05-21-2025 Update

Open Original

Update 05-21-2025

Initial Update

Open Source

General

Core Gameplay

  • Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
  • Trooper resistance near base reduced from 50% to 40%
  • Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
  • Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
  • Melee damage growth per boon reduced by 5%
  • Cultists Sacrifice: Bonus health reduced from 275 to 250
  • Cultists Sacrifice: Bonus duration reduced from 170s to 160s
  • [ Map ]
  • Base:
  • Added statues in front of Mid Lane entrances for cover.
  • Moved Shrines away from the back walls a bit.
  • Extended shrine low ground closer to the throne.
  • Redesigned cover in front of the throne.
  • Removed a tree in front of the Mid Lane entrance.
  • Tweaked trooper nodes to go around new statues.
  • Bug Fixes:
  • Removed a misplaced Curiosity Shop sign.

Items

Express Shot

Express Shot

  • Weapon Damage increased from 125% to 150%
  • Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
Headhunter

Headhunter

  • Heal reduced from 6% to 4%
  • Heal now scales with spirit power (0.014)
  • Bonus damage reduced from 120 to 100
  • Bonus damage now scales with spirit power (0.3)
Spirit Rend

Spirit Rend

  • Fixed being able to get 2 stacks without using the cooldown
Frenzy

Frenzy

  • Active Spirit Resistance reduced from 40% to 30%
Siphon Bullets

Siphon Bullets

  • Steal per hit reduced from 65 to 55
  • Spirit Resistance reduced from 12% to 10%
  • Fixed the cooldown not being consumed when blocked by Plated Armor
Decay

Decay

  • Cast range spirit scaling reduced from 0.13 to 0.1
  • Damage reduced from 2.5% to 2.4%
  • Damage spirit scaling reduced from 0.00465 to 0.0038
  • Cooldown increased from 30s to 36s
  • Healing Reduction increased from -35% to -40%