Update 01-28-2025
Initial Update
General
Core Gameplay
- All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
- Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)
- Can no longer stand on top of Walkers
- Spellslinger Headshots: Amp per headshot increased from 4% to 6%
- Spellslinger Headshots: Max Stacks reduced from 12 to 10
Items

- Ammo reduced from 15% to 10%

- Fire Rate reduced from 22% to 20%

- Base damage reduced from 50 to 45

- Lifesteal reduced from 26% to 24%

- Lifesteal reduced from 18% to 16%

- Damage to gain stack increased from 100 to 120
Heroes


Infernal Resilience
- increased from 11% to 12%

- Uppercut air control lockout period reduced from 0.5s to 0.3s


Kinetic Pulse
- damage spirit scaling increased from 1.4 to 1.8
- T3 now also adds +1 Charge

- Fixed Leaping Slash doing bonus damage from Melee Charge

Gloom Bombs
- now has updated impact SFX
- now has an arming effect for when they are about to detonate

Leaping Slash
- only heals when hitting heroes
- fixed VFX to match the damage area more accurately
- updated to break breakables in the area
- fixed a bug where calico's slash would deal no damage near walls

Ava
- duration reduced from 20s to 15s
- cooldown reduced from 50s to 45s
- now gets slowed by 30% for 1s anytime she takes damage
- speed reduced from 75% to 65%
- T2 speed increased from +35% to +45%
- now can now meow with m1

Return to Shadows
- cooldown increased from 80s to 90s


Spirit Snare
- cooldown reduced from 37s to 34s
- T2 increased from +0.5s to +0.75s


Bullet Dance
- T3 increased from +40% Evasion to +60%
- T3 increased from +2 Dance Move Speed to +3


Powder Keg
- will no longer arm instantly if the player has the Bounce Pad modifier
- Charge Time increased from 1s to 2s
- knock up time reduced by 15%

Bounce Pad
- no will no longer expire after 5 seconds in the air
- spirit scaling reduced from 0.9 to 0.4
- will now play a different sound on the player's first bounce when the stomp modifier is active
- VFX and lifetime display improved
- will now be more responsive for the player when landing and dealing damage

Spirit Lasso
- duration reduced from 2.5s to 2.25s
- duration now lasts 1.5s longer when using Bounce Pad
- Fixed an issue where the lasso animation would get stuck on sometimes


Arctic Beam
- now also slows roll distances by 20%


Storm Cloud
- secondary ability delay reduced from 2s to 0.25s


Serrated Knives
- no longer stops after hitting a Soul Orb

- No longer has -35% Headshot Damage Reduction
- Rabbit can now use jump

Vexing Bolt
- damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage)
- T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2
- allow for retarget to try to find targets through walls and to bend around corners

Rabbit Hex
- projectile updated to better track targets that have recently changes models

Spectral Assistant
- update VFX radius & lifetimes to scale off of clone damage

Audience Participation
- cooldown with successful usage reduced from 100% to 50%
- stolen ultimate duration increased from 10s to 20s
- VFX updated steal effect to feel snappier
- fixed a typo in the ability description

- Bullet damage reduced from 11.7 to 11.4
- Crow projectile speed reduced from 4750 to 4250

Assassinate
- T2 reduced from +120 to +110


Goo Ball
- turn rate improved by 10%

- Bullet damage growth increased from 0.32 to 0.36
- Fixed Lethal Venom T2 anti-heal not working properly

Petrifying Bola
- changed the petrify to no longer be breakable

Lethal Venom
- updated to deal damage through petrify, rather than cleanse the petrify and damage