01-27-2025 Update

Open Original

Update 01-28-2025

Initial Update

Open Source

General

Core Gameplay

  • All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
  • Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)
  • Can no longer stand on top of Walkers
  • Spellslinger Headshots: Amp per headshot increased from 4% to 6%
  • Spellslinger Headshots: Max Stacks reduced from 12 to 10

Items

Berserker

Berserker

  • Damage to gain stack increased from 100 to 120

Heroes

Bebop

Bebop

  • Uppercut air control lockout period reduced from 0.5s to 0.3s
Calico

Calico

  • Fixed Leaping Slash doing bonus damage from Melee Charge
Gloom Bombs

Gloom Bombs

  • now has updated impact SFX
  • now has an arming effect for when they are about to detonate
Leaping Slash

Leaping Slash

  • only heals when hitting heroes
  • fixed VFX to match the damage area more accurately
  • updated to break breakables in the area
  • fixed a bug where calico's slash would deal no damage near walls
Ava

Ava

  • duration reduced from 20s to 15s
  • cooldown reduced from 50s to 45s
  • now gets slowed by 30% for 1s anytime she takes damage
  • speed reduced from 75% to 65%
  • T2 speed increased from +35% to +45%
  • now can now meow with m1
Return to Shadows

Return to Shadows

  • cooldown increased from 80s to 90s
Haze

Haze

Bullet Dance

Bullet Dance

  • T3 increased from +40% Evasion to +60%
  • T3 increased from +2 Dance Move Speed to +3
Holliday

Holliday

Powder Keg

Powder Keg

  • will no longer arm instantly if the player has the Bounce Pad modifier
  • Charge Time increased from 1s to 2s
  • knock up time reduced by 15%
Bounce Pad

Bounce Pad

  • no will no longer expire after 5 seconds in the air
  • spirit scaling reduced from 0.9 to 0.4
  • will now play a different sound on the player's first bounce when the stomp modifier is active
  • VFX and lifetime display improved
  • will now be more responsive for the player when landing and dealing damage
Spirit Lasso

Spirit Lasso

  • duration reduced from 2.5s to 2.25s
  • duration now lasts 1.5s longer when using Bounce Pad
  • Fixed an issue where the lasso animation would get stuck on sometimes
Sinclair

Sinclair

  • No longer has -35% Headshot Damage Reduction
  • Rabbit can now use jump
Vexing Bolt

Vexing Bolt

  • damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage)
  • T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2
  • allow for retarget to try to find targets through walls and to bend around corners
Rabbit Hex

Rabbit Hex

  • projectile updated to better track targets that have recently changes models
Spectral Assistant

Spectral Assistant

  • update VFX radius & lifetimes to scale off of clone damage
Audience Participation

Audience Participation

  • cooldown with successful usage reduced from 100% to 50%
  • stolen ultimate duration increased from 10s to 20s
  • VFX updated steal effect to feel snappier
  • fixed a typo in the ability description
Vindicta

Vindicta

  • Bullet damage reduced from 11.7 to 11.4
  • Crow projectile speed reduced from 4750 to 4250
Assassinate

Assassinate

  • T2 reduced from +120 to +110
Vyper

Vyper

  • Bullet damage growth increased from 0.32 to 0.36
  • Fixed Lethal Venom T2 anti-heal not working properly
Petrifying Bola

Petrifying Bola

  • changed the petrify to no longer be breakable
Lethal Venom

Lethal Venom

  • updated to deal damage through petrify, rather than cleanse the petrify and damage