12-21-2024 Update

Open Original

Update 12-21-2024

Initial Update

Open Source

General

Core Gameplay

  • Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
  • Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
  • T4 items cost reduced from 6.2k to 6k
  • Shield duration to not take damage before regenerating increased from 18s to 30s
  • Fixed Ethereal Shift not canceling abilities like Flight
  • Fixed various bugs with Arcane Surge
  • Tick gold increased from 2/1% to 2.5/1.5%
  • Spellslinger Headshots: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
  • Spellslinger Headshots: Spirit Amp per headshot increased from 3% to 4%
  • Spellslinger Headshots: Fixed the base Spirit Amp requiring a headshot (this fix was released recently)

Items

Knockdown

Knockdown

  • Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
Veil Walker

Veil Walker

  • Now a T4 item
  • Shields increased from 250 to 300
  • Invisibility and speed duration increased from 5s to 7s
  • Initial fade out time reduced from 1s to the previous 0.25s value

Heroes

Warden

Warden

  • Bullet damage growth reduced from 0.94 to 0.9
Last Stand

Last Stand

  • now does 40% less damage to objectives (similar to various other abilities)
Yamato

Yamato

  • Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%
  • Shadow Transformation T3 increased from 15% to 20% Resist