to 0.6/sec
  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  • Base sprint speed reduced by 0.4
  • Updated sprint values on items:
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
  • Spirit investment tree 4.8k bonus reduced from 45 to 38
  • Surge of Power Imbued Ability Spirit reduced from 28 to 24
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 16
  • Trooper bounty reduced by 12%
  • Shrines health increased from 3000 to 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Walker Rocket Barrage radius reduced from 6m to 5m
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
  • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
  • Urn: Comeback bounty now gives more souls
  • Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
  • Urn: Bonus bounty for carrier increased from 25% to 35%
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Increased comeback bounties for losing team a bit
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%
  • Sinner's Sacrifice bounty reduced by 10%
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
  • There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
  • 1x Small Camp: 77s​
  • 2x Medium Camps: 163s​
  • 1x Hard Camp: 193s​
  • 4x Medium Camps: 230s​
  • 2x Hard Camps: 263s​
  • 1x Hard Camp + 3x Medium Camps: 270s​
  • 2x Hard Camp + 6x Medium Camps: 354s​
  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
  • Fixed Curse dispelling targets with Unstoppable state

Items

Fleetfoot

Fleetfoot

  • Move speed reduced from 3.5 to 3.25​
  • Active slow resist reduced from 40% to 35%
Enduring Speed

Enduring Speed

  • Move speed reduced from 2.25 to 2.0​
  • Slow resist reduced from 30% to 25%
Heroic Aura

Heroic Aura

  • Move speed reduced from 2.5 to 2.25​
  • Sprint reduced from 2 to 1.5​
Fortitude

Fortitude

  • Move speed reduced from 1.5 to 1.25​
Frenzy

Frenzy

  • Move speed reduced from 1 to 0.75​
  • Active move speed reduced from 3 to 2.5​
Majestic Leap

Majestic Leap

  • Cooldown increased from 34s to 45s
  • Barrier scaling per boon reduced from 10 to 8
Colossus

Colossus

  • Bonus Health reduced from +600 to +300
  • Now grants +15% Base Health
Focus Lens

Focus Lens

  • Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
Tankbuster

Tankbuster

  • Changed from doing % of Max Health to a % of Current Health
  • Damage dealt increased from 5% to 7.5%

Heroes

Wraith

Wraith

  • Sprint speed spirit power scaling reduced from 0.6 to 0.5
  • Bullet damage per boon reduced from 0.17 to 0.14
Project Mind

Project Mind

  • T2 spirit scaling reduced from 2.44 to 1.7
Billy

Billy

  • Health regen reduced from 3 to 2.5
Blasted

Blasted

  • non-player effectiveness reduced from 35% to 25%
  • light melee effectiveness reduced from 50% to 40%
Chain Gang

Chain Gang

  • will now break slightly faster when target is out of LOS
Dynamo

Dynamo

  • Health regen reduced from 2.5 to 1.75
Kinetic Pulse

Kinetic Pulse

  • spirit scaling range reduced from 0.2 to 0.1
Lady Geist

Lady Geist

  • Stamina dash distance moved to bucket 3 (slower)
Essence Bomb

Essence Bomb

  • self damage spirit scaling reduced from 1.6 to 1.8
Malice

Malice

  • self damage increased from 7% to 9%
Mirage

Mirage

  • Move speed reduced by 0.2
  • Bullet damage per boon reduced from 0.616 to 0.5
Djinn's Mark

Djinn's Mark

  • cooldown increased from 2.5s to 2.6s
  • max range from 45m to 40m
Traveler

Traveler

  • cooldown increased from 145s to 155s
  • T1 cooldown from -25s to -35s
Shiv

Shiv

  • Rage buildup rate reduced by 6%
Bloodletting

Bloodletting

  • deferred damage reduced from 30% to 25%
  • T2 deferred damage increased from 10% to 15%
Killing Blow

Killing Blow

  • cast range reduced from 15m to 13m

Patch 12-17-2025

Hotfix 2025-12-17

Open Source

General

Core Gameplay

  • Initial wall jump no longer costs stamina
  • Stamina now regenerates faster (from 5s to 4.5s for 1 stamina)
  • Removed on bullet hit move slow
  • Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s
  • Weakened Patron now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in)