Update 05-21-2025
Initial Update
General
Core Gameplay
- Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
- Trooper resistance near base reduced from 50% to 40%
- Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
- Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
- Melee damage growth per boon reduced by 5%
- Cultists Sacrifice: Bonus health reduced from 275 to 250
- Cultists Sacrifice: Bonus duration reduced from 170s to 160s
- [ Map ]
- Base:
- Added statues in front of Mid Lane entrances for cover.
- Moved Shrines away from the back walls a bit.
- Extended shrine low ground closer to the throne.
- Redesigned cover in front of the throne.
- Removed a tree in front of the Mid Lane entrance.
- Tweaked trooper nodes to go around new statues.
- Bug Fixes:
- Removed a misplaced Curiosity Shop sign.
Items

- Weapon Damage increased from 125% to 150%
- Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%

- Health reduced from 65 to 40

- Heal reduced from 6% to 4%
- Heal now scales with spirit power (0.014)
- Bonus damage reduced from 120 to 100
- Bonus damage now scales with spirit power (0.3)

- Fixed being able to get 2 stacks without using the cooldown

- Active Spirit Resistance reduced from 40% to 30%

- Steal per hit reduced from 65 to 55
- Spirit Resistance reduced from 12% to 10%
- Fixed the cooldown not being consumed when blocked by Plated Armor

- Cast range spirit scaling reduced from 0.13 to 0.1
- Damage reduced from 2.5% to 2.4%
- Damage spirit scaling reduced from 0.00465 to 0.0038
- Cooldown increased from 30s to 36s
- Healing Reduction increased from -35% to -40%

- Cooldown Reduction reduced from 27% to 26%