Update 08-06-2024
Initial Update
General
Core Gameplay
- Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)
- Server performance improvements
- New categories added to builds are now wider by default
- Added a console command: deadlock_get_old_builds, which will download and print out all of the build data for your account prior to the new builds feature
Heroes

- Added a directional arrow particle effect to Goo Ball for Viscous
- Added additional particles while using Goo Ball
- Fixed hit detection on Puddle Punch and Goo Ball
- Fixed Puddle Punch having 2x the range of the tooltip.
- Fixed Puddle Punch being able to target behind puddle
- Fixed Puddle Punch using Guardians as a surface to punch from

Puddle Punch
- Range reduced from 70m to 60m

Splatter
- now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
- Cooldown from 18s to 20s
- Base Damage from 120 to 110